Old 5th March 2006, 21:04   #1
bunji
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the "new" gen.bmp

Yea. So basically after 5.2, the gen-windows have gotten a shademode, which I suppose is handy enough. However is there any way to control the behavior of this new "mode". Is there some updated base gen.bmp file, someone could share?

So far it seems very random. It cuts of the window and makes it a shade and samples one of the buttons from the pledit.bmp window - or at least thats what I figure (?) ...

Any words on this matter?
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Old 5th March 2006, 21:28   #2
DrO
 
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it pulls parts from the gen frame (to handle some repaint issues by the enforced mode) and takes the button from the pledit. as for controlling it, etc... i've still to decide how best to implement it (and to find the time since real work/life have taken most of my free time recently hence the lack of configuration with the feature as added by the jtfe plugin)

-daz
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Old 6th March 2006, 19:29   #3
Riksruin
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Personally I think an EQ_EX.bmp style solution would work,
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Old 6th March 2006, 19:48   #4
flatmatt
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At the very least, an option to not show the winshade button would be preferable. It works great for some skins, but most just look bad with the winshade button stuck on there.
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Old 6th March 2006, 19:54   #5
DrO
 
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flatmatt: that will be going into the next public version of the plugin (though i'm already about a week behind my intended release schedule for it so it may take a while to appear). how i hate doing rushed final versions as the build for 5.2 ended up being

Riksruin: i'd considered either a new bitmap or an extension of the gen.bmp since i think i had worked out way back that to get the edges and buttons as needed could fit in the gaps in it's existing format. time will tell on this one... basically the less drawing that needs to be done over the existing frame format makes it easier on me and use less system resources on paint updates (which is always a good thing)

-daz
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