Prev Previous Post   Next Post Next
Old 18th December 2002, 01:41   #1
Zevensoft
Major Dude
 
Zevensoft's Avatar
 
Join Date: Apr 2002
Location: Ballarat, Australia
Posts: 529
AVS isn't slow at all!

It appears the main bottleneck in AVS's performance is actually the windows drawing routines! You can test this for yourself, place a window over the AVS window, so it's no longer updating the screen (but still getting processed). You'll get a FPS increase.

Blank Preset: AVS Window visible ~145fps (peak 160fps) @ 320x240
Blank Preset: AVS Window hidden ~480fps (peak 500fps) @ 320x240

Yes, this is a bad example, so I'll do another:

ZAP4 - Into the night: AVS Window visible ~18fps (peak 19fps) @ 320x240
ZAP4 - Into the night: AVS Window hidden ~20fps (peak 21fps) @ 320x240

ZAP3 - Fireworks: AVS Window visible ~34fps (peak 19fps) @ 320x240
ZAP3 - Fireworks: AVS Window hidden ~40fps (peak 40fps) @ 320x240

Still not convinced?

J6 - Glass Cube (weeee remix): AVS Window visible ~60fps (peak 61fps) @ 320x240
J6 - Glass Cube (weeee remix): AVS Window hidden ~85fps (peak 88fps) @ 320x240

This means that perhaps AVS needs to use a better screen display method than what it currently uses. Most of these show the average draw time of 4ms, is this a bit slow in todays hardware accelerated era?

1 | 2 | 3 | 4 | 3W | 4WW
Zevensoft is offline   Reply With Quote
 
Go Back   Winamp & Shoutcast Forums > Visualizations > AVS

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump