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#81 |
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Junior Member
Join Date: Mar 2003
Location: Paris, France
Posts: 38
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Just so you know that the wrapper is not needed anymore: SNESamp 3.32 has been released some days ago.
http://alpha-ii.com/ |
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#82 |
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Join Date: Sep 2003
Location: UK
Posts: 22,275
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i've not tried out the new version yet but i think the wrapper is still needed for correct atf support (which is one of the reasons this whole thread appeared as the new SNESamp doesn't seem to have any of the related api exports from it for the atf stuff). whether the multi-user settings saving has been fixed as well with this new version is to be seen. is nice to see SNESamp finally getting some native updates as i know of a number of people who were starting to stop using it since it was losing out compared to other snes related player plugins.
anyhoo, when i get a chance i'll see how much of the wrapper is still properly needed with the newer 3.3x versions of SNESamp and will post back/possibly update a build as needed to drop any unwanted features the wrapper needs with the newer version -daz |
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#83 | |
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Forum King
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Quote:
![]() #winamp on irc.tehflap.org — Winamp ATF Reference I CAN HAS CHEEZBURGER? — My cPro timer widget Do NOT email me with tech support questions. |
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#84 |
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16-Bit Addicted
Join Date: Apr 2004
Posts: 3,494
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The wrapper is still needed, SNESAmp still has no support for multiple profiles.
Nice to see an update, the new versions fix a lot of bugs, but I hope there will be more updates, but if I'm not wrong, the author isn't interested in coding anymore. My Winamp Info Report Own Projects: | Nullsoft Tray Control Icon Pack v3.1 | Winamp Essentials Pack v5.63a | Winamp Backup Tool v1.0 | >> Winamp Info Tool v4.0 << | German Translations: | Offizielle Deutsche Winamp Sprachdatei v5.63 | Offizielle Deutsche Winamp Sprachdatei Plus Version 5.63 | Useful Winamp Plug-ins: | SNESAmp | 64th Note | NotSo FatSo | in_zip | Highly Experimental PSF Player | Yar Matey! Playlist Copier v1.11 | |
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#85 |
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Junior Member
Join Date: Sep 2005
Location: FL
Posts: 24
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SNESamp was updated to 3.33
http://alpha-ii.com/Download/Main.html#SNESamp I don't know what I'm doing wrong, but with the default ATF setting, I'll see filename (as "smw - 01" for instance) in the playlist instead of "Game - Song Title." I've installed 3.33 and wrapper 0.4. Ok, for some games all I'll see is the filename, but in others I'll see "Composer - Song Title," which is still wrong. Last edited by blm07; 3rd February 2008 at 16:35. |
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#86 |
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Join Date: Sep 2003
Location: UK
Posts: 22,275
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firstly, i can only repro your first issue if i install 3.33 over the previous install without then re-installing the 0.4 wrapper.
for the second issue, would need to see what your Winamp ATF string is and also which set you're working with to see what is going on though i think all issues come down to the first point (from what i can tell so far) -daz |
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#87 |
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Junior Member
Join Date: Sep 2005
Location: FL
Posts: 24
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I've deleted all the related SNES files and re-installed SNESAmp + wrapper, and I'm still seeing the filename. It only happens on a few games though (such as Super Mario World, Tetris & Dr. Mario, Mortal Kombat).
The default ATF string is [%artist% - ]$if2(%title%,$filepart(%filename%)) I was using one that was really really long, but I thought the plugins handled what was displayed now? The same thing happens with 64th Note. |
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#88 |
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Junior Member
Join Date: Sep 2005
Location: FL
Posts: 24
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I figured out what the first problem was. I have to set the media library to re-read all of the meta data. Problem solved.
