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#1 |
Junior Member
Join Date: Aug 2012
Posts: 22
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Confusing tracks play order
Winamp 5.63 (build 3235)
Clean install, no 3rd-party skins or plugins Language Pack: English Skin: Bug occurs with all of Bento, Winamp Modern and Classic skins OS: Windows XP SP3 Locale: Russian CPU: Intel Pentium E2180 Memory: 1GB RAM Graphics: Radeon 3850 Sound: Onboard DirectX 9 Problem: Confusing tracks play order If I delete first track in playlist while it's playing, after it's finished the next played track would be not the next one, but "after next" one. Method of Reproduction: 1. Add three tracks to empty playlist 2. Start playing the first one. 3. Delete the first one from playlist 4. Wait, until it finish playing, the next one would be not second, but third one (because it's now on second place in playlist?) |
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#2 |
Join Date: Sep 2003
Posts: 27,873
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alas that's how it's always worked going back to the 1.x versions (and probably earlier).
-daz |
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#3 |
Junior Member
Join Date: Aug 2012
Posts: 22
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But that doesn't mean that it's the right way
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#4 |
Join Date: Sep 2003
Posts: 27,873
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true but changing something which has always been that way has the potential to cause other issues if not done properly.
-daz |
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#5 |
Junior Member
Join Date: Aug 2012
Posts: 22
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Possibly, but I don't think that adding handler for one special case could break something "outside"
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#6 |
Join Date: Sep 2003
Posts: 27,873
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well my prior attempt to fix it did cause issues so i know what i'm talking about
![]() -daz |
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#7 |
Junior Member
Join Date: Aug 2012
Posts: 22
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Hm, it is very unexpected result. Is it possible to see the code for that? Via PM and with non-disclosure, of course.
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#8 |
Join Date: Sep 2003
Posts: 27,873
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nope. as i say, this is how it's been all of the time i've been using Winamp and is just one of its "quirky charms".
-daz |
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#9 |
Junior Member
Join Date: Aug 2012
Posts: 22
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Ok, I understand your opinion. Does other developers think the same?
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#10 |
Join Date: Sep 2003
Posts: 27,873
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i agree with you that it shouldn't work like it does, but as my prior attempts to fix it caused more issues than it gained and no one else (on any iteration of the dev team) has shown an interest in trying to change this behaviour (which is correct for how things are coded), i think this is just one of those things which will probably stay like it (however frustrating that seems).
-daz |
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