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#1 |
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Moderator Alumni
Join Date: Apr 2000
Location: USA
Posts: 315
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avs 2.7pre2 woo hoo
http://genghis.winamp.com/~deadbeef/avs27pre2.zip
Lots of fixes for issues described in the last post, and other stuff:
-J |
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#2 |
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Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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*DROOL*
Mmm... a lot of room in sscs... This is getting better and better... *me hands more beer to Justin* Phi = (1+sqrt(5))/2 |
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#3 |
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Whacked Moderator
Join Date: Jun 2001
Posts: 2,104
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Could you add the beat value to the extended APE sdk too? It's currently passed by value, making a clean Custom BPM II impossible (well I have managed to get around this by declaring ->render(...) as naked and writing into the calling function's stack in the epilog code, but it's an ugly hack to say the least).
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#4 |
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Major Dude
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cool, i like this,
about the mini-tuts in the helpfile, ask atero to use the docs & stuff from avs primer1.75 batman |
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#5 |
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Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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I got only one request:
Really useful would be self definable global varjables... to use something like regrx (rotation x) otherways the code will get really messy :P Phi = (1+sqrt(5))/2 |
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#6 | |
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Moderator Alumni
Join Date: Apr 2000
Location: USA
Posts: 315
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Quote:
The main reason I have against self definable global variables, is scope. Once a preset creates a global variable, does that mean it is there forever? Do we have a limited number of globals? How do you handle these things? -Justin |
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#7 | |
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Moderator Alumni
Join Date: Apr 2000
Location: USA
Posts: 315
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Quote:
In your render() function, you can return one of the two values (actually you can just set those bits in the return value): #define SET_BEAT 0x10000000 #define CLR_BEAT 0x20000000 SET_BEAT changes the beat status to "beat", CLR_BEAT clears it to "no beat" ![]() -Justin |
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#8 |
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Moderator Alumni
Join Date: Apr 2000
Location: USA
Posts: 315
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Just updated the zip, with a fix to the dynamic distance modifier (it would at certain resolutions at certain times cause a crash). Woot.
-J |
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#9 |
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Forum King
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no, you can't make me 1337 by packaging the primer with wa5, i won't allow it! YOU'LL NEVER CATCH ME ALIVE! NEVAR!11
![]() if i get some time next weekend I'll update teh primer... (and next time could you update teh old thread? kinda pointless to make a new one...) /me hides from the administrative powers of teh j "guilt is the cause of more disauders than history's most obscene marorders" --E. E. Cummings |
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#10 | |
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Moderator Alumni
Join Date: Apr 2000
Location: USA
Posts: 315
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Quote:
Hehe if you want to make a trimmed down version of each section, to put in there, that'd be rad. You could put links to the full primer in there, too, I suppose. Or if you don't want to, maybe I could edit it? Or if you don't want that, I'll be sad. ![]() -J |
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#11 |
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Senior Member
Join Date: Nov 2002
Location: santiago, chile
Posts: 152
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again, really nice
but, as if you haven't heard this yet, please get rid of the window snapping. i know it'll be gone when wa5 is released, but... well i really hate it.thanks btw
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#12 |
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Forum King
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Why can't you just package the full thing with it? It's not like you have to put each file in the config dialogue. Just put a help menu up there and make one of the options "Help on [currently selected component]" or something.
And since I know jack diddly about windows help files you'll have to do it yourself
"guilt is the cause of more disauders than history's most obscene marorders" --E. E. Cummings |
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#13 |
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Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,470
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I'm very, very very pished but i must comment./ must must must comment, so much backsapacing alreadfy. ah tho shell with it. JUsdtinh, you pwn teh.. uhh place. just is teh pqwnage, ja that will do. Now i must return tpo my lair and perform certain deeds involving females and some sort of booze.... god damn readin through this is like agrammmatical nightmare of sme sort, involving the simpsonms and principal skinner amd his thing, erm, shuit#
anyway, JYSRTIUN IS TEH PWMAGE,
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#14 |
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Forum King
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omg. how much did you drink anyway?
on second thought i don't think i want to know. just...stay in bed...and don't break anything.... "guilt is the cause of more disauders than history's most obscene marorders" --E. E. Cummings |
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#15 |
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Forum King
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You think that was bad - look at his thread in the Recycle Bin(the new forum on these forums).
It makes even less since. |
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#16 |
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Major Dude
Join Date: May 2003
Location: Australia
Posts: 1,353
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Those 'ol superscope examples dont load until you edit the boxes...
Nice new help .btw, is the fact that the recycling bin forum is listed in the vis category meant to be some sniggered remark towards us visjunkies? |
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#17 |
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Forum King
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it's not in the vis group.
It's not in any group. They just get thrown down to the end. If you notice - there is a slight difference - there is some gray space to the left of the AVS forums and such, but white space to the left of the recycle bin. |
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#18 |
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Major Dude
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hehe this is awesome
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#19 | |
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Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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Quote:
Seems we just must start using // and /* */
Phi = (1+sqrt(5))/2 |
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#20 |
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Major Dude
Join Date: Nov 2002
Location: Arnhem, the Netherlands
Posts: 927
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I love the round up/round down function with blur
![]() [edit] Is it possible to make the Color modifier work with coords? To make things like "red=if(above(x,0),1,0);" (for example) possible? Shouldn't be to hard, it works in Superscopes, I bet it can work this way as well. Hope you can find some time to do this. [/edit] [edit2] Beat detection doesn't seem to work correctly over here with Color Modifier, though I'm not sure yet how to use it correctly. Maybe somebody could post a simple preset which uses color modifier with Beat Detection? [/edit2] [edit3] Never mind edit 2, I think I got it now. Sorry for the inconvience [/edit3] Last edited by Deamon; 14th September 2003 at 09:42. |
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#21 |
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Forum King
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I was also wondering why color modifier doesn't have the ability to use x and y. I think that could make things really cool. Would make it pretty easy to make some nice morphing alpha-blended channels. Fun.
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#22 |
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Major Dude
Join Date: May 2003
Location: Australia
Posts: 1,353
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there is probably 4 or 5 posts scattered around the forums at the moment which explain why the color mod cant use coords.
And there is a preset here using color mod and beat detection: http://forums.winamp.com/showthread....hreadid=149154 [edit] i fealt rude saying that...so.. this thread http://forums.winamp.com/showthread....hreadid=149042 explains the color mod pretty well. the bottom line is, it doesnt work witht he individual pixels when recoloring, it just uses a color-map-like method. [/edit] |
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#23 |
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Forum King
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thanks sidd. That thread must have slipped passed me, as a lot has these last couple of days.
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#24 |
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Forum King
Join Date: Jan 2002
Location: AT-DE
Posts: 3,366
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i think the new avs version should have some often used dynamic movements in a preset list (similiar to movement). most people here might disagree, but think of the non-techies too! i'm particularly thinking of basic DMs, like rotation, zooms etc.
this would allow newbies to have some more variety (and maybe stop using water/rotoblitter/mirror combinations only). |
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#25 |
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Major Dude
Join Date: May 2001
Location: somewhere else
Posts: 1,286
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Or the ability to add custom DMs/SSCs to the list (to make it easier to add the 3D conversion template).
powered by C₈H₁₀N₄O₂ |
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#26 |
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Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,470
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Or just add a funtion to roto blitter to move on the x and y axis.
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#27 |
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Senior Member
Join Date: Jul 2002
Posts: 149
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Globals, 256 vars, subdirs, color modifier - im getting so horny
And it would be possible to make a coloring tool using x,y,d,r just relpace alpha blend whith red,green and blue channels |
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#28 | |
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Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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Quote:
Phi = (1+sqrt(5))/2 |
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#29 |
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Bin King
Join Date: Mar 2001
Location: Finland
Posts: 2,179
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So Justin...
Are you going to force me to use wa2.9x or the other wa3 half-breeds or are you going to make this new AVS version compatible with the old&true wa2 versions? (like 2.81, which i happen to like&use and wouldn't change for anything) |
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#30 |
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Senior Member
Join Date: Aug 2002
Location: right around the corner
Posts: 223
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Tugg I think it works with w8.1 already (at least it does for me).
Justin could you give ColorMod a recalculate on beat thing. That could make some stuff faster IMHO? I hate signatures!! *bangs his head on the keyboard in hope of getting an idea* Ufihreevf43n98pevfr |
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#31 |
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Bin King
Join Date: Mar 2001
Location: Finland
Posts: 2,179
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Well the first pre version didn't work with my 2.81 and since there isn't any mentioning about it in this post i just assumed that this new version doesn't work either with wa2.81 (or older versions)
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#32 |
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Major Dude
Join Date: May 2003
Location: Australia
Posts: 1,353
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they all work on my 2.92
but thats really not the issue is it.. :\ |
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#33 | |
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Bin King
Join Date: Mar 2001
Location: Finland
Posts: 2,179
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Quote:
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#34 | |
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Forum King
Join Date: Jan 2002
Location: AT-DE
Posts: 3,366
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Quote:
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#35 |
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Bin King
Join Date: Mar 2001
Location: Finland
Posts: 2,179
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Three things i don't have on my comp:
1) Any kind of Net connection. 2) WindowsXP 3) Mp3's that have been downloaded in the past 2 years... |
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#36 |
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Member
Join Date: Feb 2001
Location: down the pub
Posts: 98
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I have a Q:
the global vars seem to persist after the preset is changed - does that open up the possibility of presets morphing into each other or am i being silly? if so, maybe we could decide on standard meanings for them (eg i've got reg00 set to the aspect ratio, or reg2* holds various y rotation things) so that they'd all be 'compatible'? ps. I just changed a synched preset over into globals, and jumped from 18 to 26fps! yay! |
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#37 |
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Senior Member
Join Date: Aug 2002
Location: right around the corner
Posts: 223
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Tugg im sory but I forgot that I instaled it on W2.9x and it doesnt work in older ones like I said, Im a big fat liar
(realised it when i got home). adasha: I had the same idea when Justin mentioned it with the first previev, but it seems that if you change the value of any Greg in your preset that Greg will get cleared on load. But you can for example do this: first preset: reg00=blabla; second preset: init{ reg01=reg00 } must not have any reg00=blabla in it. That way you catch the value. Im not comleatly sure that what im saying is true but i think it is.And that is one of the reasons why the idea isnt a good one .
I hate signatures!! *bangs his head on the keyboard in hope of getting an idea* Ufihreevf43n98pevfr |
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#38 |
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Bin King
Join Date: Mar 2001
Location: Finland
Posts: 2,179
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Yeah i always knew you're a liar, i bet you lied about your preset being nothing more than simple stuff used allover again
![]() But anyway, is it really that hard to make it compatible? Tho im prolly the only who would need it, i can understand if you don't want to apply such thing because of one user. |
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#39 |
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Major Dude
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I was just wondering whther we could get multiply and minimum blend modes for buffer save?(justin?)
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#40 | |
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Moderator Alumni
Join Date: Apr 2000
Location: USA
Posts: 315
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Quote:
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