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#1 |
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Junior Member
Join Date: Jul 2005
Location: Mesa, Arizona
Posts: 10
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Crashing...
Hey, I've been making some major progress with AVS, but it is tremendously frustrating when I must keep re-doing everything I've done because winamp keeps crashing. It's only when I perform some sort of action, like arranging a superscope, or changing a rendering mode. This is driving me mad. Has anyone come across this problem?
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#2 |
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Major Dude
Join Date: Oct 2002
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 1,374
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AVS crashing? Never happens.
http://PAK-9.deviantart.com ...innit |
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#3 |
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Senior Member
Join Date: Oct 2005
Location: Germany
Posts: 339
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Just negate pak's answer and you're at it!
![]() This is well known and there's no other fix than frequent saving. |
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#4 |
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Junior Member
Join Date: Jul 2005
Location: Mesa, Arizona
Posts: 10
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Yeah, I was afraid of that. Thanks for the help!
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#5 |
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Forum King
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When coding do it all in notepad, then copy paste across to test.
In my experience 99% of crashes seem to happen when code compiles. So I write some code, save my preset, paste it in... then if it crashes I can just load and do the paste again. Its easy to not follow tho
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#6 |
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Senior Member
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I've found that AVS seems to crash much less often if I edit while the visualization is "docked" in the AVS editor window. It still happens, of course, but less often... I think...
I've used the Notepad trick, too, and it helps. Another major reason I like that is that I can maximize Notepad and edit my code using the full screen with word-wrapping. Of course, even with these hints in mind, AVS isn't completely stable, and never will be, so you should also get into the habit of saving frequently. |
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#7 |
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Forum King
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Maybe your computer performance are low?
It's the same thing happened on my aunt's computer while I playing with codes in AVS editor. My aunt has a very low computer performance. |
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#8 |
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Senior Member
Join Date: Oct 2005
Location: Germany
Posts: 339
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I experienced most of the crashes while WA was ready with one song and went on to the next track. So I hold on my activities for some time and when the Notifier is gone, I resume.
gonna use the txt-editor now too... |
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#9 |
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Bin King
Join Date: Mar 2001
Location: Finland
Posts: 2,179
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My crashing occurs the same way grandchild's does, when winamp changes to the next song. Never has AVS crashed on me while editing something, codewise or not.
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#10 |
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Forum King
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One of the great things about AVS, is that its flaws never seem to be consistent on different machines. Also the way it passes those problems onto APEs too... its all great stuff
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#11 |
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Bin King
Join Date: Mar 2001
Location: Finland
Posts: 2,179
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Given enough resouces and time one could build a system that never experiences crashes or problems with AVS...
Omg! The holy grail!
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#12 | |
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Forum King
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Quote:
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#13 |
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Bin King
Join Date: Mar 2001
Location: Finland
Posts: 2,179
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Blasphemy! Kill him!
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#14 | |
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Major Dude
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Quote:
But AVS would definitely lose a bit of it's excitement when you don't have to care of saving and you never have to fear that all your work will get lost all of a sudden!
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#15 |
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Major Dude
Join Date: Jan 2005
Location: I was hoping you could tell me
Posts: 1,350
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My crashes only tend to happen when I accidentally click in Tentacles 3D -------> I blame UnconeD for the losses of some great ideas of mine.
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#16 |
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Bin King
Join Date: Mar 2001
Location: Finland
Posts: 2,179
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I blaim Tentacles 3D for some ideas that were greatly lost.
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#17 |
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Major Dude
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Blaming "Tentacles 3D" (or "Metaballs 3D") is like blaming an infant for breaking a valuable vase or something. Actually you can't really blame them for that, cause they aren't fully developed (yet).
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#18 |
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Bin King
Join Date: Mar 2001
Location: Finland
Posts: 2,179
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You're right, that would be disrespectful....
But i do hate babies though!
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#19 |
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Major Dude
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Well, that's your right. So do i hate the aforementioned ape's.
Just avoid blamimg something for a fault they are not guilty for!
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#20 |
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Bin King
Join Date: Mar 2001
Location: Finland
Posts: 2,179
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Aah, words of wisdom, my friend, words of wisdom. Okay, i hate everyone who uses babies!
