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#1 |
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Major Dude
Join Date: Feb 2002
Location: home
Posts: 1,318
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Yay, I made a sphere using spherical coordinates.
![]() It's a bit wonky, but hey. still a work in progress as you may be able to tell from the name.
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#2 |
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not fucked, not quite.
(Forum King) |
I think you forgot somthing...
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#3 |
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Major Dude
Join Date: Feb 2002
Location: home
Posts: 1,318
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Dammit, I guess it didn't carry over to the preview.
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#4 |
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Member
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shure is wonky (wonky i think thats my new special word)
but if you can do this you think you can wrap this round a ball with a dm |
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#5 |
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Major Dude
Join Date: Feb 2002
Location: home
Posts: 1,318
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I may be able to do some scopes, but DM I cannot do. You'd think that I could, but I have a mental block in there somewhere.
![]() edit: Actually, I thought about it a bit. I dont think it possible to do real 3D with a DM. The best we can do is fake it withalpha blending on a distorted 2D surface. I don't you can actually have one point pass behind/infront of another. Last edited by Jaheckelsafar; 2nd June 2002 at 08:06. |
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#6 |
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Major Dude
Join Date: Feb 2002
Location: home
Posts: 1,318
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Here, take a look. Turn off blend in the DM to see what I mean about faking it.
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#7 |
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Member
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well more along these lines but with music response and i wanted my ssc on the spher to but this looks cool all the same
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#8 |
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Member
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oops here
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#9 |
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Whacked Moderator
Join Date: Jun 2001
Posts: 2,104
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Jaheckesafar: actually my 3D DM's (e.g. Zero-G Maze) are pretty 'real' 3D. The DM performs raytracing for each point on the grid. The geometry is only limited by equations that you can solve easily. E.g. a torus would be very hard because you have to solve a quartic (4th order) equation.
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