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#41 |
Senior Member
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thats a cute bunny i must say ^.^
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#42 |
Major Dude
Join Date: Oct 2002
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 1,374
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This thread just dont wanna die
http://PAK-9.deviantart.com ...innit |
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#43 |
Major Dude
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so let's keep it as it is now and come back in a year from now...
good bye everyone and see you next january |
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#44 |
Junior Member
Join Date: Oct 2007
Posts: 4
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some question to the superscope stuff, im new to the plugins and visualisation stuff but interested in something like an oscilloscope.
i just recently came around this youtube video of a "song" (flac compressed audio data) that was published on the assembly 2007 to make an oscilloscope display fancy animations and "intro"-like stuff... http://www.youtube.com/watch?v=s1eNjUgaB-g the flac song file can be found here: http://kapsi.fi/~jpa/stuff/other/youscope-wave.flac since winamp can play flac stuff and can visualize stuff, i was trying to draw the x and y axis with the values of the song or something like that. any hints into this? thanks for any replies. |
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#45 |
Junior Member
Join Date: Oct 2007
Posts: 4
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are my posted links supposed to appear properly, or are links forbidden in this forum?
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#46 |
Senior Member
Join Date: Oct 2005
Location: Germany
Posts: 333
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links by jubior members aren't visible but can be seen by clicking on quote.
http://www.youtube.com/watch?v=s1eNjUgaB-g and http://kapsi.fi/~jpa/stuff/other/youscope-wave.flac i think i understand what you want, which is very simple indeed. - you have opened the avs editor - preset>new - in [main] check "clear every frame" - +>render>superscope - select the scope delete everything in it. - put this in the point box: code: - and in the init box: code: - there you go, now play the file... it's actually kind of funny, i've never seen stuff like that on avs ![]() gc Last edited by Grandchild; 24th October 2007 at 12:35. |
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#47 |
Junior Member
Join Date: Oct 2007
Posts: 4
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thats cool, thanks for the quick reply mate and help with the task
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#49 |
Junior Member
Join Date: Oct 2007
Posts: 4
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hehe sweetness. thanks for the update on the effects
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#50 |
Major Dude
Join Date: Oct 2002
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 1,374
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Revived for the fourth time, its like night of the living thread.
sorry http://PAK-9.deviantart.com ...innit |
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#51 |
Senior Member
Join Date: Oct 2005
Location: Germany
Posts: 333
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well that pun wasn't too bad
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#52 |
Junior Member
Join Date: Nov 2007
Posts: 29
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Here's so basic shapes that are easy to make:
Oscope line: x=i*2-1; y=v Rotating oscope line: t=//angle in radians; x=sin(t+v)*i; y=cos(t+v)*i; Oscope circle: i=i*2*$pi; x=sin(i)*acos(v)/3; y=cos(i)*acos(v)/3; Instead of using v, you could do something like this: vNew=getosc(i,0,0) Crazy? (saw this off of FramesOfReality's black hole): x=getosc(i/2,0,0); y=getosc(i/2+.5,0,0) Hope that helps. Sorry it's so uber basic ^_^ |
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#53 |
Forum King
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Let this die! FFS!
Also see PAK's excellent AVS guide for help with SSC. Also the help. As usual, you can all do it with no reference... because we did! |
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#54 |
Junior Member
Join Date: May 2015
Posts: 2
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Superscoope tuturial
