Old 21st July 2001, 04:53   #1
Zylot
Major Dude
 
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Join Date: Jul 2001
Location: Pa, US(of)A
Posts: 803
I swear, milkdrop is th sweetest thing to ever happen in my lifetime, so to celebrate, I present more preset lovin' from ZT:

-----------------
Modron's Sphere
-----------------

[preset00]
fGammaAdj=2.000000
fDecay=0.900000
fVideoEchoZoom=0.091496
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.647640
fWaveSmoothing=0.900000
fWaveParam=-0.460000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.816695
fWarpScale=1.220187
fZoomExponent=15.098684
fShader=0.000000
zoom=1.115654
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=2.006756
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_r = wave_r + .4*sin(time*.555) + bass*.1;
per_frame_2=wave_g = wave_g + .4*sin(time*.222) + treb*.1;
per_frame_3=wave_b = wave_b + .4*sin(time*.777) + rot;
per_frame_4=rot = rot - .2*sin(time*.333);
per_frame_5=warp = 0;
per_pixel_1=rot = rot + .11*(sin(rad*10));
per_pixel_2=zoom = if(above(rad,.5),zoom,1 + (bass+treb)*.1);

-----------------------
Magma Crawl
-----------------------

[preset00]
fGammaAdj=2.000000
fDecay=0.999000
fVideoEchoZoom=4.013491
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=2
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.000000
fWaveSmoothing=0.000000
fWaveParam=1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=3.300382
fWarpScale=2.704811
fZoomExponent=1.000000
fShader=0.000000
zoom=1.010000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=2.448628
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.300000
wave_b=0.000000
wave_x=0.080000
wave_y=0.500000
per_frame_1=decay = .999999970089;
per_frame_2=wave_g = sin(time);
per_pixel_1=dx = dx + ((x + 1)*.001) * -rand(40);

----------------------------
DigiScape Moderated
----------------------------

[preset00]
fGammaAdj=2.000000
fDecay=0.900001
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=5.053452
fWaveScale=2.448587
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.010000
fWarpScale=0.010000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.499900
wave_y=0.499900
per_frame_1=wave_r = wave_r + .3*sin(time*.222);
per_frame_2=wave_g = wave_g + .3*sin(time*.123);
per_frame_3=wave_b = wave_b + .3*sin(time*.444);
per_frame_4=decay = .9 + .1*sin(time*.01);
per_pixel_1=dx = dx - .01*tan(time + (x)*47);
per_pixel_2=dy = .01*sin((-time*.22 + (y+.5)));

-------------------
Reaching Out for Stars
-------------------

[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=1
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.486430
fWaveScale=1.644630
fWaveSmoothing=0.900000
fWaveParam=0.200000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=zoom = Zoom + .02*sin(time*.555);
per_frame_3=Zoom = Zoom - bass * .03;
per_frame_4=wave_r = wave_r + .4*sin(time*.333);
per_frame_5=wave_g = wave_g + .4*sin(time*.444);
per_frame_6=wave_b = wave_b + .4*sin(time*.222);
per_pixel_1=zoom = zoom + .06*sin(ang*20+time*3);
per_pixel_2=rot = if(below(rad,.15),.7*sin(rad*4+ time),0);
per_pixel_3=zoom = if(below(rad,.15),.8,zoom)

----------------
Over the Ocean
----------------

[preset00]
fGammaAdj=2.000000
fDecay=0.900001
fVideoEchoZoom=1.100895
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=17
nMotionVectorsY=17
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=2.448587
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.010000
fWarpScale=0.010000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=0.300000
wave_b=0.500000
wave_x=0.499900
wave_y=0.499900
per_frame_1=wave_g = wave_g + .25*sin(time*.123);
per_frame_2=decay = .99;
per_pixel_1=dx = if(below(y,.5),0,(.03*sin(y*200)+.01)-.01);
per_pixel_2=dy = .015;
per_pixel_3=zoom = if(below(y,.4),1.027,1.01);

That's all for now! Digiscape, Magma, and and Reaching Out are part of series found at http://www.liquidmethods.com/zt/mdpresets.htm along with more presets. Nab them for good times!
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Old 22nd July 2001, 18:09   #2
bmelgren
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Join Date: Jun 2001
Location: Springfield, Missouri
Posts: 53
As Sheryl Crow sings so well...

Love is a good thing. Went to your site and got em all. Especially liked Eye of the Beholder and Morphing Mass.
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Old 25th July 2001, 08:14   #3
Krash
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Join Date: Jun 2001
Location: Sydney, Australia
Posts: 977
yeah, morphing mass kicks ass

- Krash
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