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#1 |
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Nullsoft Newbie
(Moderator) Join Date: Mar 2001
Location: Sheffield, England
Posts: 5,569
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AVS has been made open source!
A sourceforge project is in the process of being created.
If you want to be added to this as a developer (when sf approves the it) please post here with your sourceforge username. I'm not going to take an active role in this project, I've just been pursuaded by Cody to start it up. Heh. If you want to start tinkering now, the homepage is here: http://www.nullsoft.com/free/avs/ However, please hold off on making any (big/important) changes until we have some kind of sourceforge-based source control going. Lots of love, Will DO NOT PM ME WITH TECH SUPPORT QUESTIONS |
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#2 |
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Junior Member
Join Date: May 2005
Location: Amsterdam
Posts: 38
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Hurray!!
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#3 |
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Forum King
Join Date: May 2003
Location: Fnord?!
Posts: 2,657
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Wow, time to go find all those posts that said AVS WILL NEVER BECOME OPEN SOURCE and laugh hysterically. This could mean some good things if people can use this well. I might actually start taking the time to learn to use the new features and start AVSing again.
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#4 |
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Major Dude
Join Date: Jun 2004
Location: Australia,
Posts: 1,356
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HOOOOOOOORAH!!!!!
i am not normal, no really. |
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#5 |
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Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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W0000T!
...and now? Phi = (1+sqrt(5))/2 |
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#6 |
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Forum King
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i will look at this when i finish work today.
stupid real life... so time consuming ![]() EDIT: sf username jheriko |
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#7 | |
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Forum King
Join Date: Dec 2003
Location: Good ol' Britain
Posts: 2,750
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Quote:
I is teh winner! |
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#8 |
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Junior Member
Join Date: Feb 2002
Location: the Netherlands
Posts: 2
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Well, this was certainly unexpected
.
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#9 |
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Major Dude
Join Date: Feb 2004
Location: Germany
Posts: 580
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my sf username is tomylobo
If you can't say something nice, say something surrealistic. |
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#11 |
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Junior Member
Join Date: Apr 2001
Posts: 43
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no way!
this is awesome.
my top 5 new feature wishlist:- non-realtime output double buffering on overlay while the editor is open visualisation that runs while the GUI is being accessed AVS as a plugin in other realtime/ non realtime packages DV support thanks boktor for showing me this! i might even come out of 'retirement'... T |
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#12 |
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Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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somebody sticky this
btw... my sf username is 'Jaak-' (yes... the '-' is supposed to be there... basterds usin' MY name!!1one1) Phi = (1+sqrt(5))/2 |
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#13 |
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Forum King
Join Date: Aug 2002
Location: The Netherlands
Posts: 4,121
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/grabs his C books
Free beer in the internet café for everyone But Jaak is right... A plan is needed to go on from.. or else we will have 30 different and uncompatible versions of vis_avs.dll Jesus loves you [yes, you] so much, he even died for you so that you will not need to die, but live forever |
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#14 |
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Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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you more like need 'C for dark voodoo magicians'
Phi = (1+sqrt(5))/2 |
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#15 |
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Major Dude
Join Date: Oct 2002
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 1,374
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We're through the looking glass people...
I thought this day would never come, and now its here *sniff*, its beautiful man, just beautiful. my sf username is 'pak-9' and for some reason I can seem to download that avs_src.zip that will linked to. http://PAK-9.deviantart.com ...innit |
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#16 | |
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Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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Quote:
because otherways i shouldnt have uploaded this: www.oesel.ee/~jaak/avs_src.zip Phi = (1+sqrt(5))/2 |
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#17 |
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Major Dude
Join Date: Oct 2002
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 1,374
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sweet, thanky thanky
http://PAK-9.deviantart.com ...innit |
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#18 |
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Junior Member
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Never thought I would read that
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#19 |
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Junior Member
Join Date: Aug 2001
Posts: 6
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Sweet, first job; add AVStrans / Glob variables to main dll...
Although will winamp be updated with it (unlikely) or will every pack wanting to use the new AVS have to include the required vis_avs.dll with it? In which case what sort version control will there be? I know there aren't any answers to these questions, just thinking through text. Peace zen-x |
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#20 |
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Major Dude
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*jawdrops* whoa. I cant believe this finally happened. Although i'm not so good with programming, i can imagine the possibilities of an Open Source AVS. Hopefully someone from the many talented programmers here would make the one wish we've always been waiting for, Make AVS faster...maybe with hardware acceleration.
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#21 |
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Major Dude
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i guess we'll have to wait for that a bit longer.
