Old 29th March 2001, 02:08   #1
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I am trying to write a Winamp general purpose plug-in (gen_XXXXX.dll) in C++. These types of plug-ins are loaded at start-up, but when is the code actually executed? I tried creating a data file in the code to test if it runs, but the data file is never created after I open and close Winamp.

To summarize, how do you run general purpose plug-ins? (Btw, I did remember to put the .dll in the Plugins folder).

Any help would be appreciated. Thanks.
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Old 10th April 2001, 18:40   #2
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Tall order...

A general purpose plugin is "run" when Winamp starts. You'll notice that there is only one exposed function out to the dll... BTW I suggest that you start with the genMiniSDK at the NSDN website.

That one function: winampGetGeneralPurposePlugin() simply returns a structure of type winampGeneralPurposePlugin.

This structure then contains function pointers which act as call backs.

When winamp starts, the init function is called.
When winamp quites, the quit function is called.
If the user clicks configure in the preferences box, then
config is called.

The example from NSDN also has a WndProc callback setup for catching events.

One important note that got me for a couple minutes is that the example is using C NOT C++ which causes different compile options in Visual C++. That means that if you rename your main file to .cpp in order to compile as a C++ program, you change the dll export call from:

__declspec( dllexport ) winampGeneralPurposePlugin * winampGetGeneralPurposePlugin()
return &plugin;

to this in order to work properly:

#ifdef __cplusplus
extern "C" {

__declspec( dllexport ) winampGeneralPurposePlugin * winampGetGeneralPurposePlugin()
return &plugin;

#ifdef __cplusplus

I hope this helps!

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