Old 21st August 2002, 18:46   #81
X-Fixer
Major Dude
 
Join Date: Jan 2001
Posts: 543
Quote:
Originally posted by Lion King
o.k. sorry and thanks for fixing!

I didn't know that loop count thing, I thought maybe something else was wrong also
why is it on by default?
have no idea. I'll make it 0 by default, but this will not affect everyone, who already uses plug-in
X-Fixer is offline   Reply With Quote
Old 23rd August 2002, 11:09   #82
X-Fixer
Major Dude
 
Join Date: Jan 2001
Posts: 543
beta15
code:

- fixed/optimized notedelay effect
- fixed vis on 24-bit playback
- some minor changes



minor update for Lion King and Bedeox specially
X-Fixer is offline   Reply With Quote
Old 23rd August 2002, 18:31   #83
Bedeox
Senior Member
 
Join Date: Mar 2002
Location: Hydrogenaudio.org
Posts: 114
Thanks!!!

Thanks XFixer, that bug was just pissing me off.
You see, my friend has 24bit soundcard.

Anyway, thank you very much.
Bedeox is offline   Reply With Quote
Old 24th August 2002, 12:17   #84
bigboo
Member
 
bigboo's Avatar
 
Join Date: Feb 2002
Posts: 54
hi

sorry I was not here the last few days but don't worry now I'm back with many new bugs to fix (tested with beta15) because I know you like it

ok here we go:

1. about the 669 clicking problem I found this in the unis669 1.1 documentation FAQ section but maybe you know it already:
->I've found the files created works well with tc669, p669gu0 and of
->course unis669. But all the same results if I play them on other 669
->compatible players like Inertia Module PLayer, DMP, and PMP. It
->doesn't play correctly and also produces lots of static. And this is
->with loading cryname.669 (that came with unis669) and saving it as
->under a new filename. (update: I tried cryname itself on the other
->players and got the same problems)

>Note that many of the multi format trackers do not play 669's correctly.
>I'm not trying to bash them, but they either (i) doesn't seem to play samples
>that have C-1 as notes, or (ii) doesn't process the Break location properly.
>The static is probably due Ultraclicking.


2. the sample/comment window in the info box is not large enough for this farandole module :
http://xmp.sourceforge.net/mod/Faran...0._1darkdr.zip

(in modplug sample/comment window is ok whith this one and can be resized if needed)


3. in the in_mod preference/player there are 2 options "enable smart seeking" and "play unlisted patterns" and there are always greyed. how to enable them? and if they can't be enbled why not remove them completely?


4. in the in_mod preference/player why not remove the option "use resonant lowpass filters" because (I think) you can disable them already in the loader window "disable resonant filter effects". It seems that there is 2 different options for the same thing, but maybe I'm wrong.


5. there are problems in okt playback (compared with deliplayer):

OKT.Necronom-9.okt (at the begining)

OKT.Grundlagen_2.okt (the channel repartition between left and right is different in winamp compared to deliplayer it's the case with many okt modules but I don't know which one is accurate)

OKT.Gumba_Vahim_Enim.okt (not working at all in winamp and deliplayer but play fine in modplug)

OKT.Freestyle.okt (not working at all in winamp and deliplayer but play (a little) in modplug

>oktunk.7z


if you want to test more okt files go there: http://exotica.fix.no/tunes/pages/OKT-Oktalyzer.html
or maybe you could make a new Blow up build of in_mod if you want me to test them (I already downloaded them)
Attached Files
File Type: zip oktunk.7z.zip (80.9 KB, 191 views)
bigboo is offline   Reply With Quote
Old 25th August 2002, 10:32   #85
bigboo
Member
 
bigboo's Avatar
 
Join Date: Feb 2002
Posts: 54
other small things:

I think you should remove the fadeout option in preference/player because pp's output plug-ins now have complete fading options so there is no need to keep fadeout in input plug-ins


I found a bug crashing in_mod only with this module (under win98se winamp2.80a in_mod beta15):
1. double-click on "Yes-PartII.okt" to play the file
2. open module info box (alt-3) and keep it open
3. click the play button in winamp to restart the song
>>winamp crash:

