Old 22nd June 2002, 23:24   #1
Neko
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Spider prototype

Spider prototype :

functionaility will remain very simple and useable by using a tray for the tail of the unit, which slides out on mouseover to reveal player controls, the time display will be held in its jaws like a blue fuse, what you think?, certainly not another handheld player or stereo eh?
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Old 22nd June 2002, 23:27   #2
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gfx are amazing. i really like it, but i don't think it will be somthing that i will use to be honest. but it would be cool to show off winamp3 to my friends

Shoot me again I ain't dead YET
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Old 22nd June 2002, 23:29   #3
Neko
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true it wont be very useable, but rest assured, there will be three modes, crawl (shown), cornered (huddled in the corner in a cool way), and remote, which will probably be used when not showing off wa3, and will be more functional then stylish.
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Old 22nd June 2002, 23:34   #4
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Looks great. I think the eyes and pink and red orbs on its face should be buttons.
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Old 22nd June 2002, 23:38   #5
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I love it.

RD you've amazed me again...I cant wait to see this finished. Might not be as useable as some, but damn it looks cool.
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Old 22nd June 2002, 23:41   #6
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w00t I love it I cant wait untill i can use it
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Old 23rd June 2002, 00:04   #7
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most creative winamp3 skin yet, imho.

I'd like to meet a mad man who makes it all seem sane
To work out all these troubles and what there is to gain
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Old 23rd June 2002, 00:34   #8
omarello
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Quote:
Originally posted by raydream
true it wont be very useable, but rest assured, there will be three modes, crawl (shown), cornered (huddled in the corner in a cool way), and remote, which will probably be used when not showing off wa3, and will be more functional then stylish.
coool.... keep it up dude.

Shoot me again I ain't dead YET
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Old 23rd June 2002, 00:38   #9
Neko
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just some concepts

AVS:
considering the limitations in mind with the current skinning engine, would it be possible in maki, to set a specific colour in a container to use overlay mode of a pixel duab'd avs?, also, would that effect be useable behind the playlist text?.

Backgrouns motion:
Another question is, can the base layer be animated with LayerFX?, if so, would alpha blending still work?

Mousedrag/Bumpmapping:
given the current engine, is it possible to use the cursor over the skin as a light source, like in flash where on mouseover the light source locks to cursor?

Any help apreciated, tnx
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Old 23rd June 2002, 03:14   #10
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that skin looks amazing man!
not very useful though, no.
But on the other hand, this is the kind of skin that will show all Sonique-is-so-much-better/nicer-in-skinning-and-style people that Winamp3 can do really cool stuff with it's skins.
(no, I'm not saying that Sonique sucks in any way, I like 'em both)

I totally love it!
And if those new functions could be implemented, it would rock the world!

-Plague
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Old 23rd June 2002, 03:57   #11
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Quote:
Originally posted by raydream
certainly not another handheld player or stereo eh?
But it kind of looks like you ripped off the default skin.
Keep it up and try to get 03 out the door soon
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Old 23rd June 2002, 04:12   #12
Neko
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yup i confess, i stole default skins shape! :*( i feel awful guys
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Old 23rd June 2002, 05:00   #13
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I really really love your idea and cant wait to download it but, im really really afrade of spiders... could you make it turn into a kittie or a naked angle for me?
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Old 23rd June 2002, 05:15   #14
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Off topic but:

RayDream, you made the skin fe2o3 if i'm not mistaken.


I think it would be awesome if you took the scheme of that skin, and made a WA3 skin out of it.

The way that you used the transparency in that skin made me fall out of my chair when I was cruising through the skins section on the main page. So in a similar way, use the metallic texture with the hole look in it, with the blue mixed in. This would be an awesome skin.

The reason I say this is because fe2o3 is the skin I use on WA2, and now that WA3 is coming out soon, I want a similar skin for it
(with a WA3 flavor to it, not just to use a skin convertor).

thanks,
Matt
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Old 23rd June 2002, 05:23   #15
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Quote:
Originally posted by X-Matt-X
RayDream, you made the skin fe2o3 if i'm not mistaken.
cough.... convert the skin to winamp3 using the winamp2-->winamp3 skin converter

oh and about the spider.... all i can say is this



it owns

nice job RD
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Old 23rd June 2002, 05:34   #16
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Winamprocker: He was looking for the concept to be ported to WA3; not the exact skin

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Old 23rd June 2002, 07:02   #17
Neko
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latest screenshot



views?
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Old 23rd June 2002, 08:06   #18
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/me crawls on the walls and shits his pants


OH MAN THIS SKIN IS DEFINETLY SOMETHING DIFFERENT!

it ownz y0ur ballz!
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Old 23rd June 2002, 09:05   #19
Neko
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-cleans up Caleb's mess-

its only a little spider, cmon
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Old 23rd June 2002, 09:08   #20
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lol, b0rked..
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Old 23rd June 2002, 09:19   #21
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ahh no more funny things happen in mod CP
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Old 23rd June 2002, 09:48   #22
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looks awesome! I definatley need a functionalety mode on this skin, but it is really nice!

to answer your questions :
Quote:
AVS:
considering the limitations in mind with the current skinning engine, would it be possible in maki, to set a specific colour in a container to use overlay mode of a pixel duab'd avs?, also, would that effect be useable behind the playlist text?.
Not possible...sorry man, sounds like a great idea! post it in the wishlist