The old string works, it may be long, but it works. I must have went back to the default setting cause of that weird filename problem I was having. ![]() btw, this is the string: [$IfStrEqual2($fileext(%filename%),miniusf,%album%,$IfStrEqual2($fileext(%filename%),usf,%album%,$IfStrEqual2($fileext(%filename%),spc,%album%,%artist%))) - ]$if2(%title%,$filepart(%filename%)) |
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#89 |
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Join Date: Sep 2003
Location: UK
Posts: 22,275
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that's the atf string i was using, heh.
and makes sense with the older info in the media library, especially if a re-read happened after installs or something like that when the wrapper may have been disabled. good to know i've not got to fix anything then ![]() -daz |
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#90 |
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16-Bit Addicted
Join Date: Apr 2004
Posts: 3,494
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DrO's Wrapper is just working fine with latest Winamp and latest SNESAmp.
Have started to manage my spc files in the library. Extended infos will be remapped correctly. It just won't display the Album Cover. I saved the covers as folder.jpg in the directories of the albums, but for whatever reason, but maybe it's a Winamp limitation.
My Winamp Info Report Own Projects: | Nullsoft Tray Control Icon Pack v3.1 | Winamp Essentials Pack v5.63a | Winamp Backup Tool v1.0 | >> Winamp Info Tool v4.0 << | German Translations: | Offizielle Deutsche Winamp Sprachdatei v5.63 | Offizielle Deutsche Winamp Sprachdatei Plus Version 5.63 | Useful Winamp Plug-ins: | SNESAmp | 64th Note | NotSo FatSo | in_zip | Highly Experimental PSF Player | Yar Matey! Playlist Copier v1.11 | |
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#91 |
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Join Date: Sep 2003
Location: UK
Posts: 22,275
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have never tried spc's with a folder image so not sure if it is/isn't meant to work. give me a complete example set and i'll have a look
![]() -daz |
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#92 |
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16-Bit Addicted
Join Date: Apr 2004
Posts: 3,494
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Got it to work, but it just works, if the files will be saved as folder.jpg. The music files must be extracted as single .spc files in one folder per Game (compressed rsn or other file types won't work).
The folders cannot contain any subfolder. If you respect all that, you're able to get something like this: ![]() If you want to play with that stuff too, here is your test game set. ![]() http://stashbox.org/452515/Donkey%20Kong%20Complete.7z My Winamp Info Report Own Projects: | Nullsoft Tray Control Icon Pack v3.1 | Winamp Essentials Pack v5.63a | Winamp Backup Tool v1.0 | >> Winamp Info Tool v4.0 << | German Translations: | Offizielle Deutsche Winamp Sprachdatei v5.63 | Offizielle Deutsche Winamp Sprachdatei Plus Version 5.63 | Useful Winamp Plug-ins: | SNESAmp | 64th Note | NotSo FatSo | in_zip | Highly Experimental PSF Player | Yar Matey! Playlist Copier v1.11 | |
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#93 |
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Join Date: Sep 2003
Location: UK
Posts: 22,275
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i'm quite surprised no one else has reported the issue (thanks to ElPenguino in #usf for the notification) with the SNESAmp wrapper and it filling ATF fields with the filename rather than leaving the ATF field blank.
so this means there will hopefully in a few weeks (maybe sooner) be a new wrapper build once i've done some improvements on the handling of rsn's (which i hope will solve your issue koopa ).i've also fixed an issue with SNESAmp's Alt+3 dialog showing up behind the Winamp windows which is a SNESAmp issue but seems to have been going on for a while so the wrapper will attempt to fix it now (how i love Delphi forms... not). -daz |
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#94 |
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Forum King
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Huh? I am experiencing no such problem. Or is this because the metadata is also stored in the library?
[EDIT] Yeah, I just moved an spc file to my desktop and enqueued it and the ATF fields are correct. I hadn't noticed the second problem though. ![]() #winamp on irc.tehflap.org — Winamp ATF Reference I CAN HAS CHEEZBURGER? — My cPro timer widget Do NOT email me with tech support questions. |
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#95 |
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Join Date: Sep 2003
Location: UK
Posts: 22,275
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the second one i hadn't noticed until it was mentioned. the first one i'd seen a few times, it mainly comes from sets where there is no id666 tag or is missing a large part off the tag and for some reason the id666 reader decided to fill it with the filename off the spc file rather than doing as winamp needs off leaving it blank.