WINAMP a causé une défaillance de page dans
le module IN_MOD.DLL à 017f:10011417.
Registres :
EAX=0057b65c CS=017f EIP=10011417 EFLGS=00010206
EBX=000004a0 SS=0187 ESP=006ed0cc EBP=00000000
ECX=00000128 DS=0187 ESI=30313020 FS=2a9f
EDX=0057be08 ES=0187 EDI=0057b904 GS=0000
Octets à CS : EIP :
f3 a5 8b cb 83 e1 03 f3 a4 8b b2 10 02 00 00 85
État de la pile :
0000000e 0057b4c0 006ed1f8 00000001 0057bdac 10003cc3 006e0000 00008294 006ed254 005e0032 00000200 006ed1d8 006ed118 bfb8e234 00000764 00000200
Attached Files
File Type: zip yes-partii.7z.zip (58.2 KB, 194 views)
bigboo is offline   Reply With Quote
Old 26th August 2002, 00:06   #86
bigboo
Member
 
bigboo's Avatar
 
Join Date: Feb 2002
Posts: 54
there is a game (crusader: no remorse) that use .amf for musics.
there are not "DSMI AMF" but "ASYLUM Music Format V1.0" (maybe the original format) and are not working in winamp (modplug play them).
this is one of them:
Attached Files
File Type: zip m06.7z.zip (26.0 KB, 184 views)
bigboo is offline   Reply With Quote
Old 26th August 2002, 07:18   #87
X-Fixer
Major Dude
 
Join Date: Jan 2001
Posts: 543
bigboo:

1. this FAQ is useless blah-blah-blah-ing.

2. this FAR file does not have a comment field at all. if you mean that width of samplename field is too small - that's it, it's not for writting comments.

3, 4 etc. I won't remove obsolete features for now, there is some more urgent work.

5.

OKT.Necronom-9 (and some others) - there is a problem in sample loops (hopefully fixed), blame stupid software used to save this OKTs.

OKT.Grundlagen_2 (and others) - this is due to panning. changed.

OKT.Gumba_Vahim_Enim & OKT.Freestyle - this files are broken (do not contain all listed samples, so they are so small) and do not play fine in MPT (since MPT does not play OKTs fine at all, it's just too lazy to show error message).

6. crash is known. I asked peter to fix it, but since he haven't I'm gonna do this myself.

7. this file is not AMF (you can clearly see this with FileType).

and blow-up build is still available.

btw, and have I told you that your guess on AM is wrong?
X-Fixer is offline   Reply With Quote
Old 26th August 2002, 18:52   #88
X-Fixer
Major Dude
 
Join Date: Jan 2001
Posts: 543
beta16
code:

- OKT
- changed panning
- fixed sample loops problem
- fixed crash in infobox
- some file-handling-related fixes



this build contains experimental code for infobox (should not crash, if will work at all ) and file-handling (especially urls).
X-Fixer is offline   Reply With Quote
Old 27th August 2002, 11:16   #89
bigboo
Member
 
bigboo's Avatar
 
Join Date: Feb 2002
Posts: 54
ok crash bug fixed

but okt playback seems still wrong for me

OKT.Necronom-9 at the begining it doesn't sound good at all (listen with deliplayer it is "smooth")

OKT.Grundlagen_2 seems a mono file now (there is a strong stereo separation in deliplayer)
bigboo is offline   Reply With Quote
Old 27th August 2002, 13:03   #90
X-Fixer
Major Dude
 
Join Date: Jan 2001
Posts: 543
1. DeliPlayer is A BIT smoother (due to it's general smoothness, I think). Anyway, I'm not sure I can make it any better.

2. OKT is mono by design. Any "stereosness" in it is artificial. Next beta will have configurable separation.
X-Fixer is offline   Reply With Quote
Old 30th August 2002, 10:38   #91
X-Fixer
Major Dude
 
Join Date: Jan 2001
Posts: 543
beta17
code:

- 669
- improved title/comment logic
- more effects
- OKT
- fixed panning!
- finally fixed sample loops!
- fixed song loops
- AMF
- corrected 1.4 handling
- channel remapping for 1.0
- changes in effects
- FAR
- more effects
- STM
- some corrections/optimizations
- MOD
- more notes
- skip spaces at the beginning of song titles
- support of national characters in titles
- merged file types visible in Open dialog
- fixes in default panning config
- refixed infobox crash
- fixed bug in mixer settings (surround is back!)
- lots of small things



bigboo: about OKTs. I should really trust my ears more than documentation And upload your ptm somewhere, I'll make a loader (seems to be pretty easy).

caffine77: if you're still here, please retest all your AMFs (blow-up build now blows up more often).

