Old 13th February 2012, 23:03   #321
Abydos
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Thanks, for the continued presets, they are valued! I bet there are more lurkers here than people think, that are also thankful.. but don't post.

I like how you have stayed within the same thread, seems nice for some reason
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Old 14th February 2012, 10:48   #322
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My pleasure Abydos. Thank you for the kind words.
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Old 17th February 2012, 12:27   #323
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living boxes 6,7
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Old 19th February 2012, 19:12   #324
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hairy ballz
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Old 21st February 2012, 16:52   #325
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fractal bits
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Old 28th February 2012, 19:43   #326
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i like those fractal bits!
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Old 28th February 2012, 20:50   #327
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odd twins
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Old 3rd March 2012, 22:12   #328
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Some more IFS drawings.
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Old 4th March 2012, 17:36   #329
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Interesting formulas - you must have spent a long time with these.
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Old 5th March 2012, 22:56   #330
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With the ones made last year, yes. The last ones took a couple of hours. Since the output is impredictable, and changes even with minor tweaks, it's pointless to try improving them. Now once I get a good one, I leave it alone.
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Old 6th March 2012, 22:00   #331
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Apollonius tangents 2
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Old 1st April 2012, 15:55   #332
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A variation of the green machine equation. This one draws spirals instead of circles and also produces less noise. A background was added in some of the presets.
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Old 8th April 2012, 22:34   #333
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Some variations of the iterative formula, with forms disposed in a grid.
One form is drawn per frame, so it may look better when MD framerate is set to 5-10.
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Old 11th April 2012, 20:48   #334
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The green machine theme is good but I find it a bit static for a preset. Here is a variation which actually reacts to the music.
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Old 12th April 2012, 18:31   #335
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Thank you for the new version.
I was actually happy to find a way to keep the equation output under a certain control, using x= x+ sample*sin(x), instead of x=x+ sin(x), etc.
The result in some cases is still messy, I look at it more like a math example.
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Old 19th April 2012, 09:48   #336
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fractal bits 2
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Old 20th April 2012, 06:45   #337
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The formula used in fractal bits generalized to orbits of 3,4,5 and 6 elements.
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Old 27th April 2012, 13:10   #338
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Presets based in a tree fractal, built either with a random generator or with loops.
The random generator tree is based in a wave made by an author I lost the name of. Shifter, maybe?
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Old 28th April 2012, 21:52   #339
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mirage 2
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Old 28th April 2012, 22:37   #340
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updated
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Old 1st May 2012, 01:02   #341
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mirage 3
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Old 3rd May 2012, 00:05   #342
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A template for making dolls with joints.
The trick is to have variables storing the last point of each segment, which is the joint for connecting with other segments. There is a minor issue with the coordinates in torero, I guess it must be for having too many variables. The runner is more precise but less customizable.
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Old 4th May 2012, 17:06   #343
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A test for a gallop animation cycle.
The issue with coordinates was after all code-related and is now corrected. MD handles well the 80 variables.
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Old 5th May 2012, 07:19   #344
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Haha, quite cute, these characters. What's meant to be wrong with Torero ? It looks ok to me
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Old 5th May 2012, 19:39   #345
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The error could be seen when reducing the shapes size, but is now corrected.
Here is a new template for animation of four legged beasts, simplified and optimized.
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Old 5th May 2012, 21:57   #346
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A version with an improved animation.
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Old 7th May 2012, 19:37   #347
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horse and gazelle run
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Old 10th May 2012, 17:57   #348
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another op illusion
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Old 10th May 2012, 20:22   #349
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New versions of run cycles. I still haven't come to a good preset for them.
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Old 13th May 2012, 15:39   #350
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croc astaire
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Old 13th May 2012, 23:26   #351
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Exploring the simple formula for tangency angle w in ellipses:
tan(w)= a/b*tan(t);

where
x= a*cos(t);
y= b*sin(t);
is the ellipse
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Old 20th May 2012, 16:34   #352
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Thanks for the presets Amandio. Could you offer all of them maybe in one file? THx
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Old 20th May 2012, 19:35   #353
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Hi likwit and thank you for the interest. What you are asking is quite a task.
I have here several versions often with temporary names and I would have to download all of them first. And since many won't work well or not at all with the last MD version, I would have to make the necessary corrections.
Anyway, I will soon make this with the ones I enjoy most. For the moment, here are those that were lost by the server between january and march 2010.
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Old 21st May 2012, 19:41   #354
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Thank you for the effort. Appreciate it. I'm looking forward to more releases.

Amazing stuff.
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Old 24th May 2012, 00:55   #355
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new life
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Old 24th May 2012, 02:56   #356
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a small tweak of the previous post, now with borders.
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Old 25th May 2012, 15:05   #357
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Two other versions, with a different shape order, looking more "clean".
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Old 27th May 2012, 19:48   #358
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Some images where a color mapping is applied to a grid, based on the sum of distances to a few points inside the grid, a bit like the voronoi diagrams.
In the 3D version the cube facettes have very low resolution and the framerate is also low. Ideally, the color of each face should be used as a height map, like in the images.
This could probably be done with mathematic software but not in real time. I wonder if it's possible in MD using shaders.
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Old 27th May 2012, 23:30   #359
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An idea of how the cube would be inside.
In n.1 the 10 points are stll, in n.2 the 5 points are moving, distorting the spheres of influence as the section is slowly drawn.
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Old 28th May 2012, 00:17   #360
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Similar as the precedent, just easier to tweak.
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