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The Earthquaker
Member

Registered: Jan 2006
From: Environment

TL Room

I post here the final version of TL Room preset.
Any feedback is highly apperciated.

Attachment: equaker - tl room.zip
This has been downloaded 280 time(s).

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The Earthquaker is offline Old Post 08-23-2006 06:40 AM
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Warrior of the Light
Forum King

Registered: Aug 2002
From: Holland

It works.. Gets boring quite soon though

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Warrior of the Light is online now Old Post 09-02-2006 05:09 PM
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Montana
Major Dude

Registered: Dec 2001
From: Södertälje, Sweden

it's a good preset, but ye, it needs something more, the movemennt isn't enough really

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Montana is offline Old Post 09-03-2006 07:43 PM
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Nanakiwurkz
Senior Member

Registered: Apr 2006
From: Planet Shintovia

Suggestion

your triangle work is impessive earth but try combining your colission algo to the triangle and apply a moving 3d model that bounces around and when it hits the walls it goes somewhere else.

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Nanakiwurkz is offline Old Post 09-07-2006 01:57 AM
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The Earthquaker
Member

Registered: Jan 2006
From: Environment

Thanks

And the suggestion is useful, camera rotation is really not impressive in this preset, (it exists with help of the new 3d triangle renderer, and is application of "camera tilt", vertical camera rotation, that was possible in it). Later I had improved camera engine, those inv-s resulted in some new presets, but I am still have not good 3d camera movement formulas. Therefore for now, latest versions of those recent projects are still interactive. (even more, camera rotation should be always combined with movement).

Btw, 3d engine in TL Room is not the 100% real 3d rotation -
in TL Room in doesn't cause quality loss, but if applied in other preset - it may work incorrectly. One of other engines works as real (err correct) rotation - it is too complicated, so its application in TL Room wouldn't make sense.

I will *try to* seek for new ways to make it (err presets that will be made) a good visualization.

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The Earthquaker is offline Old Post 09-10-2006 10:46 AM
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