Also it will be great, if someone will test STMs, because I only have few and they do not use wicked note-off things.

And other things should be tested, to check what I have broken this
time
X-Fixer is offline   Reply With Quote
Old 30th August 2002, 13:48   #92
bigboo
Member
 
bigboo's Avatar
 
Join Date: Feb 2002
Posts: 54
Hi

- about blow up:
does "blow up" info works with all supported formats or just amf/okt?
does it detect unsupported effects during file loading or you have to play the module entirely to the end to be sure?

- I think the new 669 improved title/comment logic is the more elegant solution good work!

- okt playback is very good now! yay you should use your ears more often

- my 6 STMs are playing fine (but i think they were playing fine before already hehe)


- I haven't find any bug this time (except this horrible 669 clicking bug ahhhhhh)
and 2 amf (both 1.4) unsupported effects in blow up build:
testems.amf

gslinger.amf
(i have the original protracker version of this one and this amf isn't playing fine both in modplug an winamp it's horrible (the flute "echo effect" on the right channel is too much lood) but maybe it's just a bad protracker>amf conversion

download here http://www.thetaband.com/npdsmi/nptest.html



- about polytracker there are 2 ptm here:
http://xmp.sourceforge.net/mod/PolyTracker/

and you can download a third ptm (perfect.7z) on my site (i can pm you the URL if you forgot it)
bigboo is offline   Reply With Quote
Old 30th August 2002, 14:19   #93
bigboo
Member
 
bigboo's Avatar
 
Join Date: Feb 2002
Posts: 54
...and 2 okt with unknow effects:
Attached Files
File Type: zip okteffects.7z.zip (82.3 KB, 179 views)
bigboo is offline   Reply With Quote
Old 30th August 2002, 14:23   #94
X-Fixer
Major Dude
 
Join Date: Jan 2001
Posts: 543
ok, thanks for files and testing.

Blow-up works in 669, amf, far, stm and okt. But in 669, okt and stm it's very unlikely to blow anymore.
You do not have to play all file, loading is enough, because all data is converted to the internal format before playing.
X-Fixer is offline   Reply With Quote
Old 30th August 2002, 17:46   #95
bigboo
Member
 
bigboo's Avatar
 
Join Date: Feb 2002
Posts: 54
ok ok so in fact you can test many files very quickly using the playlist window it will blow up directly.

would it be difficult to extend this blow up system to others supported file formats so I (and millions of in_mod testers) can quickly test all my mod/s3m/xm/it to be 100% sure that all effects are supported in them?


oh and maybe you could make an "official" in_mod test thread, maybe on Peter's forum, with short infos and links to download your 2 versions (normal and blow up) because I think the current thread is a little messy and it may be difficult to newbie to find the links.
bigboo is offline   Reply With Quote
Old 31st August 2002, 07:40   #96
X-Fixer
Major Dude
 
Join Date: Jan 2001
Posts: 543
There is nothing interesting in MOD loader. I can add blowing in XM/IT loaders later.

I would make a better thread somewhere, but I'm not sure that someone, except me and you, bothers to test this stuff, so I don't think that it makes any sense for now.

And rename your file from perfect.7z to, say, perfect.zip, because your stupid Netscape HTTP server treats .7z as text files and only sends me first 6 bytes.

Oh, and send me gslinger.mod, I want to compare it with amf version. (the convertion is done automatically - it's pretty obvious - with the m2amf proggy; and there is no "echo effect", it's just another track duplicated and shifted).

