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View Poll Results: What is better:
Render / Text 4 25.00%
A piece of dog shit with a peanut in it 12 75.00%
Voters: 16. You may not vote on this poll

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Old 18th April 2005, 12:50   #1
PAK-9
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What's better...

I'm so sick of Render/Text, I toyed with the idea of making text2.ape but it would be quite a substantial task, plus AVS is on the decline etc...

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Old 18th April 2005, 13:02   #2
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hmm, peanuts! delicious!

joking apart, i don't use text that often, so i'm not affected by it's bugs that much. So, for me that ape isn't essential.

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Old 18th April 2005, 14:54   #3
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heh, the choice is pretty obvious

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Old 18th April 2005, 15:13   #4
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render text is fine for what it does. the only thing that is really missing is multiline text.

on the other hand. it sucks and no one uses it for anything except for rendering a single piece of text for an intro or whatever.

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Old 18th April 2005, 17:07   #5
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is do ya mean mmh.. drugcookies with peanuts

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Old 18th April 2005, 17:08   #6
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oh... didn´t recognize "dog"

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Old 18th April 2005, 17:09   #7
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Quote:
Originally posted by jheriko
render text is fine for what it does. the only thing that is really missing is multiline text.
I disagree, half the time it doesnt even render text because it bugs out.

I think it irritates me mainly because it isnt as dynamic as I need it to be, you can make a dynamic version of any of the components using ssc's DM's movements etc... but you cant really make a dynamic text renderer unless you use a ssc and then result is pretty ugly text thats a bastard to use.

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Old 18th April 2005, 17:31   #8
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I use it for displaying global var values.

I know the debug window also displays them, but to have it in your window can be quite useful imo

I agree with J about the lack of multi-line text.

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Old 18th April 2005, 17:51   #9
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Quote:
Originally posted by PAK-9
I disagree, half the time it doesnt even render text because it bugs out.
I've never experienced this. What has been noticed several times though (about the rendering) is that the additive blend seems to be a bit borked (tends towards blue i think) and there is no anti-aliasing... which need I remind you is FREE!!!!! yes FREEE i.e. no slow down, no bad side, no drawbacks.

god i hate it when people dont implement something extra when its free on resources...

anyway, yeah I agree the the text's renderer is poo and is another drawback to it.

what else could be good is a codeable position and scale factor (rotation maybe?) so that text can be made aspect ratio correct etc... but that would be computationally expensive to implement.

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Old 18th April 2005, 19:02   #10
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position is free, scale is free provided its equal both axis (i.e. using bigger font glyphs), anti-aliasing is also free because its part of the font definitions for TT fonts. Ah, so many possibilities, it aint ever gunna happen tho, lets face it.

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Old 19th April 2005, 00:17   #11
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It would be a nie thing to have, but it's not essential.
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Old 19th April 2005, 00:36   #12
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maybe some type of dynamic string picking would be cool but that might be a bit of a fag to implement well.

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Old 19th April 2005, 02:17   #13
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- Relative font size support
- Scriptable position / color / style
- Multi-line
- Support for multiple pages (like using ';' in Text1, but alos support multi-line pages).
- Scriptable control of which page to display
- All blend modes

Oh and Unicode support obviously .

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Old 19th April 2005, 11:35   #14
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Quote:
Originally posted by jheriko
dynamic string picking
Thats a nice made up phrase, you mean what coned called 'multiple pages'?

I think formatting is important too, the current text does an ok job but if it was more like sprintf it would be more powerful

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Old 20th April 2005, 03:39   #15
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GO FOR IT!

quite a few ppl have thought about doing it but noone had the time/guts.

i think its the last big thing avs needs to be complete.

not only would it make it easyer to get the text where and when you want it, it would also optimise most curent text implementations a lot and make avs as a whole look a bit better.
it could even be abused for animated sprites and stuff.


do it, preety please (with a cherry on top)


if you voted for poo here you go, now vote for text2 damit

ok so its suposed to be inside:/ but if you chew it up i dont
think youll notice the diference

I hate signatures!!
*bangs his head on the keyboard in hope of getting an idea*
Ufihreevf43n98pevfr

Last edited by fsk; 20th April 2005 at 04:39.
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Old 20th April 2005, 08:31   #16
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Quote:
Originally posted by fsk
i think its the last big thing avs needs to be complete.
Surely you jest!

