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Old 15th January 2003, 12:32   #1
J_Bloggs
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Talking Stick mode collab skin

What if, as a forum, we make a collab skin, but not just any old collab skin.

I think, we should make a collab skin where everyone that wants to makes their own unique stick mode, and a few people make stadard frame E.T.C.

Think of it, a skin with 30 or more stick modes. It's just so crazy I love it.


Anyone interested?


I think with such a skin color themes are going to be out.

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Old 15th January 2003, 13:50   #2
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forum-wide collab skins never work. the winamp2 skins one has been going on for about a year now...
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Old 15th January 2003, 23:35   #3
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actually this could possibly work.

Some one needs to write the frame work, and set up how the different modes will work together(so you don't have to cycle them all) etc. And sort of coordinate it.

A deadline would have to be set and held to.

Winamp3 could work better as a forum collab. It doesn't just have a handfull of bitmaps. you can have multiple layouts.

J_Bloggs, I'm definatly interested. If you want some help setting up the framework, let me know, I would love to help.
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Old 15th January 2003, 23:36   #4
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I know that, but if everyones making there own stick mode thats only going to take a month or two each stick mode and everybody will be working at the same time, unlike the winamp2 collab where you have to wait 3 weeks to even get a reply to be able to send the next person the already finished parts.

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Old 15th January 2003, 23:48   #5
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thats gunna be a homongous file... but.. eh, well see
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Old 16th January 2003, 00:55   #6
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i think that could be very cool
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Old 16th January 2003, 00:59   #7
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i know this is off-topic but i was interested in working on the winamp2 project. this might sound good but in practice i think it would be a disaster.
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Old 16th January 2003, 11:26   #8
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Go see if you can give them a hand, maybe you can help speed things up a bit.

I think the threads droped of the rader, but search for collab you'll find it.

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Old 16th January 2003, 11:33   #9
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we don't need speeding up, we are just old...and somebody hasn't done their bit yet or something.
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Old 17th January 2003, 17:22   #10
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I'll help.
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Old 17th January 2003, 17:34   #11
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[edit]sry pressed button 2ce[/edit]
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Old 7th February 2003, 06:20   #12
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Seriously, if we tried this, how many of you would be interested?

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Old 7th February 2003, 06:58   #13
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i would... but i kinda got lots of projects goin on right now
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Old 7th February 2003, 06:58   #14
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Cool, this is the first I've heard of this. Sounds like it could be fun, I'm game. How long do we get to make our stick? Also, once there is an official list going, I think everyone should get a number. That will be the name of your Layout, and you will be responsible for providing a Button to switch to the Layout before you and the Layout after you. If anyone drops out, the people on either side just have to update a "param". For real fun, we should include an optional script that automatically switches Layouts every 25 songs or something. I dunno, just tossing around some ideas. But yeah, that was my longwinded "count me in!"
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Old 7th February 2003, 17:03   #15
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not sure i understand the concept, but if i do - im in
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Old 7th February 2003, 18:54   #16
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Count me in.I'm the in both the wa2 and the wa3 one. Yayness.


The wa2 one got delayed because the person who was supposed to do his bit disappeared from the forums. The person who has the files now hasnt done anything with it in over a month.
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Old 8th February 2003, 01:39   #17
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Quote:
Originally posted by frisbeemonkey
...How long do we get to make our stick?...
I don't mind, the cool thing is we can all work on it at the same time since each person will make a whole stick mode.

Start work now if you want and we'll see if anyone else puts there hand up.


I don't get many chances to visit the forums much these days, I'll try to drop by at least once a week to see how people are going.

[edit] Just thought of something, I think color themes are going to be out of the question. Also, can we keep this win98 friendly? I don't mind jaggies because of no alpha support if it comes to that but I feel win98 support is a must (cos I have win98). [/edit]

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Old 9th February 2003, 04:02   #18
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I'm far from a graphics man, tho I'd love to be part of the coding end

and bloggs, individual sticks can have desktopalpha on/off, we could even code in a way to determine whether or not the person has alpha on or off - and then for the people who have it off, seperate the skins into da-on and da-off sections

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Old 9th February 2003, 05:02   #19
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I'm no good at garphics ether, but I just have fun with it.

I like the idea of seperating the skins into DTA and non-DTA.

Maybe we could make a small window with mini previews of each stick mode, DTA on one side and non-DTA on the other, and the user can click the stick mode they want to use?

Herm, what are we going to do about standard frame? does one person just work on it, or do we 'play pass the parcel' or do we just leave it as it is?

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Old 9th February 2003, 05:05   #20
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hrm, well, I think what would probly be the best idea would be to take one of the more experienced skinners who is participating, and once all the stick modes have been finalized, give them the task of making a standardframe that wouldn't clash with any of the stickmode designs


*note* make sure that we have at least 1 stick mode for each side of the screen eh?

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Old 9th February 2003, 05:14   #21
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Desktop alpha shouldn't be an issue. It entirely possible to design a skin that looks good, (or at least works with out image issues) with or without it.

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Old 9th February 2003, 05:15   #22
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Quote:
Originally posted by thepyr0x
*note* make sure that we have at least 1 stick mode for each side of the screen eh?
Thats up to the person making the stick mode what 'orientation' (sp?) they give it.

Maybe you'd like to make a vertical stick mode?

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Old 9th February 2003, 22:43   #23
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yes cuz u know I'm a photoshop god, eh?