Last edited by X-Fixer; 31st August 2002 at 08:12.
X-Fixer is offline   Reply With Quote
Old 31st August 2002, 11:58   #97
bigboo
Member
 
bigboo's Avatar
 
Join Date: Feb 2002
Posts: 54
ok renamed to perfect.zip

I found an amf not working and i put it with gslinger.mod in "amf.zip" (a 7z file too)
bigboo is offline   Reply With Quote
Old 31st August 2002, 13:46   #98
bigboo
Member
 
bigboo's Avatar
 
Join Date: Feb 2002
Posts: 54
I found a site with modules in .mt2 and .psy format (maybe some new modules formats).
there are not recognized by FileType 1.25.
but modplug plays mt2 files correctly as "MadTracker 2 modules".
I haven't found a player supporting psy files, so if you want to add a loader for them...

if you want them go here
http://www.tump.net/

at the bottom of the page check "file type" and type "mt2" or "psy" in the search bar to dowload them (oh yeah sorry maybe you know how to use a web page already
other mods here are standard mod/xm/it files
bigboo is offline   Reply With Quote
Old 31st August 2002, 14:58   #99
bigboo
Member
 
bigboo's Avatar
 
Join Date: Feb 2002
Posts: 54
dope.mod Startrekker
there is one more channel (8 seconds after start) in deliplayer and modplug than winamp
Attached Files
File Type: zip dope.7z.zip (4.1 KB, 177 views)
bigboo is offline   Reply With Quote
Old 31st August 2002, 18:40   #100
bigboo
Member
 
bigboo's Avatar
 
Join Date: Feb 2002
Posts: 54
another unsupported okt:
http://www.artificiallives.com/mods/...r/pianoses.okt

oh and when playing mtm files in the module info box in the type field it displays "MTM" but it should be "Multitracker"

ok that's all for today
bigboo is offline   Reply With Quote
Old 31st August 2002, 19:05   #101
Bedeox
Senior Member
 
Join Date: Mar 2002
Location: Hydrogenaudio.org
Posts: 114
these old formats are indeed useful,
as I have a friend with Amiga 1200 computer.

somebody has interest with this plugin

edit: checked all his mods play correctly
(mostly ProTracker 1)
Bedeox is offline   Reply With Quote
Old 31st August 2002, 23:58   #102
bigboo
Member
 
bigboo's Avatar
 
Join Date: Feb 2002
Posts: 54
ok a new day has just begun so I post here again!


I just download dmp 4.0 and I quickly read the revision history and this is my theory about amf format (yeah I have nothing to do at the moment )

dmp 2.43 to 4.0 > amf 1.4
dmp 2.42 > amf 1.3
dmp 1.33 > amf 1.2
dmp 1.31 > amf 1.1
dmp 1.3 > amf 1.0

oh and I played a little with M2amf.exe 4.0 and I found interesting things:
download on my site amf2-7z.zip and convert included mods with m2amf then play them with winamp

you should find the remaining missing effects (and also some crash) easily with that!
I'll convert some more mods with m2amf to test but i'll wait for your next beta of in_mod!
bigboo is offline   Reply With Quote
Old 1st September 2002, 11:23   #103
bigboo
Member
 
bigboo's Avatar
 
Join Date: Feb 2002
Posts: 54
ahah a quick search on the web and i found the following dmp versions:

dmp141.zip (m2amf 1.02)
dmp153.zip (m2amf 1.02)
dmp255.zip (m2amf 1.50)
dmp300.zip (m2amf 2.70)
dmp301.zip (m2amf 2.70)
dmp32295.zip (m2amf 2.70)
dmp400.zip (m2amf 4.00)


amf made with m2amf 1.02 are not played at all in winamp
amf made with m2amf 1.50 are played as amf 1.1
amf made with m2amf 2.70 are played as amf 1.4
amf made with m2amf 4.00 are played as amf 1.4

they are all in this 7z
Attached Files
File Type: zip m2amf.7z.zip (89.2 KB, 187 views)
bigboo is offline   Reply With Quote
Old 1st September 2002, 14:05   #104
X-Fixer
Major Dude
 
Join Date: Jan 2001
Posts: 543
beta19
code:

- 669
- fixed clicks (somebody shoot me!)
- AMF
- corrected speed and tempo effects
- fixed "much too loud" problem (yay!)
- fixed low octaves problem
- new commands
- loads 0.8 files



AMF. Loader seems to be mostly complete (though I'd like to test it with 1.2 files). Everything should be retested, cause I've changed most things. bigboo: aladd.pc tune you've sent plays ok for me and I have not tested your files in amf2-7z.zip (please, do it yourself).

