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#1 |
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Moderator Alumni
Join Date: Apr 2000
Location: USA
Posts: 315
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AVS 2.8b1! :)
OK this version should resolve the loading preset bugs, finally. Hopefully. Also added some new superscope capabilities, including 'skip', 'linesize', and 'drawmode' (chooses points or lines).
http://firehose.net/~deadbeef/avs28b1.zip -J |
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#2 |
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Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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YAY! got to love skip and linesize...
thank you so very much Justin [edit] linesize doesnt look very good, is it supposed to be like this, or is there bug? frame: t=t-0.01; st=sin(t);ct=cos(t); asp=w/h; point: px=i*2-1; py=0; x=px*st+py*ct; y=(-px*ct+py*st)*asp; linesize=100; Phi = (1+sqrt(5))/2 |
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#3 |
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Moderator Alumni
Join Date: Apr 2000
Location: USA
Posts: 315
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100 is pretty big... just make sure your n is set low enough, and then it should be a big fat line.. if you do hundreds of points, you'll have a lot of 1 pixel by 100 pixel line stripes =)
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#4 |
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Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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yeah, i was thinking of line width dependent triangel rendering ssc if i read 'linesize'
, but oh well... skip is very cool ![]() and again i must say... no arrays... no vectors... very cool things could be done with arrays, vectors would make coding much more easyer and many ssc/dm codes much more shorter. But I understand, you got work to do with winamp 5. i cant say anything about loading preset bug, this bug hasnt occured to me in previous versions, i just hope its fixed
Phi = (1+sqrt(5))/2 |
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#5 |
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Forum King
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Nice. Some great changes for now, but I hope that arrays are eventually added - don't have to be added for wa5, but eventually would be nice. Can't wait to see what people can make with all this new stuff. Cool.
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#6 |
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Member
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Nice! UnConeD's gonna have a field day with this stuff!
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#7 |
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Major Dude
Join Date: Nov 2002
Location: Arnhem, the Netherlands
Posts: 927
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Linesize is nice
.
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#8 |
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Senior Member
Join Date: Aug 2002
Location: right around the corner
Posts: 223
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YESSSS, linesize kicks ass! thanx a lot
. the skip function is a bit weird, because it still links the skiped part.
I hate signatures!! *bangs his head on the keyboard in hope of getting an idea* Ufihreevf43n98pevfr |
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#9 |
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Forum King
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This is one hell of a bug:
1) Go fullscreen 2) Click left mouse button 3) When the cursor goes under Winamp/AVS/config window, click in the lower left corner of the config window - well under the config window - where the docking window used to be. AVS docks, but the main AVS window stays where it is and stops updating the portion of the screen under the AVS window (except for the frame). <edit> The AVS window also gives you the Winamp main window popup menu when you right click after you do this. ...What in the fuck, etc. "guilt is the cause of more disauders than history's most obscene marorders" --E. E. Cummings |
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#10 |
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Account Closed
Join Date: Apr 2001
Posts: 2,360
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you come out with updates everyday, eh justin?
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#11 |
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Major Dude
Join Date: Feb 2002
Location: Leipzig / Germany
Posts: 859
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Actually i'm unable to give it a test ride so my question:
Is the new SSC able to do simple antialiasing? This would be very handy imo because using blur for this purpose ain't the best way. [EDIT] Congrats to UnConeD for beeing a Mod now. YAY! |
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#12 |
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Major Dude
Join Date: May 2003
Location: Australia
Posts: 1,353
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er... magicX, what do you mean by AA?
The superscope works in more detail than pixels anyway, so why would you need it? If a scope looks pixelised, then you need to work in a bigger desktop resolution (or avs fullscreen one), there is no other way around it. Are you sure you meant antialiasing? |
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#13 |
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Major Dude
Join Date: Feb 2002
Location: Leipzig / Germany
Posts: 859
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Yes i am
i talked about this with UCD in another thread, right now, i don't remeber where.But basically it should be able to smooth a line along its vectorial direction (eg vector from point 98 of 800 to point 99 of 800). You could smooth it by bilinear filtering for example. |
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#14 |
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Forum King
Join Date: Aug 2002
Location: The Netherlands
Posts: 4,121
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@Justin:
How long have you been breeding on all of this? Everyday (if Horse-Fly is right) you make the people at this forum a bit happier... @UnConeD: Congrats! Jesus loves you [yes, you] so much, he even died for you so that you will not need to die, but live forever |
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#15 |
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Forum King
Join Date: Jan 2002
Location: AT-DE
Posts: 3,366
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first they complain that there is no development..