-daz |
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#96 |
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16-Bit Addicted
Join Date: Apr 2004
Posts: 3,494
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I'm glad to read about a possible update, DrO.
My Winamp Info Report Own Projects: | Nullsoft Tray Control Icon Pack v3.1 | Winamp Essentials Pack v5.63a | Winamp Backup Tool v1.0 | >> Winamp Info Tool v4.0 << | German Translations: | Offizielle Deutsche Winamp Sprachdatei v5.63 | Offizielle Deutsche Winamp Sprachdatei Plus Version 5.63 | Useful Winamp Plug-ins: | SNESAmp | 64th Note | NotSo FatSo | in_zip | Highly Experimental PSF Player | Yar Matey! Playlist Copier v1.11 | |
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#97 |
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Join Date: Sep 2003
Location: UK
Posts: 22,275
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possible == definite update in this case
is just going to be the fun with those pesky rsn's that needs to be sorted out i think (may even bump the wrapper to a 1.x version if that happens, heh).-daz |
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#98 |
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Join Date: Sep 2003
Location: UK
Posts: 22,275
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this thread has been too quiet for too long (but i suppose that reflects how much or rather how little the plugin / wrapper is used) but little tidbit of information for one of the things noted and that is about album art for rsn files - the updated wrapper (once i've finished a few other things) will allow rsn's to be handled as single items in them though there are a few restrictions.
the first restriction is that like in the view shown, it'll only show 1 item rather than the number of spcs making up the rsn collection (the screenshot shows 2 as i've got 2 copies of those files inplace due to testing different things). the second is that not all values which are reported cannot really be merged so i've currently got it showing a <differs> tag (as shown). would like some ideas/suggestions on what to show for these merged values though it can only be a string (is one of those fun limitations of how things work sadly). other than that, it allows an rsn to be included nicely in the media library with art (if added to the rsn). there will also be unified alt+3 support with the wrapper and a few other 5.5+ client compatability updates (YMAMP will also got similar 5.5+ client updates). -daz |
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#99 |
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Join Date: Sep 2003
Location: UK
Posts: 22,275
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I've finally gotten YMAMP to v2.5 final status with addition of the following since the last beta:
And the SNESamp wrapper is almost done for the next version btw. -daz |
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#100 |
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Junior Member
Join Date: Oct 2007
Posts: 11
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Does your SNESamp work? Mine doesn't.
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#101 |
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16-Bit Addicted
Join Date: Apr 2004
Posts: 3,494
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What exactly isn't working for you? SNESAMP and the Wrapper are working fine here.
My Winamp Info Report Own Projects: | Nullsoft Tray Control Icon Pack v3.1 | Winamp Essentials Pack v5.63a | Winamp Backup Tool v1.0 | >> Winamp Info Tool v4.0 << | German Translations: | Offizielle Deutsche Winamp Sprachdatei v5.63 | Offizielle Deutsche Winamp Sprachdatei Plus Version 5.63 | Useful Winamp Plug-ins: | SNESAmp | 64th Note | NotSo FatSo | in_zip | Highly Experimental PSF Player | Yar Matey! Playlist Copier v1.11 | |
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#102 |
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Junior Member
Join Date: Oct 2007
Posts: 11
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Winamp ver: 5.572
The plugin itself. I don't understand what a Wrapper is(I'm assuming it has something to do with tag support), but I tried using the original author's version first(3.3.4) from http://alpha-ii.com/ ... then, I tried installing the wrapper over the already installed plugin, nothing else there either. DrO's YMAMP plugin works just fine, though. Do I have to manually tweak each SPC file? |
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#103 |
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16-Bit Addicted
Join Date: Apr 2004
Posts: 3,494
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A Wrapper is some kind of loader, between Winamp and the Input plugin. DrO's Wrapper adds some feature, which the plugin lacks, for example better library support or saving files in user data dir.