![]() First modify init (dots drawn to form a line) Second modify frame (movement) also init Third modify beat (changes in movement on beat) Final use pixel (shape or scoope) Examples: Tilting Ring init: n=180+br; br=t; frame:t=t+dr;u=u+dd; beat: dr=rand(100)/1000-0.05; dd=rand(100)/1000-0.05-sin(dr)*0.23; pixel: x=sin(i*8+t);y=cos(i*8+t);red=sin(i*2+t);blue=cos(i*2-t);green=tan(i*2-t); 3D Half-Simple init: n=1000; frame: t=t+dr-dd; beat: dr=rand(100)/1000-0.05; dd=getosc(1,0,dr)*0.15; pixel:x=sin(r)*d; y=cos(r)*d-0/05+v*.7; r=t; d=i*9; Slight 3D Pie with off-line curved end (2 superscoopes) very long expression and Global Register -1st Superscoope for Global Register init: //Camera global; reg1=z; //Lymph Code; z=znyz;znyz=znnz;znnz=xyz;xyz=xnyz;xnyz=rnz;rnz=rnnz;rnnz=1 frame: reg1=cos(t); reg2=sin(nx); reg3=sin(v); nx=sin(reg4); reg4=sin(t)+nxa; t=t+0.01; reg20=reg1+reg2+reg3+reg4; nxa=sin(dr)*.15; reg=nxa+sin(z*.05); red=sin(reg+reg20); blue=cos(reg*reg20); green=tan(reg-reg20); beat: dr=sin(dr2); dr2=getosc(dr,2,1); pixel: (blank code for pixel this superscoope are just for global register) -2nd Superscoope Init: n=800; //:Pie Chart Frame: //Reg Controlling t=reg20; focus=reg20; dynamic=reg20; intersecting=reg; dynx=sin(reg+deg)*.15; anx=cos(reg+dig)*.15; //Facial Expressions; hey=cos(bea)*.15; bee=sin(bea)*.15; Beat: deg=getspec(1,2,cos(dr)); dr=rand(100)/1000-0.05; dig=getosc(deg,bea,dr); bea=sigmoid((1,2),1); Pixel (longest code): //Point Expression x=sin(com+.05); y=cos(com+1); //Combination com=(lymph+measure+far+source+allxy+bla); //Lymph Data lymph=z+i; z=znyz;znyz=znnz;znnz=xyz; xyz=xnyz;xnyz=rnz;rnz=rnnz; rnnz=sin(1); //Length and Width area=(l*w); perimeter=((l*2)+(w*2)); l=9;w=6; measure=(t+area+perimeter); //Fairies far=sin(vid+tin+fw)+cos(ro+sil+ir); vid=sin(focus-i);tin=cos(anx+hey);fw=sin(intersecting); ro=cos(i*dynx*bee);sil=sin(i*ir);ir=cos(focus+t*i); //Audio Code and Video Code souce=sin(audio)+cos(video); audio=sin(dry+y+ro);video=cos(drx+x+ro); drx=i+dry;dry=i+drx; //Optical Measures x1=i*sin(x2+i);x2=i*cos(x3+i);x3=i*sin(x4+i);x4=i*cos(x1+i); //Squaric and Unsquaric Plans y1=i*cos(y2+i);y2=i*sin(y3+i);y3=i*cos(y4+i);y4=i*sin(y1+i); allxy=sin(x1+cos(y1)); //Brad's Exprssions bla=sin(beg); beg=a; a=u;u=au;au=ua;ua=auu;auu=uaa;uaa=uuaa;uuaa=aauu;aauu=t; //Color Plan gi=getosc(g1,g2,g3); g1=sin(dynamic);g2=cos(dynamic);g3=tan(dynamic+sin(dynamic)); ro1=sin(i*gi);sil1=cos(i*gi*gi); ti1=tan(i*gi+i*gi); //Color Data red=sin(reg+reg20*ro1*i*t*i*t-i+i/i-t); blue=cos(reg*reg20*sil1+ro1*i*t-i+i/i); green=tan(reg-reg20*tin1*i*t-i+i/i+t): Click this url or see that thumbnail for image of 3rd example of my AVS http://forums.winamp.com/attachment....1&d=1432712458 Click this link or see a hyperlink below to download this preset: http://forums.winamp.com/attachment....1&d=1432712458 |
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#55 |
Junior Member
Join Date: May 2015
Posts: 2
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Superscoope tuturial
![]() First modify init (dots drawn to form a line) Second modify frame (movement) also init Third modify beat (changes in movement on beat) Final use pixel (shape or scoope) Examples: Tilting Ring init: n=180+br; br=t; frame:t=t+dr;u=u+dd; beat: dr=rand(100)/1000-0.05; dd=rand(100)/1000-0.05-sin(dr)*0.23; pixel: x=sin(i*8+t);y=cos(i*8+t);red=sin(i*2+t);blue=cos(i*2-t);green=tan(i*2-t); 3D Half-Simple init: n=1000; frame: t=t+dr-dd; beat: dr=rand(100)/1000-0.05; dd=getosc(1,0,dr)*0.15; pixel:x=sin(r)*d; y=cos(r)*d-0/05+v*.7; r=t; d=i*9; Slight 3D Pie with off-line curved end (2 superscoopes) very long expression and Global Register -1st Superscoope for Global Register init: //Camera global; reg1=z; //Lymph Code; z=znyz;znyz=znnz;znnz=xyz;xyz=xnyz;xnyz=rnz;rnz=rnnz;rnnz=1 frame: reg1=cos(t); reg2=sin(nx); reg3=sin(v); nx=sin(reg4); reg4=sin(t)+nxa; t=t+0.01; reg20=reg1+reg2+reg3+reg4; nxa=sin(dr)*.15; reg=nxa+sin(z*.05); red=sin(reg+reg20); blue=cos(reg*reg20); green=tan(reg-reg20); beat: dr=sin(dr2); dr2=getosc(dr,2,1); pixel: (blank code for pixel this superscoope are just for global register) -2nd Superscoope Init: n=800; //:Pie Chart Frame: //Reg Controlling t=reg20; focus=reg20; dynamic=reg20; intersecting=reg; dynx=sin(reg+deg)*.15; anx=cos(reg+dig)*.15; //Facial Expressions; hey=cos(bea)*.15; bee=sin(bea)*.15; Beat: deg=getspec(1,2,cos(dr)); dr=rand(100)/1000-0.05; dig=getosc(deg,bea,dr); bea=sigmoid((1,2),1); Pixel (longest code): //Point Expression x=sin(com+.05); y=cos(com+1); //Combination com=(lymph+measure+far+source+allxy+bla); //Lymph Data lymph=z+i; z=znyz;znyz=znnz;znnz=xyz; xyz=xnyz;xnyz=rnz;rnz=rnnz; rnnz=sin(1); //Length and Width area=(l*w); perimeter= Last edited by Louie Unsaved'o; 27th May 2015 at 09:17. Reason: Delete this Message because already making and also broken |
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