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#16 |
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Major Dude
Join Date: May 2003
Location: Australia
Posts: 1,353
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well..for a long time, they were right, there was no development. Surely you remember those horrible days when we all feared that the world had forgotten about avs?
now look what has happened, bwahahaha! Justin, you are a god among men. |
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#17 |
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Forum King
Join Date: Aug 2002
Location: The Netherlands
Posts: 4,121
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and with the upcoming WA5 and with that more WA- and therefor AVS-users, I fear the n00bish questions coming our way.
![]() But then... the more the merrier [sp?] Jesus loves you [yes, you] so much, he even died for you so that you will not need to die, but live forever |
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#18 |
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Major Dude
Join Date: May 2003
Location: Australia
Posts: 1,353
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merrrier has three r's
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#19 |
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Whacked Moderator
Join Date: Jun 2001
Posts: 2,104
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;-c ,rattaplan: I have been regularly forwarding stuff to justin that the regulars at #finnish-flash have been discussing over IRC though. That explains of the flood of new AVS ideas. Still kudos to justin for implementing it all of course.
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#20 |
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Major Dude
Join Date: Feb 2002
Location: home
Posts: 1,318
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I can't open the editor by doubleclicking the AVS window. Instead it switches to and from fullscreen. And hitting enter for fullscreen doesn't seems to work anymore either, but alt-enter does.
![]() P.S. Man, things have been happening while I was gone. Congrats Unconed. Stoke me a clipper. I'll be back for Christmas. - Arnold Rimmer Red Dwarf |
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#21 | |
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Forum King
Join Date: Jan 2002
Location: AT-DE
Posts: 3,366
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Quote:
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#22 |
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Major Dude
Join Date: Feb 2002
Location: home
Posts: 1,318
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Oops
, didn't see that. But the doubleclick fullscreen thing doesn't work for me. It goes into full screen, then switches out right away.
Stoke me a clipper. I'll be back for Christmas. - Arnold Rimmer Red Dwarf |
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#23 |
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Senior Member
Join Date: Nov 2002
Location: santiago, chile
Posts: 152
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i'm on windows xp but i can't use desktop alpha blending for the avs window... not that i really use this feature, but i noticed this in this beta.
and also, when i click a colormap trans, winamp crashes without even being able to open the config dialog. |
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#25 |
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Senior Member
Join Date: Nov 2002
Location: santiago, chile
Posts: 152
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thanks
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#26 |
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Forum King
Join Date: Jan 2002
Location: AT-DE
Posts: 3,366
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but the same happens with channelshift
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#27 | |
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Major Dude
Join Date: Feb 2003
Location: Somewhere in Canada
Posts: 776
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Quote:
Darn, I can't think of anything to put here. |
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#28 | |
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Moderator Alumni
Join Date: Apr 2000
Location: USA
Posts: 315
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Quote:
bla=arrayalloc(size); arraysetitem(bla,index,value); poo=arraygetitem(bla,index); arrayfree(bla); be adequate? obviously size, index, and the array pointer itself would still be floating point values, but be rounded to int as necessary to make sense... I can do this fairly easily. Would that meet the needs? If not, what else would be needed? -Justin |
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#29 |
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Major Dude
Join Date: May 2001
Location: somewhere else
Posts: 1,286
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Sounds good to me, although more "traditional" subscripting (bla[index]=value) would be nicer, though (if feasable), although I think it wouldn't add too much as long as the array was dimensioned right away.