Take a look here: http://nunzioweb.com/daz/game_emulation/index.html Does it detect the plugin for you? Do you see this (under Preferences - Plugins - Input)? ![]() [Edit] So Plugin and Wrapper are installed, but it doesn't play any file for you. spc is selected under Preferences - File Types? Could you post a list of your installed plugins and attach it here? I can remove it after I got the file if you want. If you still have trouble to reply to the thread just contact me again.
My Winamp Info Report Own Projects: | Nullsoft Tray Control Icon Pack v3.1 | Winamp Essentials Pack v5.63a | Winamp Backup Tool v1.0 | >> Winamp Info Tool v4.0 << | German Translations: | Offizielle Deutsche Winamp Sprachdatei v5.63 | Offizielle Deutsche Winamp Sprachdatei Plus Version 5.63 | Useful Winamp Plug-ins: | SNESAmp | 64th Note | NotSo FatSo | in_zip | Highly Experimental PSF Player | Yar Matey! Playlist Copier v1.11 | |
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#104 | |
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Junior Member
Join Date: Oct 2007
Posts: 11
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I forgot to mention in my last post that playback is not working, but the Tag Information Window for each SPC file does. I see the Author and all that good stuff, just without the playback
![]() And, yes: I see the plugin(and the wrapper) installed in Input plug-ins window preferences. Here's mine screen just for vertification(Unless you see something funky) ![]() and this one: ![]() [EDIT] Quote:
[EDIT2] Nah, Still nothing
Last edited by Ampnerd; 15th July 2010 at 18:20. |
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#105 |
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Junior Member
Join Date: Oct 2007
Posts: 11
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Ok, I now got my list of plugins attached to this post.
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#106 |
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16-Bit Addicted
Join Date: Apr 2004
Posts: 3,494
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Could you go to Preferences - Plugins - Output and Select 'Nullsoft DirectSound Output' ?
Does it play the files then? My Winamp Info Report Own Projects: | Nullsoft Tray Control Icon Pack v3.1 | Winamp Essentials Pack v5.63a | Winamp Backup Tool v1.0 | >> Winamp Info Tool v4.0 << | German Translations: | Offizielle Deutsche Winamp Sprachdatei v5.63 | Offizielle Deutsche Winamp Sprachdatei Plus Version 5.63 | Useful Winamp Plug-ins: | SNESAmp | 64th Note | NotSo FatSo | in_zip | Highly Experimental PSF Player | Yar Matey! Playlist Copier v1.11 | |
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#107 |
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Junior Member
Join Date: Oct 2007
Posts: 11
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Ah, I see. It works now.
Darn, though! I was hoping to being able to use the AudioBurst FX System output plugin as it enhances the quality of the sound. I'm able to use it with the other game music plugins
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#108 |
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16-Bit Addicted
Join Date: Apr 2004
Posts: 3,494
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Incompatibilities between 3rd party plugins really don't surprise me, especially if you use options for 32 Bit output etc.
You may could ask the author of the output plugin, if there is something he can do about the issue, but I doubt that he can. At least it's playing and btw, nice to see some other game music fans here.
My Winamp Info Report Own Projects: | Nullsoft Tray Control Icon Pack v3.1 | Winamp Essentials Pack v5.63a | Winamp Backup Tool v1.0 | >> Winamp Info Tool v4.0 << | German Translations: | Offizielle Deutsche Winamp Sprachdatei v5.63 | Offizielle Deutsche Winamp Sprachdatei Plus Version 5.63 | Useful Winamp Plug-ins: | SNESAmp | 64th Note | NotSo FatSo | in_zip | Highly Experimental PSF Player | Yar Matey! Playlist Copier v1.11 | |
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#109 |
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Junior Member
Join Date: Oct 2007
Posts: 11
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Yeah, it wasn't a total loss
... I don't think there's much I can do with contacting the author of that plugin, as the plugin itself hasn't been updated in some time.Thanks for your help, btw And ya, game music is what got me into listening to music in the first place!