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Old 9th February 2003, 22:56   #24
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so...should i start working on something for this?
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Old 10th February 2003, 22:20   #25
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Yeah, I'm starting to think about ideas. Can't hurt to start, even if only a handful of us make them, it'd still be kinda cool. Before design gets too far along, I'd still like to know how we're handling the switching between sticks, should I plan on one button that triggers a menu(or custom component) or for two to switch between previous and next?
And what does everyone think, do we start posting our progress here as we go, or do we not unveil them until the skin is ready to release? I can see pros and cons to each.
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Old 10th February 2003, 22:32   #26
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i wanna get in but i have a thought, what if i agree to make a mode but i can't get it on time? will everybody be mad at me or it'll be just won't get included(i'm a slow skinner). btw i think this is a great idea.
PS: Who will make the main mode??
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Old 11th February 2003, 00:09   #27
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how about not having a main mode?
i'm assuming each stick would have full functionality that is needed

Last edited by eh?one; 11th February 2003 at 00:25.
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Old 11th February 2003, 03:06   #28
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You don't have to be a photoshop god, I know I'm not.

You can start now.

About the switching, I like the pop up menu idea. I've been thinking of making something that can grab all the layouts of a container and list them in a pop up menu, but if time becomes an issue then we don't reallly need anything quite so fancy.

I don't want there to be time limit on this, I have a full plate myself, so it shouldn't be a probablem.

I was thinking of ether not haveing a main mode, or having a main mode that just had cbuttons and showed a preveiw of each different stick mode.


Also, who wants to work on what?
some suggestions: make a stick mode
make a stick mode and help with standard frame etc
help with standard frame etc
help with coding
help someone with with their coding of their stick mode.

There might be more I can't think of.

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Old 11th February 2003, 03:13   #29
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i can help with the coding part if so desired
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Old 11th February 2003, 03:26   #30
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I would suggest both buttons and a popup. The popup should appear when you right click on yonder buttons.

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Old 11th February 2003, 03:37   #31
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The only coding parts that can be started so far are a pop up menu script and maybe the standard frame. Some people might need help with stuff, and there'll probably be a lot more once this gets really underway.

If you wanted to try and make "something that can grab all the layouts of a container and list them in a pop up menu", maybe with the container to grab the layouts in and the button id for the pop-up menu as params then it could go in the MAKI cheats thread for anyone to use.

Plus you could make a stick mode.

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Old 11th February 2003, 03:44   #32
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Quote:
Originally posted by Hollow
I would suggest both buttons and a popup. The popup should appear when you right click on yonder buttons.
I suppose that would make sense.

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Old 11th February 2003, 04:03   #33
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I'm with the "no main mode" crowd, we don't need one, so why make one?
Having both the buttons and the menu sounds like a good idea.
As for the LayoutGrabber, that shouldn't be too tough. Unless someone gets to it first, I may take a swing at it this evening.
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Old 11th February 2003, 07:57   #34
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Okay, the LayoutGrabber script is written. It's meant to be included in each skinner's Layout to maintain maximum flexibility. (meaning we don't have to change the script every time someone drops out or joins) When you get to coding your stick, name your two Buttons "PrevStick" and "NextStick". Also, inclue a Name in your Layout, as that is what will show up in the Menu(so we don't just have a list of 1,2,3,4,etc...) As J_B suggested, I'm gonna post the script in MAKI Cheats if anyone is interested in seeing how it works.
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Old 11th February 2003, 08:40   #35
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//Me runs off to photoshop
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Old 11th February 2003, 20:28   #36
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I'd be interested in making one, but I don't know how to code yet, so if either someone would help me with that (and it would require a great deal of help) or if you'd like to wait for me to learn (which I wouldn't advise since mine will probably prove to be less than stellar and not worth the wait) that'd be nice
o you could just tell me I'm not alowed to contribute and make me

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Old 11th February 2003, 23:47   #37
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Haha, of course you're allowed to contribute, I mean come on, we even allowed hammerhead We'll help you along with the coding, it's not so very hard. I think the next section of my tutorial is going to be constructing a shade mode, maybe by the time you need it that part will be done.
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Old 12th February 2003, 04:17   #38
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Ok, I know you've probaly tested it and know that it works, but whenever I've put a name attribute in a layout tag it bungs everything up.

I'm not sure if this has been answered yet or not but someone asked about weather we will be posting screenies. The answer is, it's up to you, your stick mode is yours to do with as you like, as well as anything else you work on.

I've been thinking how the skin should be strutured, each person will have a folder with their name, the xml file linked to will be layout.xml and you will have to link the rest of your files from there, skin wide xml scripts and images will be in xml scripts images etc in the root of the skin.
This is certainly up for disscuson, but I feel most if it's commen sense.


Hehe, early today I was thinking the button id's should be prevStick and nextStick.


And FooMonkey, don't worry we'll help you. The best way to learn IMO is to get in there and muck with it. Heres something that might help with XML: http://www.winamp.com/nsdn/winamp3x/.../2.2-xml.jhtml , otherwise frisbee's tutorials are good.

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Old 12th February 2003, 09:09   #39
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Hrmmm... Yeah, I tested it and it worked fine. What build are you using? I've been sticking to official releases because the internals are so finicky. If it really poses a problem, we can either use the IDs(giving up the numbering scheme then) or find another suitable alternative.
As for the structure, that's pretty much how I assumed it would be done too. Otherwise we'd run into all kinds of collisions. With this and Prev/NextStick, we seem to be on pretty similar wavelengths about the whole collab thing. I hope our sticks don't come out looking the same, haha.
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Old 12th February 2003, 14:27   #40
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When your naming bitmap id's and such there needs to be prefix of some kind to avoid colisions.

I would suggest, layout_name.bitmap_name

this is of course open to debate, but it should really go without saying.

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