Old 23rd March 2008, 00:16   #1
Nitorami
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A few new presets...

Hi there

I created a few presets in my sleepless nights over the past few weeks and just thought I'd share them. They are quite different in character and employ a few formulas I have not seen before. Try out and tell me what you think.

Night in the forest and basal ganglion are pseudo 3D experiments - not really 3D though, because milkdrop is based on a flat mesh... well, we are not coding games here. These two are a bit demanding and definitely require shader 3 and a half decent video card. I designed them to run smoothly in 1280x1024 and 30fps on my ageing GeForce 7600GT.

Enjoy,
Martin
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Old 23rd March 2008, 03:12   #2
Stahlregen
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Well, I think you forgot to post something important...
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Old 23rd March 2008, 07:50   #3
Nitorami
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Oops, sorry... Actually I hadn't forgot it, I am sure I attached the file. Try again. Hm, the file does not appear in the preview. What's wrong ????
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File Type: zip martin_1.zip (31.1 KB, 648 views)
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Old 23rd March 2008, 15:46   #4
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Quote:
Night in the forest and basal ganglion
Wholy crap.
I feel inadequate

Blah!
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Old 23rd March 2008, 17:29   #5
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can't view your PS3.0 presets (And i'm sick of waiting for my Q9450 )
but the stuff i could see, is very cool indeed!

I hope to see more of your work.

how long do you read this forum? some of your ideas look strangely familiar.
btw, i couldn't resist to try out a little different setting with my new Milkdrop discovery:
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File Type: milk martin - charming tiles [multi shapes rebuild].milk (18.2 KB, 475 views)
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Old 23rd March 2008, 18:47   #6
Nitorami
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Flexi

Really I didn't bother to read the forum before, I dived head over heels into milkdrop programming after I had discovered it in January this year and spent a night in trance in front of an LCD screen. I guess what you mean with familiar is the color gradient issue in your "experience" thread. Honestly, I just started with the forum a few days ago when I thought I should share a few presets before easter :-))
The luminance gradient is useful for lens effects and the worm like structures in basal ganglion, but it needs a few amendments.. I started with the HLSL ddx and ddy commands but these are too granular and create a lot of noise. fwidth isn't better either because it dumps the sign. The best way seemed to be gradients of length 0.03 or so as used in ganglion.
Thanks for the rebuild - just can't try it right now on my fathers PC. For a look on my shader 3 experiments you might try to reduce the "anz" parameter in the warp shader, although this will spoil the ambience quite significantly.

Cheers for now
Martin
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Old 23rd March 2008, 23:56   #7
bdrv
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very interesting shaders Nitorami... here's something
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File Type: milk martin flexi n triangles - spirogheist 2.milk (9.2 KB, 488 views)
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Old 24th March 2008, 01:14   #8
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Amazing work Martin.
I Look forward to seeing your next work

Night in the forest one of my favs
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Old 24th March 2008, 18:17   #9
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i can't see half of these, but the ones i can are awe inspiring
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Old 24th March 2008, 18:45   #10
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Quote:
spent a night in trance in front of an LCD screen
be careful - this is heavily addictive (i know from experience )

Quote:
The best way seemed to be gradients of length 0.03 or so
make it resolution-independent: first i tried this too, but i switched to multiples of texsize.zw

german? - kannst mich ja mal über icq anschreiben.
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Old 24th March 2008, 19:27   #11
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Niiiiiiiiice.

Now if only my Laptop chips would be fit for the shader 3 ones.

Quote:
Originally posted by Flexi
be careful - this is heavily addictive (i know from experience )
Yeah, at 12:00 pm you think "mhm, let's just have a short look at that preset again", and a moment later you suddenly realize you hear the birds chirping outside...
Er, I mean - don't listen to him! Create more beautiful presets, martin! Sleep is overrated!
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Old 24th March 2008, 20:48   #12
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this is strange, I can see all of them and my card is version 2 shader, radeon 1400 or something like that :surprise:
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Old 25th March 2008, 20:11   #13
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Thanks all for the feedback, highly appreciated

@bdrv: The Julia fractal is very pretty, but imho could do with a little bit more animation... started off with something but could not find a convincing solution yet.