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#110 |
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Join Date: Sep 2003
Location: UK
Posts: 22,275
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Finally a new version of the SNESamp wrapper which should bring SNESamp usage up to the level expected of plug-ins in the Winamp 5.5+ era
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I know koopa is happy with this version which has been a while in the making so hopefully someone else will find it useful ![]() More information about what the plug-in is doing with ATF strings and the RSN handling in the media library can now be found at http://nunzioweb.com/daz/game_emulation/snesamp.html Enjoy! -daz |
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#111 |
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16-Bit Addicted
Join Date: Apr 2004
Posts: 3,494
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You've brought spc playback and managing it in Winamp's library to a new level.
It's just fantastic to manage your SNES soundtracks in the library and use an unified tag editor, to edit the tags and even see album art. Also I can finally present the first complete German translation for SNESAmp. Many thanks for your work on this, crazy people like me cannot live without game music and now a dead horse lives again. ![]() Since I've some webspace now, I can start publishing my game music documentation soon.
My Winamp Info Report Own Projects: | Nullsoft Tray Control Icon Pack v3.1 | Winamp Essentials Pack v5.63a | Winamp Backup Tool v1.0 | >> Winamp Info Tool v4.0 << | German Translations: | Offizielle Deutsche Winamp Sprachdatei v5.63 | Offizielle Deutsche Winamp Sprachdatei Plus Version 5.63 | Useful Winamp Plug-ins: | SNESAmp | 64th Note | NotSo FatSo | in_zip | Highly Experimental PSF Player | Yar Matey! Playlist Copier v1.11 | |
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#112 |
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Junior Member
Join Date: Aug 2006
Location: Allison Park, PA
Posts: 9
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Good plugin. The original file info box had a copy, paste, and clear button as well as an apply button. Could you put those buttons back in?
I also can't seem to save the changes to the times with this plugin. |
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#113 |
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Forum King
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DrO,
i use this wrapper and the SNES plugin together to listen to tecmo superbowl spc files. love it and it works great. however, does it or can it in a future version write user defined albumartist tags to the files? how about RG values? without AA tags, it basically messes up the org of my ML. ![]() i have the same issue (it seems) with the vgm files. its feeling like i can't normally have this stuff in my ML. PENN STATE Radio or http://www.LION-Radio.org/ -- BUG #1 = Winamp skips short tracks Wish #1 = Multiple Column Sorting Wish #2 = Add TCMP/Compilation editing |
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#114 |
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16-Bit Addicted
Join Date: Apr 2004
Posts: 3,494
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MrSinatra:
I guess you need an additional bunch of informations about the design of game music files. Album Artist was created for normal audio files, like mp3 or <insert any other audio format here>. It's meant for audio albums, which have songs, where 2 or more artists sing. The main aim for the aa tag is, that you can group all these songs under one album artist. Game music formats are limited, a game music plugin even has no real 'Album' tag. The plugins re-map the game specific things to normal tags, which can me handled by the library or the unified tag editor. For example 'Game' will be mapped to 'Album'. The limitations strongly depend on the format. A sid file (C64 music) usually can not be seek in Winamp. You can rate your files and the rating will be saved in the ML database, and be happy that at least this is working. But you cannot simply write a rating value in the file. The file formats and tagging specifications are fixed and limited and you cannot simply add something to the file, which isn't compatible to anything. Game music works completely different compared to normal audio formats. My Winamp Info Report Own Projects: | Nullsoft Tray Control Icon Pack v3.1 | Winamp Essentials Pack v5.63a | Winamp Backup Tool v1.0 | >> Winamp Info Tool v4.0 << | German Translations: | Offizielle Deutsche Winamp Sprachdatei v5.63 | Offizielle Deutsche Winamp Sprachdatei Plus Version 5.63 | Useful Winamp Plug-ins: | SNESAmp | 64th Note | NotSo FatSo | in_zip | Highly Experimental PSF Player | Yar Matey! Playlist Copier v1.11 | |
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#115 | |
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Join Date: Sep 2003
Location: UK
Posts: 22,275
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@Tanookirby: down to how the unified view is done, adding in buttons to do that won't fit in with the size of the dialog which i have to work with. also i'm not even sure how the copy and paste actions are meant to have worked i.e. if it copies all of the tag and pastes back in like that.
