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Old 4th March 2012, 06:17   #21
pumbaa2
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Join Date: Mar 2012
Posts: 42
Well, the IPTV Project does monitor the mythbackend for open ports to see what streams it is looking for on a multicast level. My program simply uses the needed tools to deliver a compatible stream to the Network Tuner (which is multicast based). The only exception is the UDP Packet delivery, ffmpeg will deliver it to my program via stdout and my program will actually open the UDP Socket and deliver it.

This integration allows the video to pass through the core of mythtv. This allows for recording, fast-forward, rewind, pause and play with any stream including Shoutcast TV. The MythTV Network Tuner simply wants a MPEG-TS stream delivered. Unfortunately, very few "IPTV Stations" will deliver that. On top of everything else, the network tuner ONLY supports RTSP and UDP Multicast as MPEG-TS ONLY. Out of 100 stations you might find one or two that will deliver via RTSP and the likelihood that it will be MPEG-TS is next to never.

My project will eventually be obsolete in place of the MythTV developers actually implementing real streaming protocols in their network tuner. But the tuner was originally designed to pickup multicast udp packets delivered by certain Internet/TV Providers that generally deliver to their set-top boxes in this fashion. I think once the MythIPTV Project gets off the ground, the mythtv developers will actually pay attention and start implementing some of the functionality that my program "converts" for.
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