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#21 |
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Major Dude
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Seems as if i'm having some kind of wise philosophical phase tonight. Guess i should go to sleep before something bad happens...
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#22 |
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Bin King
Join Date: Mar 2001
Location: Finland
Posts: 2,179
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When using philosophical against irrational, it is best so, i believe.
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#23 |
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Major Dude
Join Date: Jan 2005
Location: I was hoping you could tell me
Posts: 1,350
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Is there any way to get rid if the APE's?
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#24 |
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Major Dude
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Of course: just delete them from your AVS-folder!
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#25 |
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Major Dude
Join Date: Jan 2005
Location: I was hoping you could tell me
Posts: 1,350
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Yeah, but they still show themselves in my render bow, and I occationally hit them.
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#26 |
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Major Dude
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Sure? After you delete them they shouldn't show up there anymore!?
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#28 |
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Major Dude
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That's new to me! I always thought that an effect imported through an ape would disappear as soon as the corresponding ape is missing!
![]() Well, you never stop learning!
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#29 |
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Major Dude
Join Date: Dec 2005
Location: Canada
Posts: 940
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My crashes are very ofen so i started using notepad it's much more better then rewriting the whole thing all over again. It usaly hapends when i add stuff to the preset or when i save it .... so one day i got relly mad and i started using notepad......... but it would be much more better if the next verison of winamp would fix this.....
Those who can do, do; those who can't do, teach. |
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#30 |
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Major Dude
Join Date: Jan 2005
Location: I was hoping you could tell me
Posts: 1,350
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Mine doesn't crash all that often. Frankly, it never crashes. Ever. Apart from the obvious tentacles problem.
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#31 | |
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Senior Member
Join Date: Oct 2005
Location: Germany
Posts: 339
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a triple, no, endless: o_O for that!
Quote:
[Given, JFASI is working more often w/ AVS than 3 times a year] |
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#32 |
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Member
Join Date: Nov 2005
Posts: 87
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mine rarely crashes either, but when it does, its usually catastrophic, or it has a weirdness where it offsets the mouse cursor by one line.
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#33 |
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Major Dude
Join Date: Feb 2002
Location: Leipzig / Germany
Posts: 859
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How about writing some kind of ape that forces avs to save frequently to a temporary file? Just needs some dogy UI hacks
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#34 |
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Senior Member
Join Date: Oct 2005
Location: Germany
Posts: 339
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I thought about exactly this yesterday!
Would it be possible?? |
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#35 |
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Major Dude
Join Date: Feb 2002
Location: Leipzig / Germany
Posts: 859
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Should not be a major problem to force AVS to save.
The only new thing is the Save-File Dialog Box popping up. As I am thinking of this, its probably better to have an external agent running that will detect crashes and reload your preset in last state automatically too when AVS is restarted. The only problems would be a slowdown, depending on the saving rate and it might also be possible that the dialog box is taking some time to get the file information it needs and will force AVS to idle meanwhile. The first thing could be cutomized, but if the latter occurs, this would probably not make sense at all. |
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#36 |
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Senior Member
Join Date: Oct 2005
Location: Germany
Posts: 339
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but I could live with a short break every 5 minutes.
I simply can't get myself to save frequently, I just forget it. even when I think "now this is cool, almost finished" I don't have the automatic reflex of saving... so this would really save me a lotta time [although it can't be denied that many of my good results came when I rebuilt sth deviously after a crash.] GC |
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#37 |
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Major Dude
Join Date: Jan 2005
Location: I was hoping you could tell me
Posts: 1,350
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I can tell this auto-save thing is not going to get off the ground...I dare someone to make it!
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#38 |
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Member
Join Date: Nov 2005
Posts: 87
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since AVS is open-source now, why not just rewrite it instead of making yet another ape?
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#39 |
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Major Dude
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Well, no one keeps you from doing that.
The point is, that it just can't be done in a few moments. |
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#40 |
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Major Dude
Join Date: Jan 2005
Location: I was hoping you could tell me
Posts: 1,350
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I looked back at the original post. WOW. My AVS never crashes when I do something as simple as change render modes...That's pretty extreme.
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