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#1 |
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Senior Member
Join Date: Jul 2002
Posts: 149
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Colormap 2
This one goes Unconed rather whan winamp staff. I whish that each of the slides in colormap would have litle frame and beat sections where you could define position and colors (x,red,green,blue) or the whole bar could work as a scope whith only x coordinate where n would be the number of slides.
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#2 |
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Forum King
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That would be pretty cool. Kinda like the Dynamic Color Movement idea.
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#3 |
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Forum King
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and also really fucking slow, if i'm right about how colormap works...
"guilt is the cause of more disauders than history's most obscene marorders" --E. E. Cummings |
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#4 |
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Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,470
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Even if it's slow, it's not like its being forced into every preset. The option should be there.
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#5 |
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Forum King
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I really like the idea of a dynamic color thing. That would be really awesome.
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#6 |
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Major Dude
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Great idea that could have been posted at acko.net :P Imagine how many times AVS will crash(and Winamp too) if you have the über colormap ON with at least 6 colormaps and beat detections + x,y coloring data...
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#7 |
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Whacked Moderator
Join Date: Jun 2001
Posts: 2,104
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I've said it before: if you want to see the crash bug fixed, email me presets with colormap which crash every time you open them. I can't debug if you just say "it crashes" or send that useless blurb that Windows generates.
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#8 |
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Forum King
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what if we send you the contents of our ram, preset, and hard drive as well?
"guilt is the cause of more disauders than history's most obscene marorders" --E. E. Cummings |
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#9 |
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Whacked Moderator
Join Date: Jun 2001
Posts: 2,104
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Nah, I really don't have a need for all that leather-fetish-chicken-gay-pr0n sitting on your harddrive...
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#10 |
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Forum King
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what about all that leather-fetish-chicken-gay-pr0n sitting in my ram?
"guilt is the cause of more disauders than history's most obscene marorders" --E. E. Cummings |
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#11 |
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Senior Member
Join Date: Jul 2002
Posts: 149
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Could you discribe just how is the chicken used? :P
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#12 |
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Forum King
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very carefully, and with style.
"guilt is the cause of more disauders than history's most obscene marorders" --E. E. Cummings |
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#13 | |
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Bin King
Join Date: Mar 2001
Location: Finland
Posts: 2,179
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Quote:
![]() Now how weird is that... |
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#14 |
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Major Dude
Join Date: Jan 2003
Location: Mumbai, India
Posts: 787
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so ou ring o cras avs on purpose
http://home.iitb.ac*****~shreyaspotnis |
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#15 |
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Major Dude
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Cool idea! to have a dynamic color movement will (i think) improve the fps
cause instead of adding seperate color map and dynamic movement and etc,etc to enchance color schemes we will have it combined and moreover it will give birth to new generation color cool presets!Now lets get to the point who will make it?i go for UnconeD cause he is the only one who can code such dream ape's , i dont know if anybody else is capable of doing it forget about me
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#16 |
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Forum King
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I think something made by the people at Nullsoft would be the best bet. They would have the most control over what it does.
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#17 |
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Major Dude
Join Date: Feb 2002
Location: Leipzig / Germany
Posts: 859
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Another idea would be to convert the "color map" into a real map by giving it a second dimension.
You'd have a x and a y axis, each could be assigned a key channel and the color points can be placed freely in the map. That would be a great improvement! The next step would be a third keychannel dimension, a colorcube or colormatrix, but this goes way too far at this point. Oh, and the color configuration should be accessable by double click too because the popup menu is much slower. |
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#18 |
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Forum King
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magic...stfu boob
that would be exponentially slower. if i'm correct...the equivalent of 256 colormaps in the same preset.
"guilt is the cause of more disauders than history's most obscene marorders" --E. E. Cummings |
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#19 |
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Major Dude
Join Date: Feb 2002
Location: Leipzig / Germany
Posts: 859
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Dunno if it would be really THAT slow, because what does it?
