Old 17th July 2001, 20:27   #1
unchained
Major Dude
 
Join Date: Jul 2001
Location: richmond, va
Posts: 639
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All of these are mods of the included stuff, just playing around a bit, getting my feet wet.

---------------------
much_too_happy.milk
---------------------

[preset00]
fGammaAdj=1.630000
fDecay=0.990000
fVideoEchoZoom=0.146814
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=5
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
fWaveAlpha=3.500000
fWaveScale=1.442447
fWaveSmoothing=0.900000
fWaveParam=1.000000
fModWaveAlphaStart=0.740000
fModWaveAlphaEnd=0.770000
fWarpAnimSpeed=1.000000
fWarpScale=3.138000
fZoomExponent=15.098649
fShader=0.700000
zoom=1.041306
rot=0.140000
cx=0.500000
cy=0.500000
dx=0.000000
dy=-0.005000
warp=0.123000
sx=1.000000
sy=1.000000
wave_r=1.000000
wave_g=0.570000
wave_b=0.000000
wave_x=0.500000
wave_y=0.470000
per_frame_1=wave_r = wave_r + 0.250*( 0.60*sin(2.137*time) + 0.40*sin(1.770*time) );
per_frame_2=wave_g = wave_g + 0.300*( 0.60*sin(1.944*time) + 0.40*sin(1.541*time) );
per_frame_3=wave_b = wave_b + 0.250*( 0.60*sin(1.251*time) + 0.40*sin(1.655*time) );
per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_5=cx = cx + 0.410*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_6=cy = cy + 0.410*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_7=dx = dx + 0.010*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
per_frame_8=dy = dy + 0.010*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );
per_frame_9=decay = decay - 0.01*equal(frame%6,0);



-----------------------------
eye chamber underwater.milk
-----------------------------

[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=1
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
fWaveAlpha=3.500000
fWaveScale=0.478000
fWaveSmoothing=0.500000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=3.138000
fZoomExponent=15.098682
fShader=0.000000
zoom=0.961632
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=-0.005000
warp=2.117467
sx=1.000000
sy=1.000000
wave_r=1.000000
wave_g=0.570000
wave_b=0.000000
wave_x=0.500000
wave_y=0.470000
per_frame_1=wave_r = wave_r + 0.250*( 0.60*sin(2.137*time) + 0.40*sin(1.770*time) );
per_frame_2=wave_g = wave_g + 0.300*( 0.60*sin(1.944*time) + 0.40*sin(1.541*time) );
per_frame_3=wave_b = wave_b + 0.250*( 0.60*sin(1.251*time) + 0.40*sin(1.655*time) );
per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_5=cx = cx + 0.410*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_6=cy = cy + 0.410*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_7=dx = dx + 0.010*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
per_frame_8=dy = dy + 0.010*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );
per_frame_9=decay = decay - 0.01*equal(frame%6,0);


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