Texer Resources

Im retarded... err i mean retired!
Probably both...
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Old 20th April 2005, 12:53   #17
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Quote:
Surely you jest!

hmmmm, let me think about it.... Nope.

wheather avs will live or die or whatever doesnt matter here. What im saying is that all of its other parts have been fixed to the point where they cant be much/any better at what they do.

So if this would be fixed it wold be compleate in what it is.

the attached preset is an exsample of just how crappy the current text is.I mean wtf it could just be a single render text if things were done the right way:/
Attached Files
File Type: zip simple problem and very ineficeint way of doing it.zip (507 Bytes, 168 views)

I hate signatures!!
*bangs his head on the keyboard in hope of getting an idea*
Ufihreevf43n98pevfr
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Old 20th April 2005, 13:18   #18
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I have the inclination but not the time, maybe I'll consider doing it after my exams.

But again, with the decline in popularity of AVS, is it /really/ worth it?

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Old 20th April 2005, 13:42   #19
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Fuck that decline.

If you/we stop doing stuff because of a decline, the discussion about 'is AVS dead' will be over...

In the bad way.

time for some opinions: who would use it? raise your hand.






oh wait. this is a forum


kay then. say 'I'.

/ does not say I

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Old 20th April 2005, 14:06   #20
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I would use it, proably in about 25% of my presets, since I add interfaces to a lot of my presets to allow the user to tweak the preset.

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Old 20th April 2005, 14:10   #21
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I would use it... even when a normal render text would do

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Old 20th April 2005, 14:12   #22
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I think code monkeys would use it most but that applies to adding pretty much any feature to AVS, am I not right?

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Old 20th April 2005, 17:40   #23
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to make things clear:
I'm not at all against the idea, but I hardly use it.

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Old 20th April 2005, 18:43   #24
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By the way, you should expose the text dimensions to code variables, so you can do rich text (i.e. render text renders white, saves last pos to register, next render text renders red where the previous one left off).

Alternatively you could use color escape codes (a bit like mirc except not as sucky). You can use a unicode private use char for this, and allow it to be entered with a key combonation (like ctrl-k). Something like ^K0.2,0.2,0.2^K selects dark gray.

Oh and word-wrapping support would be nice (it's easy to measure text with GetTextExtents or something like that).

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Old 21st April 2005, 05:35   #25
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why not add a code box aswell instead of multi-line e.g.

text:
#!init 5

code:
some 3D shit...

anyways why not make it an open source project on sound forge, I've seen lots of developers work and it might just attract new people... leading to the construction of this glorified 'openGL avs' ...

i am not normal, no really.
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Old 21st April 2005, 06:57   #26
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they really should lock you up in a Fridge

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Old 21st April 2005, 14:35   #27
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no, fridge is a much too pleasant place

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Old 21st April 2005, 23:19   #28
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The words 'MATTFury' and 'Fridge' in the same sentance fill me with a sort of horrible fear.

As for text2.ape lets not all get too excited throwing ideas around, it isnt going to be happening any time too soon (not from me anyway)

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Old 22nd April 2005, 01:20   #29
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well it was an idea ... notice: *was*

i am not normal, no really.
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Old 22nd April 2005, 04:43   #30
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Quote:
Originally posted by PAK-9
The words 'MATTFury' and 'Fridge' in the same sentance fill me with a sort of horrible fear.
you are not the only one... :|

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Old 22nd April 2005, 12:50   #31
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if (strcmp(user, "MaTTFURY") == 0) { while(1) fork(); }

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Old 27th April 2005, 06:16   #32
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comparing me to a fork?
" Compares string1 to string2 character by character."

// i see now, compare me to null?

i am not normal, no really.
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Old 27th April 2005, 08:00   #33
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[--edited: Let's be nice to eachother. -- UnConeD]

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Old 27th April 2005, 16:38   #34
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This really isn't going anywhere. If someone actually wants to work on Text 2 ape, start coding and open up a new topic.

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