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The Earthquaker
Member

Registered: Jan 2006
From: Environment

Rockets game

I have finished my work on Rockets game - Stage 2 project.
Here is the pre-release of it in two archives.
Total zip size:~130 kb
Zip 1: preset, required GVM model, some atworks
Zip 2: another required atwork
Includes Keyboard function based on Grandchild's Text SSC, Keyboard is also linked with and used in Assistance (hint) mode.

Any feedbacks on the project are highly apperciated.
Please report if the patch was broken, and also if any other inconveniences or mistakes in preset are present.

EDIT: After further test, I've found 3 problems:
If mission is complete, the stone position isn't reset after end of game (pershaps this appeared after the last edits, I didn't experience this earlier)
Inaccurate code of health meter (sometimes showing health<0)
Mistakes and inaccuracies in armor counter part of shot texer-II's, which make flying direction of last shot change after it is left when armor=0)
I post a new file now

EDIT2: Changed text line "Text by Grandchild" by
"Text SSC by Grandchild", which is more correct.
I post a new file now

Attachment: equaker - rockets stage 2 zip 1.zip
This has been downloaded 283 time(s).

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Last edited by The Earthquaker on 08-23-2006 at 08:24 AM

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The Earthquaker is offline Old Post 08-23-2006 06:52 AM
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The Earthquaker
Member

Registered: Jan 2006
From: Environment

The mission and instructions are included in the first comment.

Attachment: equaker - rockets stage 2 zip 2.zip
This has been downloaded 265 time(s).

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The Earthquaker is offline Old Post 08-23-2006 06:58 AM
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Nanakiwurkz
Senior Member

Registered: Apr 2006
From: Planet Shintovia

sounds nice

well i enjoyed you winter sports game. so knowing anything this will be a nice one too. good luck.

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Nanakiwurkz is offline Old Post 08-23-2006 09:13 PM
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Nanakiwurkz
Senior Member

Registered: Apr 2006
From: Planet Shintovia

Great Job Man.

On looking foward to seeing this preset as i said in the last post. I am greatly impressed by the complexity and great coding that was used to make this preset. i give you a 100 over 10. heh anyway i do have some suggestions. try to make your collision program a bit more sensitive. also according to your instructions i was supposed to kill the monster that was shooting right well he was not shooting and i was able to clear the game without killing him. you might want to look into that. any way great work.

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Nanakiwurkz is offline Old Post 08-25-2006 12:14 AM
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The Earthquaker
Member

Registered: Jan 2006
From: Environment

Rockets stage 3 sketch

The Sketch of Stage 3.
Fixed almost all mistakes in RS2, added Follower mode, warp object, gmegabuf graphics model, constructed new stage from draft that was started before RS2 was started .
As this is sketch, approx in a half of stage collisions and/or graphics are missing.
Grandchild's Text SSC beta is included and used in this preset to support Keyboard/assistance mode*

Zip 1.
Preset
Gvm model
Main atworks

Zip 2.
Joystick.bmp
Additional atworks

*link:Text SSC [beta]

Attachment: rockets_3_sketch_part_1.zip
This has been downloaded 183 time(s).

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The Earthquaker is offline Old Post 10-27-2006 11:54 AM
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The Earthquaker
Member

Registered: Jan 2006
From: Environment

Rockets stage 3 sketch atwork

Now everything is ready.

Attachment: rockets_3_sketch_part_2.zip
This has been downloaded 187 time(s).

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The Earthquaker is offline Old Post 10-27-2006 12:24 PM
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Nanakiwurkz
Senior Member

Registered: Apr 2006
From: Planet Shintovia

Earthquaker i was impressed with the first. but now i'm losing interest. also i found a glitch. your firing code for alt-left,up,down,right is failing to work. but anyway good job thou alot of work has gone into this that much i can see. you know with your skills you should try making a tetris game like UnConeD did.

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Nanakiwurkz is offline Old Post 10-30-2006 11:26 PM
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The Earthquaker
Member

Registered: Jan 2006
From: Environment

Glitch in Rockets stage 3 sketch

I had discovered a glitch with shooting code in Rockets stage 2. There, when you were shooting and had reset the game, you fail to shoot so many times as there were shots rendered before game reset.
And there was other glitch, where the shot passes through the moving (mission) wall.
Those glitches were tested to be fixed in stage 3. I will test for them further; The only case when shooting does not work is perhaps when armor counter shows "zero".

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The Earthquaker is offline Old Post 10-31-2006 04:19 AM
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Nic01
Major Dude

Registered: Mar 2002
From: The Biggest Little City

quote:
Originally posted by Nanakiwurkz
you should try making a tetris game like UnConeD did.


Wait, he did that?

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Nic01 is offline Old Post 10-31-2006 04:38 AM
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