Old 26th May 2010, 20:18   #1
Nitorami
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Lonely goose

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Old 26th May 2010, 21:32   #2
Amandio C
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A beautiful and serene masterpiece, my congratulations.
Maybe you can help me on an issue I've posted already in the winamp forum but got no solution yet. I need to know if it's possible to have Md load a specific preset n times per second using a script, or batch file. Any clues? Thank you.
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Old 27th May 2010, 09:09   #3
Flexi
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I can only agree with that, you've bet yourself once again! *Goosebumps*
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Old 27th May 2010, 21:52   #4
Nitorami
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Thank you.... that crap took me the best part of the past three months.

AmandioC: I don't know the answer to your question. I suggest you ask AidenRigel, it looks like he's got a lot of experience in interfacing MD-winamp... I think he used visual basic.
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Old 27th May 2010, 23:24   #5
Flexi
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Yeah, and it's something to be proud of. I'm still impressed.



I have also held something back, but it's only a raw study so far. Please let me know what you think.
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Old 30th May 2010, 11:55   #6
Nitorami
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Cute, and kind of scary in the "fish pond" implementation, where evil maggots are frantically attacking the borders of my screen.
In the swarm implementation, the billard ball bouncing behaviour appears unnatural, because the creatures change swimming direction without consequently changing body direction. Plus, the bouncing forces them all on one level, while naturally fish would swim above and below each other. That makes them look like flagellates under a microscope.
I'm curious for the boid implementation which adds the 3rd dimension
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Old 30th May 2010, 15:14   #7
Flexi
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the major difference between the two versions is to find in the method to power each individual fish. In the fish pond version the sound spectrum values from a custom wave are used: little fishes are powered by the high tones, and bigger ones by the deeper bass. I should also add a direction based friction for a better streamline effect. At the moment there's no sensing at all: All added energy goes into forward velocity. Direction change happens only on a collision. And what worked with my three bouncing squares turned out to show its flaws in zero gravity. It's not a trivial problem...
3D boids are coming... not sure when
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Old 30th May 2010, 18:06   #8
Nitorami
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A small remix with your fish in my pond, based on an idea of StBenge.
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