|
|
#1 |
|
Junior Member
|
Generally speaking the 1.8.0 is a solid release. I haven't encountered any problems or issues with the server whatsoever.
However, I have noticed that there is a MAJOR lag between the time the signal is streamed and the time the listener hears it at the other end. Pre-1.8, I observed a lag of no more than about 45 seconds. With this new version, that number easily goes as high as 2 minutes. (FYI, the buffer position for my test listener varies between 137000 and 153000 -- a lot more than the reported average of 128000) Was this an anticipated result of the better synched title updates? (Speaking of which... those title updates are VERY reliable and work very well!) This buffering issue is not a problem for me... I was just curious to seee if it was something that was expected. |
|
|
|
|
|
#2 |
|
Junior Member
Join Date: Jan 2001
Location: Finland
Posts: 10
|
As they state on the shoutcast.com main page, the internal buffer (I presume this means the source stream buffer) was upped to 1 Meg, which would create additional "lag" for listeners. Those buffer counts for individual listeners are independent (but they might be just pointers and lengths to the source buffer) from the source buffer.
-Tumu, Nectarine Demoscene radio |
|
|
|
|
|
#3 |
|
Junior Member
|
I suppose I just don't fully understand the whole buffering process. Would you happen to know if there's a FAQ or a web site with an explanation about buffering?
Regards, |
|
|
|
|
|
#4 |
|
Senior Member
Join Date: Nov 2000
Posts: 176
|
The best place for FAQs, explanations, how-to, etc is http://www.shoutclub.com .
|
|
|
|
|
|
#5 |
|
Senior Member
Join Date: Aug 2000
Location: Sussex, England
Posts: 145
|
Buffers
In a nut-shell.....
The 1.8.0 server has a increased 'buffer' The server 'hoards' data sent to it to ensure that the encoder can fill it back up (if there is a sudden drop in connectivity between source and server) before the server runs out of data to send to clients (Listeners). A Crappy analogy is thus : Consider the Source/encoder being a 'Tap' The server being a 'watering can' and the Internet/L.A.N whaterver connection between the Source and the server being a hose pipe. Once the can is filled up, it can continue to pour water from the spout continuously, even if someone treads on the hose pipe - the bigger the can, the more tolerant it is. Shit! Enough analogys! Do you get it? |
|
|
|
|
|
#6 |
|
Junior Member
|
Yes.... that answers my question...
Thank you! |
|
|
|
![]() |
|
|||||||
| Thread Tools | Search this Thread |
| Display Modes | |
|
|