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Old 20th February 2002, 07:27   #1
UnConeD
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Join Date: Jun 2001
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Ray-tracing in AVS

I was wondering if you could use AVS to create professionally looking 3D images, so I implemented a very basic ray-tracer through a Superscope. The code has to got be the most complex SSC created until now, because it's 1.25KB in code.

It features a fake phong lighting model applied on a glassy sphere that reflects a horizontal plane.

Of course it's slow as hell and all, but insanely cool too...

Download Ray-tracing AVS.zip
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