@Flexi: your multi shapes rebuild just fades to black. I could not quickly fathom why, but have read about the same issue in another thread (about the particle fountain), which similarly shows me only a dot erratically jumping up and down .. ?!? I like the puffy resolutions thingy.. what an effort to code all these characters into wave equations.
german: yep - da habe ich wohl ein paar Kommentare übersehen. Muß mal mein Profil ordentlich einrichten, hab aber gerade nicht viel Zeit.
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Old 26th March 2008, 11:24   #14
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as i figured out, it's kinda easy to edit.
check out this one:
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File Type: milk flexi - the way it's meant to be played.milk (12.0 KB, 346 views)
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Old 30th March 2008, 21:30   #15
Nitorami
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Glamour to your screen

For all those who are into shiny metal surfaces, try this. I made an shader 2 version for all those who don't have access to shader 3 yet. Not much difference except for additional light and melting metal effects


Cheers
Martin
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File Type: zip martin_pendulum.zip (6.9 KB, 436 views)
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Old 30th March 2008, 22:05   #16
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very nice brilliance effect.
check out my personal pendulum script - have fun
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Old 30th March 2008, 22:07   #17
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argh, too fast.
here is the file.
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File Type: milk flexi - an elastic study [md2.0 mix].milk (11.9 KB, 367 views)
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Old 31st March 2008, 03:37   #18
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Martin those penduloms are amazing. Keep it up your already one of my FAV's
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Old 2nd April 2008, 19:58   #19
Nitorami
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Latest renditions

Attached my two latest productions. Crystal palace is for shader 3 only, sorry, but I just couldn't squeeze it into 64 instruction slots without making it look bland. The roulette however should merrily run on shader 2.

Cheers
Martin
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File Type: zip martin_2.zip (6.4 KB, 457 views)
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Old 2nd April 2008, 22:17   #20
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PS3 FTW
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Old 3rd April 2008, 11:23   #21
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Quote:
Originally posted by bdrv
this is strange, I can see all of them and my card is version 2 shader, radeon 1400 or something like that :surprise:
PS Model 2.0a(&b) allows 512 instructions
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Old 7th April 2008, 22:34   #22
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Something VERY smooth for late night chill out ...
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File Type: milk martin - deep blue.milk (10.6 KB, 395 views)
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Old 8th April 2008, 12:41   #23
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wOw, that's all I have to say...Just WoW!!!! roulette is my fav

^_^ Don't Panic!! ^_^
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Old 10th April 2008, 17:47   #24
Flexi
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do more PS2.0 stuff
(btw: roulette is superb! - but the're all unique)
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File Type: milk flexi - infused with the spiral.milk (15.7 KB, 409 views)

Last edited by Flexi; 10th April 2008 at 18:06.
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Old 10th April 2008, 21:31   #25
Nitorami
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Thank you, positive feedback always appreciated to keep me going - this is great fun but also quite hard work sometimes

Need some change from time to time, therefore, while I'm working on another quiet piece, I'll submit something different - clearly derived from ridiculous speed but more furious; be warned this one REALLY wants to be played with a hard and fast paced rhythm, otherwise it will instantly get on your nerves - well maybe it does anyway

@Flexi: I can't - when I try, I just can't resist to add some spice in the comp shader, and here we go: it's ps3 again. Hey, get your GPU working, I'm getting embarrased you can't watch my ps3 masterpieces
Appreciate the spiral infusion - or call it torus, I think that's what it is. Convincing 3D impression, think I'm going to steal the code
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File Type: milk martin - dont drink and drive (police mix).milk (13.5 KB, 368 views)
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Old 11th April 2008, 01:33   #26
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No shader 3 here.





I'm convinced they're beautiful, though.
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Old 19th April 2008, 00:32   #27
Nitorami
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A few ps2 presets

Getting late, time to get some sleep...

Attached a few ps2 presets I just finished. Enjoy.
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File Type: zip martin_3.zip (14.4 KB, 485 views)
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Old 21st April 2008, 13:24   #28
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Yay for PS2 presets!

Once again, your presets are quite interesting.

The starfield sectors and soma in pink get sort of overpowered by all the blur, though. Maybe it's just my graphic card acting up, or I may be listening to the wrong kind of music.

Also, have some hue shader.
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File Type: milk martin - gentle happiness (more hue shader!).milk (14.7 KB, 435 views)
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Old 21st April 2008, 21:03   #29
Nitorami
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Stahlregen

Could you post a video, made with fraps or so, or at least a screenprint ? I spent quite some time to balance these but have had some incompatibilities with Flexis presets before - so maybe this is an oddity of my graphics card.
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Old 21st April 2008, 22:20   #30
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I took some screenshots, then downloaded fraps and made some videos after all:

rapidshare.com/files/109373311/Preset-Movies.rar.html

Edit 1: wait, maybe I should try compressing them, too...
Edit 2: There, much smaller now.
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Old 21st April 2008, 22:43   #31
Nitorami
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Thank you. Now that's definitely far overblurred. Also the stupid center rays should not appear - however I've seen these before, this seems to happen when GetBlur is used on uv > 1, for instance GetBlur1(uv2) where uv2 = uv +3; I therefore normally would use GetBlur1(frac(uv2)) - need to check.

Other than that, I can't figure why the image is so massively blurred. Which card do you use ?
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Old 21st April 2008, 22:52   #32
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I'm on a laptop (an Asus F3JP) with an Ati Mobility Radeon X1700.
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Old 21st April 2008, 23:05   #33
Nitorami
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Quote:
Originally posted by Stahlregen
I'm on a laptop (an Asus F3JP) with an Ati Mobility Radeon X1700.
I smell an inconsistency between ATI and Nvidia. Flexi uses ATI as well, and many of his presets would just appear totally black on my machine. Shit. Milkdrop is such a nice platform, but spoilt by stupid chip manufacturers who just can't agree on a strict standard.

How does this one work - completely without blur ?
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File Type: milk martin - violet flash.milk (15.4 KB, 428 views)
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Old 21st April 2008, 23:22   #34
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Well, it's not blurry, but see for yourself:

http://rapidshare.com/files/10938243...Flash.avi.html

A wee bit too bright...
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Old 21st April 2008, 23:31   #35
Nitorami
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Well... now this is apparently total bollocks, it flickers and is totally different to what it was meant to be I'll try to send you a video over rapidshare but this may take till tomorrow. Much thanks for your assistance anyway.
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Old 21st April 2008, 23:50   #36
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That's what it should look like - without sound, did not work for some reason whatsoever

http://rapidshare.com/files/10938714...Flash.wmv.html
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Old 22nd April 2008, 00:09   #37
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Sorry, this should be the link... why does this forum tell me "url submitted by user" ... grrrrr

http://rapidshare.com/files/10938714...Flash.wmv.html
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Old 25th April 2008, 15:23   #38
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"Nights in the forest" definitely shows milkdrop2's potential.
Now if only those fireflies in the preset reacted to the beat. Just like blinking or the dots growing brighter/getting bigger and then smaller in sync with the music
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Old 29th April 2008, 19:28   #39
Nitorami
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Quote:
Originally posted by neebster
"Nights in the forest" definitely shows milkdrop2's potential.
Now if only those fireflies in the preset reacted to the beat. Just like blinking or the dots growing brighter/getting bigger and then smaller in sync with the music
neebster
this was meant to be a very quiet mix, and actually the fireflies do go out occasionally, but slowly, just as real flies would. I found it ridiculous to have them blinking with the rhythm but will pick up the idea and try to synchronise the basic movement, i.e. flying through the landscape, with the music.
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Old 30th April 2008, 00:43   #40
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Wow. Makes me wish I knew more about Pixel Shaders. Basic PS2.0 is as far as I have ever gotten.

Very impressive visualizers.

One thing which bugs the living hell out of me though is the artifact created by use of ANG, Did you consider doing something like this to your lightning preset? It's still there, just not so noticeable.
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File Type: milk martin - lightning (goody tunnel artifact tweak).milk (13.6 KB, 301 views)

I am the purple heathen.
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