Old 2nd June 2005, 22:28   #1
Warrior of the Light
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using x,y and d in color modifier

Well, do I need to say more?

I know, open source, do it yourself etc..
But since this is the wishlist and it would be nice, (or wouldn't it?)..
Perhaps as an addition to the sf project.

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Old 3rd June 2005, 01:56   #2
UnConeD
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For a 320x240 frame, that would mean the equivalent of a n=76800 superscope. Think again :P.

Right now, color modifier uses a lookup table per channel.

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Old 3rd June 2005, 02:27   #3
PAK-9
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You could approximate in much the same fashion as a DM

http://PAK-9.deviantart.com

...innit
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Old 3rd June 2005, 03:55   #4
UnConeD
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Interpolating an x, y and alpha is one thing (DM)... interpolating 3 x 256 values is another.

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Old 3rd June 2005, 16:54   #5
Warrior of the Light
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okay.. clear enough. Idea dropped

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