OKT.
code:

pianoses.OKT effect=filter control time=0:00 status=ignored
demosong1.OKT effect=? time=1:10+ status=not changed
hurricane.OKT effect=? time=0:00 status=not changed


yes, I have not done much, but I just can't. strange effects, used in tunes, are undocummented (except filter control, that is ignored by all PC software in all modules types) and seem to be ignored by all players I have. if you can hear any difference and explain me what these effects do (they are used once per tune in the position I've written above with parameter 0), I will support them.

bigboo: MadTracker2 is successor of FT2. MT2s are recognised by filetype if you have the lastest patch. And I have no idea what PSY files are. And I, obviously, won't be able to make a loader, if I will not know how they should be played. And I can't here any difference/find anything strange in dope.mod.

Bedeox: great! may be he can donate me his workbench?
X-Fixer is offline   Reply With Quote
Old 1st September 2002, 16:31   #105
bigboo
Member
 
bigboo's Avatar
 
Join Date: Feb 2002
Posts: 54
ok here is some fast and wonderful testing:

1. 669 clicks: ok

2. OKT : i can't hear a difference between deliplayer and in_mod for demosong1.OKT and hurricane.OKT so it's ok.
but hey you are not a perfectionist too bad you'll never be able to say "in_mod has accurate support for okt files" ok I'm joking muahaha

3. Level.amf/aladd.pc now works but it only plays 2.13 minutes only the first 12 patterns but there are 122 patterns in the file! (modplug only displays 2.13 minutes but it can play after that try it!
(in fact this file is taken from the game aladdin and it contains all the musics in one file)

4. amf2-7z.zip > they are still not playing/crashing winamp you should really look at them! (after amf conversion of course)

5. dope.mod > did you try with deliplayer 1.30 (or modplug too)? I can clearly ear one more channel on the left from 8 seconds to the end (it's not very loud but in winamp it is not played at all)

6. are you planning to add MadTracker2 loader?

7. 16h intro.mod
there is one more channel/melody in deliplayer 1.30 (but not in modplug and winamp)
Attached Files
File Type: zip 16th-intro.7z.zip (911 Bytes, 171 views)
bigboo is offline   Reply With Quote
Old 1st September 2002, 17:17   #106
bigboo
Member
 
bigboo's Avatar
 
Join Date: Feb 2002
Posts: 54
8. other not working amf modules (when converted with m2amf 4.0):

"intro-music" amf version is working but is not played correctly at 14 second and +
you'll hear the problem easily
Attached Files
File Type: zip amfbad.7z.zip (27.6 KB, 184 views)
bigboo is offline   Reply With Quote
Old 1st September 2002, 19:50   #107
bigboo
Member
 
bigboo's Avatar
 
Join Date: Feb 2002
Posts: 54
maybe you don't need them but just in case 2 new m2amf:
m2amf 1.6 > amf 1.1
m2amf 2.5 > amf 1.3
Attached Files
File Type: zip m2amf25.7z.zip (38.0 KB, 176 views)
bigboo is offline   Reply With Quote
Old 2nd September 2002, 11:13   #108
bigboo
Member
 
bigboo's Avatar
 
Join Date: Feb 2002
Posts: 54
maybe you have it already but just in case I found a very good doc about polytracker format (it's a real zip file)
Attached Files
File Type: zip ptm.zip (7.2 KB, 192 views)
bigboo is offline   Reply With Quote
Old 2nd September 2002, 14:27   #109
X-Fixer
Major Dude
 
Join Date: Jan 2001
Posts: 543
beta20
code:

- AMF
- changed end of track detection
- changed volume setting
- removed obsolete limitation
- fixed crash on freaky files
- small changes
- STM
- last pattern was not played



2. in_mod IS one of the best OKT players out there. it's much better than MPT, and may be even better than deli now (deli seems to ignore arpeggio).

3. it's because file consists of several songs, each ending with jump to the beginning. when first jump is encountered it's treated as start of song loop (and playing is terminated, if you have loops count set to 0). I'll make something with it later.

