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Old 16th March 2013, 20:06   #11
JMullins
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Join Date: Feb 2013
Posts: 30
Would not embedding the art add to the file size of every song in that album? Most people have a pretty limited amount of storage on their phones. Having one file used for all songs in the album would definitely save space.

A few things that could help.
1. Use an image format not supported by Android. i.e. Tiff
This would work but would require building an image translator to put images into that format and a renderer for the format. Probably not worth it. That and it hopes they don't start supporting it.

2. Use an unknown file extension i.e. ART This would theoretically solve the problem if Android didn't figure out what the file was anyway. For instance many people rename an animated gif file to jpg just to see people get confused when the browser shows it anyway.

3. Create a database that contains the art.

4. Create a subdir to the music directory call ALBUMART with a .nomedia file in it. That way the other players could see the music and the artwork would be kept private. This is probably the easiest to implement and has the added benefit that it is understandable to a person that stumbles across it.
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