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Whacked Moderator
Join Date: Jun 2001
Posts: 2,104
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Ray-tracing in AVS
I was wondering if you could use AVS to create professionally looking 3D images, so I implemented a very basic ray-tracer through a Superscope. The code has to got be the most complex SSC created until now, because it's 1.25KB in code.
It features a fake phong lighting model applied on a glassy sphere that reflects a horizontal plane. Of course it's slow as hell and all, but insanely cool too... ![]() Download Ray-tracing AVS.zip |
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