4. no they seem to play, but I have not tested carefully.

5. deli plays drums on the left a bit louder. MPT plays absolutely same. that's all I can hear.

6. not now.

7. deli is *the only* player I have to play this mystic channel. if you can find another player (or, better, tracker) that plays it - send it to me. otherwise, I can't do anything with it.

8. seems to be fixed now.

and do you remember what have I said about format specs?
X-Fixer is offline   Reply With Quote
Old 2nd September 2002, 16:20   #110
bigboo
Member
 
bigboo's Avatar
 
Join Date: Feb 2002
Posts: 54
1. about amf : ok you have fixed almost everything now!
I tested over 500 mod/mtm/669/s3m converted to amf and only 2 of them have missing effects (in the included 7z)

I think you should change the description about amf in the preference/loader window now that it's fully supported!


2. dope.mod > don't listen with crappy speakers you should try with headphones! the problem is even more obvious with headphones!
8 second after start there is one more channel on the left (hehe ok you know that)
in fact in_mod play that too but not correctly
it plays a short note "do" "re" "mi"
modplug and deliplayer play "dooooooo"reeeeeeee"miiiiiiii"

sorry it's difficult to describe it would be easier for me in french but hey



3. about 16th-intro mystic channel
sorry but it's the same for me deliplayer seems to be the only one with this feature. it's even in the doc of the player:

- subsong support in all major tracker formats
*discover previously hidden melodies*
Attached Files
File Type: zip badamf.7z.zip (4.0 KB, 161 views)
bigboo is offline   Reply With Quote
Old 3rd September 2002, 04:06   #111
Lion King
Major Dude
 
Join Date: Jan 2001
Posts: 1,670
psy files: http://www.pastnotecut.org/psycle
winamp2 plugin is available there
sources here: http://sourceforge.net/projects/psycle/

there is a madtracker2 plugin for winamp2 at http://www.madtracker.org/

I have no idea if/how those plugins work though

x-fixer: Could you add a checkbox or something like that to not register compressed modules (itz,mdz,stz,s3z,xmz) with in_mod.dll?
I don't use them, but my filetype list in winamp2 grews longer and longer and slows down the 'open file(s)' dialog.
Lion King is offline   Reply With Quote
Old 3rd September 2002, 06:19   #112
X-Fixer
Major Dude
 
Join Date: Jan 2001
Posts: 543
beta21
code:

- AMF
- new effect
- MOD
- volsilde fix



bigboo:

1. fixed. and the description already shows the lastest updates

2. fixed, but this can break some other MODs.

3. subsongs support is another thing (subsong play sequantally, not simmulationusly). and it's not so useful at all.

Lion King:

thanks for info. and, if you have not noticed, I have merged all file types, visible in infobox, into one, so it should not abuse the poor thing. blame peter for in_wave and in_mid.
X-Fixer is offline   Reply With Quote
Old 3rd September 2002, 13:41   #113
bigboo
Member
 
bigboo's Avatar
 
Join Date: Feb 2002
Posts: 54
arf I have nothing to say this time! good job!
maybe AOL will pay you for all this hard work (and me too for hard testing!) muahaha
everything seems to work fine now (even your small fix for mod)


just some suggestions to improve sound quality:

1. I don't like FIR interpolation it's too aggressive with old chip tunes and they don't sound "chip" anymore because all high frequencies are completely removed.
even modern modules sound "muffled" (I don't know of it's the good word)

It would be cool if there was an intermediate option between basic interpolation and FIR interpolation (like cubic interpolation in modplug it's a good alternative I think).
Of course SSRC resampling would be the best but I think it's GPL and maybe you can't use it in in_mod.


