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Major Dude
Join Date: Feb 2004
Location: Germany
Posts: 580
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This preset fakes a liquid metallic substance reflecting an XOR texture.
Better see yourself and be sure to read the comment ![]() To the texture i used: I could write an APE texture mapper, that applies a texture from a buffer according to x/y coordinates from monochrome values in 2 other buffers (or 2 channels), to change the texture, but i think the XOR texture is just fine for now ![]() [edit] included whacko6-02.bmp in the zip [/edit] |
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