with the time editing issue, what file(s) are you trying to do it on and also what is it you're trying to enter as the time? @MrSinatra: i was just replying to the post you'd raised in the other thread so i'll just paste here what i was going to post. Quote:
vgm's fall into the same thing though it doesn't do any mapping to ensure there is some sort of %artist% provided (from what i remember though i could be wrong) to allow for the 'use artist as album artist' option to work (which iirc you're not keen on). as for ratings and RG, there is no support for them in any of the game audio tag formats i've come across (which is ID666, PSF, VGM and what YMAMP uses) and to be honest i'm really not keen to start altering the tag format to cope with such things - is only VGM which supports RG (and i'm not sure if it's just track or album or quite what). so as things stand you've just got to make use of the ml to store those values. the real issue here is that a lot of the game formats were never really intended to work with what Winamp wants to have (based on the ID3 scheme) and so there are compromises like how some of the values are mapped from what they were in the original tag format to what will work better with Winamp. supporting things like RG or extended features like ratings hasn't happened in the tag formats as most people into this sort of thing aren't interested otherwise i'm sure the authors of the tag formats would have implemented them years ago when they were created / being maintained. -daz |
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#116 |
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Junior Member
Join Date: Aug 2006
Location: Allison Park, PA
Posts: 9
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@DrO: Look at the "Fading and Additional Control" part of the ID666 tag. There's Intro, Loop, Fade, and End. I cannot make any changes there.
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#117 |
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Join Date: Sep 2003
Location: UK
Posts: 22,275
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@Tanookirby: yeah something weird is going on with that part as it was working when i last tried it (which was about 2 months before the 0.9 release) so maybe i've broken something or the mappings aren't working correctly. will check it out as soon as time allows.
-daz |
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#118 | ||
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Forum King
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Quote:
winamp is very dependent, imo, on using AA tags to sort a collection, esp b/c they don't use comp tags or other sort tags. artist tags alone simply don't cut it, regardless of what it is you are trying to sort, OR if you use the "use artist as AA" pref in winamp, b/c often you don't want the two to be the same. i'm basically seeing that i can't normally have the game files in my ML, which is a shame, but not the end of the world. but i wish it wasn't so. Quote:
PENN STATE Radio or http://www.LION-Radio.org/ -- BUG #1 = Winamp skips short tracks Wish #1 = Multiple Column Sorting Wish #2 = Add TCMP/Compilation editing |
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#119 | |
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Forum King
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Quote:
i am assuming the vgm files support all RG, but thats mostly a guess. i did RG on tecmo2, and an example in the track tag via view file info was this: +5.47 dB (Album: +6.01 dB) so it SEEMS to write the ML values to the tag for vgz anyway. btw, Koopa says they don't have album tags, and i'm not saying he's wrong, but on import all 3 tecmo games, for both nintendo and genesis had album tag values. EDIT: something i just thought of, what about transcoding? could i use winamp (or something) to transcode these game files to a taggable format like FLAC? PENN STATE Radio or http://www.LION-Radio.org/ -- BUG #1 = Winamp skips short tracks Wish #1 = Multiple Column Sorting Wish #2 = Add TCMP/Compilation editing Last edited by MrSinatra; 3rd November 2010 at 11:18. Reason: added edit |
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#120 | |
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Join Date: Sep 2003
Location: UK
Posts: 22,275
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the vgm plug-ins maps one of its tags to act like the album field Winamp wants (the game name which is how i've done it on the plug-ins i've updated).
the RG support should be complete for the values it supports though i'm not certain if it is following the Winamp preferences for it (i've a feeling it added support for the RG tags but doesn't use the relevant apis to expose them on the playing track - haven't had a chance to look at the 0.35 source code to check). the vgm plug-in should support the relevant transcoding api - not something the SNESamp wrapper is likely to ever have support for due to how things are with it. so yes i suppose you could transcode the files to flac, wavpack, etc and then get the tagging support required. Quote:
-daz |
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