Quote:
Backgrouns motion:
Another question is, can the base layer be animated with LayerFX?, if so, would alpha blending still work?
If its possible (havent tried it, im pretty sure it is) then alphablending still would work.... Lemme try a script i made some time ago, will post the result asap
[edit]No, its not possible to use on a layout. But you can add drawbackground="0" and make an other base layer inside the player-normal group and use layer_FX on that.[/edit]

Quote:
Mousedrag/Bumpmapping:
given the current engine, is it possible to use the cursor over the skin as a light source, like in flash where on mouseover the light source locks to cursor?
It is possible, to move a layer where the mouse is, and I think it the rest is also possible, that locking thing
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Old 23rd June 2002, 11:35   #23
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won't it look ugly on win 9x system... i mean look at the edges on this skin. but this is one hot skin but i doubt the functionality.

why did you change your name, ray.../NEKO?
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Old 23rd June 2002, 14:04   #24
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i thinks its gonna be a 2k/xp skin

and if you want functions get sumthing else, if you want sumthin that wil RULE! your desktop... then download this
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Old 23rd June 2002, 14:15   #25
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Re: just some concepts

Quote:
Originally posted by Neko
Mousedrag/Bumpmapping:
given the current engine, is it possible to use the cursor over the skin as a light source, like in flash where on mouseover the light source locks to cursor?
I'll try and help:
code:

#include <lib/std.mi>

Global Layout mainnormal;

System.onScriptLoaded()
{
mainnormal = getContainer("main").getlayout("normal");
[insert GuiObject] = mainnormal.getObject("[insert GuiObject]");
}

mainnormal.onMouseMove(int x, int y){
[insert GuiObject].resize(x, y, [insert GuiObject].getWidth(), [insert GuiObject].getHeight());
[insert GuiObject].bringToFront();
}



that makes the guiobject have the same coordinates as the mousecursor when moving on the main layout.

edit
it also makes it stay on top of everything else on the skin, hence bringToFront()
/edit
-Plague
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Old 23rd June 2002, 14:46   #26
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Despite the fact that I loathe spiderkind (I am a true arachniphobic) and think every last spider is the spawn of satan, I like this skin. Besides, its a robot spider, and robots never turn evil, right? (Right after I finish sentence, Xerxes is disemboweled by renegade W3 skin...)

BTW, what's its name? May I suggest "Kumo"?

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Old 23rd June 2002, 15:22   #27
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neko
congrat, this is very, very nice.

for the avs thing you asked, there is a way that I thought a while ago. Just create a layer that will go on top of the rest of your objects in the layout, .. and via scripting, when a component opens, if it's the avs, show the layer, and if a component close and it's the avs, hide the layer ...

the layer will have to be a color your not using in your skin (I guess the pink(tm) color would be a good choice). it'll be the region in which the avs will go ... then you set up your avs to use color overlay, and select the pink color or any other one.

move that from concept to skin now

peace
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Old 23rd June 2002, 15:29   #28
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that shit rocks let's hope functionality can keep up with the grafix

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Old 23rd June 2002, 17:49   #29
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thanks Plague for the code , i shall nip away and try that now.

Naamloos, any news on the animated base layer?
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Old 23rd June 2002, 18:16   #30
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Thumbs up

I hope this question wasnt asked already, but is that purplish stuff in the 'fuse' going to be flowing. I think that would look super sexy, especialy if the light on the bottom changes in intensity with it. I'm not sure if this is possible, but I think it would be with animations. I personaly would mind a larger download for this either, cable kicks .
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Old 23rd June 2002, 18:33   #31
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nice idea, may try that
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Old 23rd June 2002, 20:06   #32
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Quote:
Originally posted by Neko

Naamloos, any news on the animated base layer?
that was the

Quote:
[edit]No, its not possible to use on a layout. But you can add drawbackground="0" and make an other base layer inside the player-normal group and use layer_FX on that.[/edit]

part

[edit]changed code to quote to fix thread size ~CF[/edit]
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Old 23rd June 2002, 20:31   #33
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omg ray what the hell program do you use to make things liek this, and how the hell much time do you have to sit and do these incredibly amazing things? you're crazy you know that, just crazy, and you make the coolest things ive ever seen, you're my new hero,


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Old 23rd June 2002, 21:47   #34
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-tired-
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Old 23rd June 2002, 21:55   #35
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will the s2vx still be there in the winamp version?
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Old 23rd June 2002, 22:22   #36
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Nice work RD, I love the hydrolics, very nice touch My only issue is with the face,

/me waits

note: I could guess your tired, its hard when you have ideas and you just have to put them out then if you don't you feel like exploding.


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Old 23rd June 2002, 22:27   #37
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erm.....


VERY nice RD!!
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Old 23rd June 2002, 22:32   #38
Neko
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Quote:
Originally posted by Bizzy D.
will the s2vx still be there in the winamp version?
the s2VX has absolutley nothing to do with sonique, also, this skin will NEVER appear on sonique, its being made purely for winamp 3, the S2VX, stands for build number, i tried to creat this thing once before, and it was S1VX, so now its Series 2
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Old 23rd June 2002, 22:48   #39
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this skin just keep getting cooler and cooler, shadow in the bottom rock!!

hope you manage to get some leg-animations, it would be soo cool!
and the fuse, animation idea would absolutely rock!

I'm gonna stop writing now, before my head blows up.

-Plague
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Old 24th June 2002, 05:15   #40
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working on leg animation as we speak, im trying to make it so it will move, yet still be alpha blended, should work, just gotta try i guess
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