But including some common ape's into AVS itslef seems much more likely to me. But whatever you want to happen first, my main/only wish would be, that avs stays 'straight'. It'd be awfully bad if we had thousands of different crappy versions. So perhaps/hopefully/PLEASE new winamp-releases could contain the last (finished) open-source-AVS?? (also i'm holding back with my wishes, cause i most probably won't be able to support this project much. )
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#22 |
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Moderator Alumni
Join Date: Apr 2000
Location: USA
Posts: 315
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Will and I will be opening and managing a sourceforge.net project, which will hopefully be the mainline version.
Or something... -Justin |
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#23 |
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Major Dude
Join Date: Oct 2002
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 1,374
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Had a bit of a lookie, bit gutted it wont compile under .NET, but it could be changed to do so (I hate the VC6 interface)
Gotta keep an eye on sourceforge, are you going to post here when its set up? http://PAK-9.deviantart.com ...innit |
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#24 |
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Nullsoft Newbie
(Moderator) Join Date: Mar 2001
Location: Sheffield, England
Posts: 5,569
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werd.
The reason we're setting up a sourceforge page is to try to keep the project in one piece rather than several forks. Also, to FINALLY give everyone else a chance to catch up =) DO NOT PM ME WITH TECH SUPPORT QUESTIONS |
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#25 |
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Forum King
Join Date: May 2003
Location: Fnord?!
Posts: 2,657
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This is like a highschool reunion or something. All these people are popping out of the wood work... this is a very good day.
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#26 |
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Major Dude
Join Date: Feb 2004
Location: Germany
Posts: 580
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yeah duo, zen-x where have you been? and what makes you pop up all of a sudden?
If you can't say something nice, say something surrealistic. |
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#27 | |
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Moderator
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Quote:
"Rules are for the guidance of wisemen and the obedience of fools" Visuals - Morphyre www.Morphyre.com |
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#28 |
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Major Dude
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appreciate that!
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#29 |
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Major Dude
Join Date: Jun 2004
Location: Australia,
Posts: 1,356
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does this mean the libvisual project is gone?
i am not normal, no really. |
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#30 |
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Major Dude
Join Date: Feb 2004
Location: Germany
Posts: 580
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nope, libvisual is dedicated to a totally different cause: giving visualization plugins an interface to build upon while libvisual takes care of the player and maybe even OS support
If you can't say something nice, say something surrealistic. |
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#31 |
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Major Dude
Join Date: Apr 2004
Location: melbourne, australia
Posts: 655
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it's about time too!! i think the most needed addition, although it would be the most complicated is hardware support
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#32 |
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Senior Member
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omg these are really huge and complicated for my tiny brain
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#33 |
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Major Dude
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*cough*hardware support*cough*
so...when does the real work start? |
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#34 |
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Senior Member
Join Date: Nov 2002
Location: santiago, chile
Posts: 152
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huge news. but, just as we've been patiently waiting for avs to become open source, we should be just as patient when it comes to its development. i'm no expert, but i'm pretty sure adding hardware acceleration support is a pretty complicated process, so let's remember codemonkeys are human, and cut em some slack
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#35 |
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Whacked Moderator
Join Date: Jun 2001
Posts: 2,104
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Adding hardware acceleration to AVS wouldn't be a good idea. And a duplication of effort.
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#36 | |
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Forum King
Join Date: Jan 2002
Location: AT-DE
Posts: 3,366
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Quote:
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#37 |
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Forum King
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I think the real thing will be maintaining avs and not expanding it too drastically. fixing the bugs and removing the poor UI design choices etc...
that and hardware would do little for avs. it certainly cant be added to existing components like superscope.. |
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#38 |
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Nullsoft Newbie
(Moderator) Join Date: Mar 2001
Location: Sheffield, England
Posts: 5,569
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Homepage at http://www.nullsoft.com/free/avs/
DO NOT PM ME WITH TECH SUPPORT QUESTIONS |
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#39 |
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Senior Member
Join Date: Feb 2002
Location: an UFO near planet earth
Posts: 164
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Count me in to replace render/avi by VfxAviPlayer.ape and keep compatibility with presets using the previous one.
I could also improve my addborder.ape as it is used in lots of presets packs. sf nick: goebish Last edited by goebish; 23rd May 2005 at 16:19. |
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#40 |
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Major Dude
Join Date: Feb 2004
Location: Germany
Posts: 580
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yeah what about setting the width of the border relative to the whole image or in pixels
If you can't say something nice, say something surrealistic. |
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