Old 17th January 2003, 12:07   #1
macksign
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open GL?

Hallo everyone,

I have just downloaded the winamp mega sdk. I have some questions about it. Is it possible to use OpenGL and GLUT instead of Direct3D and did anybody do this already? Maybe somebody has got some hints. How can I change the configuration to make the plugin use the souncard´s input instead of a music file? Thank you for any answers!

Greets,
Martin
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Old 11th February 2003, 00:09   #2
AndrewD
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martin, i want to do the same thing, have you looked at the audio analysis routines and some of the data structures? I havent been able to make sense out of all of it.
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Old 11th February 2003, 15:01   #3
macksign
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Not now but maybe in March

I did the same and tried to change the device from wave to line in but I failed. Actually I am a little bussy, cause of my studies... I will try again after 28th of February, at that time my last test is written YEAH. Maybe we can exchange our knowledge... Just mail or quote. I will when I have news.

Greets,
Martin
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Old 23rd February 2003, 13:21   #4
th3matr1x
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hi @ll
i know how to bind openGl with the winamp sdk, and more
so if u want some help just mail me under th3matr1x@hotmail.com
and check my new openGL plugin under :
http://www.deviantart.com/deviation/1360287
l8ers
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Old 13th June 2003, 16:50   #5
Rovastar
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See http://forums.winamp.com/showthread.php?threadid=121774 for a OpenGl basic open source document. BAsic and little documentation atm but it may be useful.

"Rules are for the guidance of wisemen and the obedience of fools"

Visuals - Morphyre www.Morphyre.com
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Old 9th August 2003, 17:54   #6
th3matr1x
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I got what you want

Hi @ll
If u want an opengl Source code for a visualisation plugin for winamp, then just come to www.liquidtrixx.com and download the source code. It's free and You even get more then a sourcecode, You can even find out more about hardware multitexturing, vertexarray, lighning , and texturing effects.all done with openGL , and c++ classes , so u can implement your source code and more.
have fun and cya @ll.
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