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Major Dude
Join Date: Jun 2001
Location: Sydney, Australia
Posts: 977
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Someone want to help me a bit?
I've been slaving over some per_pixel effect stuff, modifying aenema, and I've got it looking really nice.
The only problem, is that it's actually kinda boring to watch, and it needs some musical reactivity. So if Unchained, Rovastar, or anyone else feel like adding some kind of reactivity to this, go right ahead. Otherwise, it's somewhat interesting as it is. ============== Aenema Critter (UNFINISHED!) ============== [preset00] fRating=3.000000 fGammaAdj=2.000000 fDecay=0.980000 fVideoEchoZoom=2.000000 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bMotionVectorsOn=0 bRedBlueStereo=0 nMotionVectorsX=12 nMotionVectorsY=12 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.800000 fWaveScale=0.127200 fWaveSmoothing=0.750000 fWaveParam=0.000000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=1.000000 fShader=0.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=1.000000 sx=1.000000 sy=1.000000 wave_r=0.100000 wave_g=0.500000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.000000 ib_size=0.010000 ib_r=0.600000 ib_g=0.000000 ib_b=0.000000 ib_a=0.000000 per_frame_1=warp = 0; per_frame_2=dx = dx - .0005; per_frame_3=dy = dy - .0005; per_frame_4=wave_r = abs(wave_r + 0.1*(sin(time*0.346) + sin(time*1.334))); per_frame_5=wave_g = wave_g + 0.15*(sin(time*0.763) + sin(time*1.231)); per_frame_6=wave_b = wave_b + 0.2*(sin(time*0.695) + sin(time*0.367)); per_frame_7=ob_r = wave_r; per_frame_8=ob_g = wave_b - 0.1; per_frame_9=ob_b = wave_g - 0.1; per_pixel_1=dy = if(below(abs(x-0.5),0.15), if(below(y,0.35), -0.006, if(below(y,0.5), 0.00, if(below(y,0.65), -0.00, 0.006))), 0); per_pixel_2=dy = dy - if(below(y, 0.65), if(above(y, 0.35), 0.1*(y-0.5) + 0.01*sin(x*30+sign(x-0.5)*time*4), 0), 0); per_pixel_3=dx = if(below(abs(y-0.5),0.15), if(below(x,0.35), -0.006, if(below(x,0.5), 0.00, if(below(x,0.65), -0.00, 0.006))), 0); per_pixel_4=dx = dx - if(below(x, 0.65), if(above(x, 0.35), 0.1*(x-0.5) + 0.01*sin(y*30+sign(y-0.5)*time*4), 0), 0); per_pixel_5=zoom = if(below(abs(x-y), 0.05), 1.02, if(below(abs(1 - (x+y)), 0.05), 1.02, zoom)); I gotta run. - Krash |
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