powered by C₈H₁₀N₄O₂ |
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#30 |
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Forum King
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That seems terribly convoluted, and I'd rather you didn't put effort into that because eventually I'm betting it'll get changed, and you'd have to leave it in the evallib for old presets (if you didn't, that would be bad.) Personally I'd prefer that you tried to fuddle with the evallib so you could do different things with the lefthand side of an assignment, e.g. the traditional
array[sizex][sizey]...; // array allocation consists of no assignments array[x][y]=borgle; You could then do things like user globals: $global; $global=bangle; Overloading globals ($global != global) would be nice too ![]() But in terms of the arrays, I'd like to see the following syntax: array[sizex][sizey]...; // allocates array of size sizexXsizeyXsizez... array[5][3]=bloor; // assigns value bloor to index 5,3 array[*][2]=blargh; // assigns value blargh to all indices in y=2 array[*]=skaggle; // assigns value skaggle to all indices array=warts; // variable "array" is different from array "array" probably asking for too much here...but it'd be really, really, really nice with the code you suggested there's no way to do multidimensional arrays with any ease as far as i can tell.i know you won't let me down, justin... /me winks sexily "guilt is the cause of more disauders than history's most obscene marorders" --E. E. Cummings |
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#31 | |
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Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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yup, Ateros ideas seem really really nice
, atleast array[x][y]=blabla; would be good... its much more readable Quote:
Phi = (1+sqrt(5))/2 |
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#32 |
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Moderator Alumni
Join Date: Apr 2000
Location: USA
Posts: 315
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OK well here is my thinking:
So yes, we could go completely overhaul shit. But ultimately that'll just mean that it'll take tons of time and break shit and be a big pain in the ass. :/ I don't know what the best thing to do is... -J |
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#33 |
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Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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That all is true, it would waste a lot of time, but you got work to do with winamp 5, not some stupid 'plugin', uh?
thats why would open source avs be good idea, but yea... things will probably get messy like that :\ do the arrays way you like them to do, we just gave you ideas
Phi = (1+sqrt(5))/2 Last edited by Jaak; 6th December 2003 at 09:04. |
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#34 |
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Forum King
Join Date: Jan 2002
Location: AT-DE
Posts: 3,366
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i can imagine nemo would be happier, if his presets in the Winamp 5 Newpicks had a different name
splendora.avs > NemoOrange - Splendora.avs ? |
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#35 |
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Major Dude
Join Date: Nov 2002
Location: Arnhem, the Netherlands
Posts: 927
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It would be great to have arrays. From what I've heard around here, you can do really great things with 'em. Would anybody be so kind to explain shortly and simple what they do? My math aint that good
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#36 |
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Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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arrays != math
arrays == programming Phi = (1+sqrt(5))/2 |
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#37 |
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Foorum King
Join Date: Jul 2003
Location: bar2000
Posts: 11,457
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supersimple example: peaks
init: n=576; val=arrayalloc(n)//I hope new arrays have value 0 set for all items frame: t=0//or t=1? point: arraysetitem(val,t,max(arraygetitem(val,t)*.99,getspec(i,0,0)); x=i*2-1; y=1-arraygetitem(val,t); t=t+1 what does arrayfree do? |
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#38 |
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Whacked Moderator
Join Date: Jun 2001
Posts: 2,104
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Justin:
I'm not sure how the evallib handles assignment and variable-address retrieval, but maybe if you could code it like this: arraygetitem(array, 5) = foo; bar = arraygetitem(array, 5); Then you could put a pre-processor step in to convert from array[5] into that. That would rock .
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#39 |
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Major Dude
Join Date: May 2003
Location: Australia
Posts: 1,353
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arrays will be fantastic. I dont know how many times ive stopped half way through some idea because i needed arrays.
BUT! i fear that these betas and pre's are getting buggier and buggier with every release. I really hope that you will have time to iron everything out before the release of wa5. I want arrays just as much as the next person, but i think its more important to have a generally stable avs. Im not griping.. i just hope you have time to fix everything... there have been sooooo many updates and so little time for beta-testing. |
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#40 | |
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Forum King
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Quote:
Just my opinion. |
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