2. another cool thing would be an "automatic control gain" like modplug player or even better a replaygain/clipping prevention system but I don't know if it's possible to calculate replaygain with modules.


voila c'est tout!
bigboo is offline   Reply With Quote
Old 3rd September 2002, 17:23   #114
Lion King
Major Dude
 
Join Date: Jan 2001
Posts: 1,670
Quote:
Originally posted by X-Fixer
I have merged all file types, visible in infobox, into one
cool, an even better solution!

btw. where's the changelog for beta18?
Lion King is offline   Reply With Quote
Old 3rd September 2002, 21:43   #115
bigboo
Member
 
bigboo's Avatar
 
Join Date: Feb 2002
Posts: 54
hey what a crappy module player with crappy amf support!
it doesn't even work with amf made with my m2amf proggy !

maybe this file will help you!
yay amf 1.2!
Attached Files
File Type: zip m2amf18.7z.zip (18.4 KB, 176 views)
bigboo is offline   Reply With Quote
Old 3rd September 2002, 22:28   #116
bigboo
Member
 
bigboo's Avatar
 
Join Date: Feb 2002
Posts: 54
far with unsupported effect:
ftp://ftp.dti.ad.jp/pub/demos/music/...s/__symph1.far

ftp with many .stm to download (only 3MB in total):
ftp://ftp.kiarchive*****pub/.1/misc/sounds/stm/

(sorry I don't have the time to test them now)
bigboo is offline   Reply With Quote
Old 4th September 2002, 04:58   #117
X-Fixer
Major Dude
 
Join Date: Jan 2001
Posts: 543
bigboo: thanks for AMF 1.2. i had to change 1 byte in sources to support it. another mistery about AMF is finally revealed. now the only version untested in 0.9 (and, I guess, it won't load - if it exists at all). about FAR - i now all unsupported effects, but I can't do anything for now, because they do not have corresponding mikmod effects. I know, MPT might play them, but it plays them wrong!

Lion King: I guess I've skipped beta18

Bedeox: could you test how different trackers treat MODs 8xx panning range? DMP and MPT says it's 00-80, but FT2 docs says it's 00-FF (may be it's used that way only in XMs?). IT tries to play it 00-80 (but fails due to bug in oldeffects mode). and also, could you test how volslide in MODs is played: some trackers use (up_speed - down_speed), but some always slide up, if up_speed is not 0.
X-Fixer is offline   Reply With Quote
Old 4th September 2002, 11:47   #118
bigboo
Member
 
bigboo's Avatar
 
Join Date: Feb 2002
Posts: 54
about stm:
default panning (in preference/loader) is too high! (compare with deli/modplug with headphones)
I think it should be the same as s3m (slider n°13)

there is also a different panning (maybe inversed) between in_mod and deli in some stm
listen to this one (with headphones again of course )
ftp://ftp.kiarchive*****pub/.1/misc/sounds/stm/2.zip
but I think there are other stm with the same problem on this ftp
bigboo is offline   Reply With Quote
Old 4th September 2002, 14:48   #119
Bedeox
Senior Member
 
Join Date: Mar 2002
Location: Hydrogenaudio.org
Posts: 114
sorry, but i can't test it no more

my brand new shiny Windows XP has no
SB16 emulation for SBLive and i got rid of Win98
Impulse Tracker doesn't work too even on DSound
(it uses vxd to work and WinNT/2000/XP refuses
to load it )

(but it's that it is soooo stable)

For MODs, there were many trackers
and every one used other max for this value.
There should be some detection in in_mod
eg. when there is anything over 80
use higher range (00-FF), below use (00-80) range.
(this will require some parsing)
Bedeox is offline   Reply With Quote
Old 4th September 2002, 17:27   #120
Rz_Ten1
Junior Member
 
Join Date: Apr 2002
Posts: 27
Hi, I'd like to report a bug in in_mod. I'm currently using beta21.
The error occurs in whiteshapesmall.it and causes WinAmp to totally freeze at 1:15.

The Player info dialog is displays this at that point:
BPM: 165
Song Spd: 6
Position: 13 of 53 (13)
Row: 50 of 64
Voices: 13 (25)

If you tell WinAmp to stop playing, you'll eventually get a "error asking thread to die!" warning. I'd attach the song, but it's 4.6MB
It can be downloaded from http://www.modarchive.com/top10.shtml, just search for "whiteshapesmall.it". It's under the "The 35th edition of Top10 - April 2, 2002" listing. I'd link directly, but I'm fairly sure that modarchive is blocking direct links.

Thanks for your help.
Rz_Ten1 is offline   Reply With Quote
Reply
Go Back   Winamp & SHOUTcast Forums > Winamp > Winamp Wishlist

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump