Old 10th May 2004, 10:21   #1
Mr_Nudge
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Help me out

I've made a preset that it think would look great with a dynamove so if anyone wants to show off their skill and get their name in my next pack, download this and have go at it then post it back up.
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Old 10th May 2004, 11:52   #2
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no thanks

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Old 10th May 2004, 15:27   #3
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Sorry, no offencive, but i think that nobody will help you, cause this was done many times before. Sorry
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Old 10th May 2004, 23:37   #4
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well crap, i'm hopeless at dm...

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Old 11th May 2004, 01:38   #5
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AVS is generally something people make alone. If you want a DM, make one.

Darn, I can't think of anything to put here.
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Old 11th May 2004, 07:38   #6
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thats the thing, i have no idea how they work, i can use the regular movement trans but dynamics give me the shits.

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Old 11th May 2004, 08:24   #7
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Quote:
Originally posted by hungryskull
AVS is generally something people make alone. If you want a DM, make one.
Unconed + Shock Value - Claustrophobia
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Old 11th May 2004, 08:34   #8
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Yathosho + Skupers = Dynamic Duo
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Old 11th May 2004, 11:59   #9
Mr_Nudge
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well if noones going to help me out can you just tell me what you think of it? It is only the 50th preset i've made.

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Old 13th May 2004, 01:12   #10
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In reply to Raz and Vanish the dude: OK I know about those kinds of things, but a majority of AVSers make there own presets and if somebody wants to add to them, they can. I was mostly trying to point out that he should learn to do DM's because there might not always be someone to do them for him.

Darn, I can't think of anything to put here.
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Old 13th May 2004, 05:46   #11
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I sped it a bit up (and made it look better i think ) by using a static convolution filter bump instead of the dynamic ones.

if you dont to understand it, here's an explanation:
if you look at the convolution filter kernel (that's the 7*7 table with the numbers in it), you'll see this in center:
-1 -2 0
-2 4 2
0 2 1

this means that if we are for example at pixel(10, 10), the new value for that pixel is the sum of the following lines:
-1 *pixel(9,9)
-2 *pixel(10,9)
0 *pixel(11,9) <--- this line is left out by the convo filter because its factor is zero

-2 *pixel(9,10)
4 *pixel(10,10)
2 *pixel(11,10)

0 *pixel(9,11) <-- this line, too
2 *pixel(10,11)
1 *pixel(11,11)

that new value is then divided by the value you enter for "Scaling".
I hope that was a good explanation

now to the effect of that calculation:
if there is a bright bar, it looks casts a shadow to the lower right and has a highlight on the upper left.
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Old 13th May 2004, 06:08   #12
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actually attaching the preset could help, eh?
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Old 14th May 2004, 10:41   #13
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you champion. A convo filter was good for speeding it up, but it would still be good to have some more 3d-ness to it. Not to worry, this is great. Thanks

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Old 15th May 2004, 10:23   #14
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Here u go buddy
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Old 15th May 2004, 12:59   #15
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where's the spider?

nice remix

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Old 16th May 2004, 09:25   #16
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awesome! this looks really cool. Thanks so much for your help.

At the moment i'm about 1/4 the way through my 2nd pack of 40 presets so if anyone wants to have a look at what i've done so far just tell me and i'll post them up.

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Old 17th May 2004, 09:40   #17
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and tl, here's the spider:
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Old 17th May 2004, 23:46   #18
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Interesting pattern.

Darn, I can't think of anything to put here.
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Old 18th May 2004, 07:32   #19
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it still needs some work, especially with the colours

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Old 19th May 2004, 00:12   #20
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very nice, i think you're on the right way

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Old 19th May 2004, 01:57   #21
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sweet

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Old 22nd May 2004, 12:10   #22
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well, while no-one else is saying anything, i'll post my newest preset up for judging. What do you think?
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Old 22nd May 2004, 21:16   #23
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woah hypnotizing
but it somehow looks nearly like the other one

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Old 23rd May 2004, 03:31   #24
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Yeah it does look a little bit the same but thats because it's blue. The other one was just something that came out of nowhere and probably wont be in my next pack.
And thanks a bunch for your opinion.

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Old 23rd May 2004, 23:21   #25
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Yeah, it's hypnotizing, wish that flashing would go away though.

Darn, I can't think of anything to put here.
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Old 24th May 2004, 01:37   #26
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flash?

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Old 27th May 2004, 01:37   #27
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anyway, i just got a new comp so now i can actually see what my presets should look like and hopefully my new ones will get a lot better from now on...

If someone thinks they can make any of my presets better of different, have a go and get your name in my 2nd pack.

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Old 6th June 2004, 12:54   #28
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well here's my latest few...
Tell me what you think.
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Old 6th June 2004, 18:58   #29
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#17 is funny
make it more beat reactional and it's good

you're getting better

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Old 7th June 2004, 08:32   #30
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sweet.
more beat responsive, any idea how?

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Last edited by Mr_Nudge; 7th June 2004 at 09:00.
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Old 7th June 2004, 20:45   #31
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maybe on-beat random eye swimming direction?

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Old 9th June 2004, 04:37   #32
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You mean like this:....

I made it more bright as well, thought it looked a little dull
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Old 9th June 2004, 20:57   #33
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hehe that sure looks panic on fast-paced music

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Old 10th June 2004, 01:27   #34
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Nice eyeballs

Quote:
flash?
The flashing at the start of "At My Command".

Darn, I can't think of anything to put here.
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Old 10th June 2004, 03:53   #35
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Sweet

"It's like saying give a man a Les Paul guitar and he becomes Eric Clapton, and of course that's not true, give a man an amplifier and a synthesizer and he doesn't become...whoever; he doesn't become us." - Roger Waters
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Old 10th June 2004, 05:01   #36
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i can't seem to do anything about that flash, but if you want to try go right ahead, or any suggestions would be welcome

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Old 17th June 2004, 12:38   #37
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don't really want to keep this thread going too long, but i just made a preset that i need peoples opinion on...
what do you think? anything i should add/change?
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Old 17th June 2004, 14:15   #38
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Very nice. I like the colours of it


Amateur AVS'er. All over again.

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Old 19th June 2004, 07:27   #39
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i can't decide which map is the best

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Old 19th June 2004, 08:05   #40
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the default one is fine enough for me ......


Amateur AVS'er. All over again.

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