Getting information from the Key Channel (in this case from 2 of em) and assigning color values then. It wouldnt be slow, but consume more memory to save the MAP with its x,y points. If i'm correct, it would just take about 1,5 to 2 times longer. Besides, you hafta admit that the idea itself is great. Oh and welcome BACK to the Forums Atero. |
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#20 |
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Whacked Moderator
Join Date: Jun 2001
Posts: 2,104
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It's more complicated than that though... on a 1D-axis, it's easy to interpolate colors, but how would that work in 2D?
Given an area with a couple of key points defined in it, how do you calculate the ones in between? Think about it ![]() In any case, it would be a different ape alltogether... Colormap as it is now has a LOT of uses. |
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#21 |
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Major Dude
Join Date: Feb 2002
Location: Leipzig / Germany
Posts: 859
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Well i did'nt say the colormap in its current state is not usefull, it's just that it would be F**king great to have a real map.
As far as the interpolation is concerned, i already have an idea in mind, but currently i can't really explain it, nor am i sure it really works. Let's have a deal: i do the interpolation stuff (in my crappy Delphi / Pascal IDE :wink and if i'm done you can port it to your existing colormap ape.
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#22 |
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Senior Member
Join Date: Jul 2002
Posts: 149
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Could there be an option for having a diferent channel and blend mode for each of 8 maps for color map 1.2 or 1.3? Like having green channel and 50/50 blend for the first map, red channel and additive blend for the second one,..
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#23 |
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Bin King
Join Date: Mar 2001
Location: Finland
Posts: 2,179
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hmm... on beat key change would be nice too (and able to choose which keyes to be changed, randomly or sequently) If it's not too complicated?
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#24 |
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Major Dude
Join Date: Feb 2002
Location: Leipzig / Germany
Posts: 859
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Possible after all with a checkcombobox.
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#25 |
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Major Dude
Join Date: May 2003
Location: Australia
Posts: 1,353
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a little off the topic, but not worthy of a new thread:
would a color generator be possible in avs, similar to the mocha vis plugin for winamp. With script boxes like ssc and dm. use x,y,r,g,b as the vars and you can make gradients and stuff. A tool like this, if possible, could be the next ultra-powerful avs tool. |
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#26 |
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Major Dude
Join Date: Feb 2002
Location: Leipzig / Germany
Posts: 859
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i dont know about mocha but i think you could do similar things with a ssc
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#27 |
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Major Dude
Join Date: May 2003
Location: Australia
Posts: 1,353
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nono, im talking about full screen colour thingos.. not just the gradients you can do with a ssc and a dm, but realy crazy stuff. With the ssc and dm method, you are quite limited because you can only use the colours generated by the ssc.
Look at mocha presets (although they are quite shit) and you will see what i mean. |
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#28 |
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Major Dude
Join Date: Feb 2002
Location: Leipzig / Germany
Posts: 859
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So you mean some sort of Dynamic Colorizer? I think this rendering shouldnt be too hard, the real crazy stuff is to transform some text into usable code. We'd need an hyperotpimized routine to do this.
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#29 |
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Major Dude
Join Date: May 2003
Location: Australia
Posts: 1,353
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text2script isnt that hard, c++ is very optimised for it.
complicated syntax such as dm's and ssc's are though. Brackets and such.. i think weve had a conv about this somehwere else. Anyway, the point was you can download freeware headers for scripting stuff, but that wouldnt be the same engine as the ssc and dm etc, so it would confuse ppl. |
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#30 |
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Member
Join Date: May 2003
Location: Jabalpur, INDIA
Posts: 50
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i think we are dreaming too much,
lets face reality: ask yourself, Is the "dynamic colrizer" or "Dynamic colourmap" ever going to be realeased (be honest) as far as i think, both of the above apes would require super-code-geeks,which unfortunately are not many among us, sure if anyone can claim he can do it he's welcome, but i doubt it. OR we can all put up an effort for making the ape's OR ELSE just forget it, cause there's not point in dreaming about it unless nullsoft checks out this thread. |
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