Old 19th September 2003, 13:29   #41
UnConeD
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Seems there is one line drawing bug which I had forgotten about.

Diagonal lines don't seem to get clipped into the view window correctly, because there is noticable slowdown with lines spanning huge coordinates.

E.g. Set render mode, line width=100, Superscope, n=2, draw lines.

If you use the following for per point:
x=(i*2-1)*100000;y=0;
There is no noticable slowdown (this is a horizontal line).
If we change it to:
x=(i*2-1)*100000;y=i;
however (which is almost 100% the same in the visible area), the preset is slowed down a lot.

This is annoying for line-heavy scopes because you have to include some basic clipping into the code.

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Old 19th September 2003, 20:22   #42
UnConeD
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After a night of AVSing I've come to the conclusion that this version is a LOT more unstable than 2.6.

Crashes have happened when:
- Adding a new component to a preset
- Starting to play music in winamp
- Changing code around

In all cases, AVS attempts to read from an almost-nullpointer (i.e. probably a nullpointer to a struct/object that is being used).
Unlike AVS2.6's code crashes, after this happens it's impossible to save the preset by moving the 'this program has performed an illegal operation...' box away and using the AVS editor dialog before clicking 'close'. The editor *is* still responsive to mouse/keyb events, but saving causes a hang and after restarting AVS it turns out the save did not happen at all.

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Old 19th September 2003, 20:29   #43
Phaze1987
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w00t Finaly,a ray of light in the dark room of AVS...sounds soooo Danielle Steele like
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Old 21st September 2003, 18:09   #44
times2
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1- not for what i have in mind
2- you dont understand what i mean at all. when the screen is drawn it often displays 2 frames seperated by a horizontal 'tear' because it doesnt sync or double-buffer, 'wait for refresh' doesnt seem to have any effect at all. i know a lot of you guys like using fullscreen mode which DOES doublebuffer but i like to tweak presets while they are running.


Quote:
Originally posted by m²k
1. 100 globals isn't enough??
2. Turn off "resize image" under display.
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Old 22nd September 2003, 00:50   #45
jheriko
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The new APE 'SDK' is great, the ability to access the global registers and use 'evallib' is great.. its a shame that there is no documentation or example of adding 'evallib' to an APE. The lazy half of me made an ape to demonstrate how you can use code in a SSC or DM to 'send' an ape values via a global register. This could be a good alternative to including a messy code box on a 3D ape, when you could infact send ox,oy,oz,rx,ry,rz vars through global registers to synch the APE rendered object with superscopes and DMs and such.

Maybe everyone already noticed.. but I think that this is probably the best thing about this version of AVS, making APE more powerful will help make AVS much better in the long term than anything else.

Contents of zip file:

ape.avs
avstut00.ape

Don't go about using this APE for anything, or distributing it.
Attached Files
File Type: zip avstut00.zip (3.3 KB, 145 views)

-- Jheriko

'Everything around us can be represented and understood through numbers'
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Old 22nd September 2003, 08:39   #46
blazer1504
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Quote:
Quote:
1. the next/previous buttons on the AVS window, like in winamp 3.0
Well excuse me for saying this, but that's just plain stupid. it's one of the reasons i hated winamp3 so much Why can't you just use y&u to shuffle through? The AVS window needs to be clean i think. Those buttons would only distract and spoil the viewing pleasure
I totally agree with this. No extra buttons to AVS window !
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Old 22nd September 2003, 10:36   #47
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deamn, i loved that button!
yes for teh great next button

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Old 22nd September 2003, 16:07   #48
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Quote:
Originally posted by Raz
Just a minor peeve. Any chance of having double menus or just more added on when needed because scrolling through endless presets is tedious and irritating. Especially when it scrolls as slow as the avs menu does.

PLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEASE!!!!!!!!!!!!!!

(see sig for reason)
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Old 22nd September 2003, 21:28   #49
Raz
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List of 3 minor and most probably easy to sort peeves:
#1: The above quote
#2: The ability to put already inserted components into empty effect lists without adding another component first
#3: Alphabetically organised menus. PLEASE. It's incredibly hard to find things sometimes, not to mention the whole, when packs are released and the presets have numbers starting their names but are all in a messed up order.

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Old 22nd September 2003, 21:48   #50
sidd
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#2 can be done already (if i understand you correctly). Just drag the effect to the little plus or minus sign next to the empty efect list.
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Old 22nd September 2003, 22:42   #51
Nic01
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Wiser : 2274 is nothing...
5702 on C:\ and 3191 on D:\, not checked for doubles or nonAVS .avs files.

8893 total, 7000-8000 if checked for doubles.
Long live packrats.

I don't really think double menus would be of much help... Subfoldering is more than enough for now, trust me.

[soon to leave, sirs]
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Old 22nd September 2003, 22:43   #52
Raz
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Ahh, never realised that before. Still, it would be nice if it were clearer.

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Old 23rd September 2003, 02:59   #53
dirkdeftly
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Yea, I just realized that after I released AVSP1.75 (which told you how to open up a brand new effect list to put something in it)...silly me

"guilt is the cause of more disauders
than history's most obscene marorders" --E. E. Cummings
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Old 23rd September 2003, 04:33   #54
Wiser87
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Quote:
Originally posted by Nic01
Wiser : 2274 is nothing...
5702 on C:\ and 3191 on D:\, not checked for doubles or nonAVS .avs files.

8893 total, 7000-8000 if checked for doubles.
Long live packrats.

I don't really think double menus would be of much help... Subfoldering is more than enough for now, trust me.
eek

*thud*
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Old 23rd September 2003, 13:32   #55
Montana
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#3: Alphabetically organised menus. PLEASE. It's incredibly hard to find things sometimes, not to mention the whole, when packs are released and the presets have numbers starting their names but are all in a messed up order.

only happens in w98, not in xp

batman
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Old 23rd September 2003, 14:21   #56
dirkdeftly
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Yes well XP sucks dick and nobody cares about it montana

"guilt is the cause of more disauders
than history's most obscene marorders" --E. E. Cummings
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Old 23rd September 2003, 14:39   #57
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I am in XP, it still does it, and yes, XP does suck momentous balls.

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Old 23rd September 2003, 14:49   #58
anubis2003
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XP is better than some operating systems. *cough* Windows ME *cough*
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Old 25th September 2003, 00:15   #59
dirkdeftly
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really, what IS so great about being *only* second worst?

"guilt is the cause of more disauders
than history's most obscene marorders" --E. E. Cummings
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Old 3rd October 2003, 20:14   #60
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1> The new gettime() function may be realy useful to replace the t var =)
But I still don't get how to use it - whatz the start_time for?..
2> The Color Mod is so great, just way cool, this is the best improvement I've seen!
3> It's a bit hard to have *Frame* above *Beat* in SSC - I got sooo used to the old style... If you could get *beat* back to it's position...
4> Undo/Redo is a great idea also!
----
There are *lots* of pleasant details in the new AVS, if you could kill all bugs this'll be a nice AVS v.3 RC
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Old 3rd October 2003, 20:17   #61
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1. The starttime is basically an offset for the timer. The higher the start_time, the lower the starting number.
2. no comment
3. Use a resource hacker (search download.com) if you want to edit that.
4. no comment

powered by C₈H₁₀N₄O₂
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