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Old 26th January 2018, 21:08   #201
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It has been quiet in here lately, thanks for stopping by hakanh (Sabine Klare, where art thou? I miss you ).

Star Nova turned out to be the next evolution of Star Nova, so I'm quite happy that you're liking the new Star Nova more than Star Forge . Could you describe visually what you're looking for in martain's v14a? I checked the per-frame code but there isn't anything new there compared to Star Nova. I'm always open to new ideas from you hakanh (and anyone else ).

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Old 27th January 2018, 22:28   #202
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Some relatively significant polishing of the visuals (warp shader code). Enjoy !
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Name:	Fumbling_Foo + Flexi, Martin, Orb, Unchained - Star Nova v6e3 - 60.jpg
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Old 27th January 2018, 22:32   #203
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More Screens
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Old 29th January 2018, 20:24   #204
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The beat response (in the circle) of the star effect of Martin's v14a mod version to the music rhythm seems much more reactive.

I have done a little review to see differences and the detailing process can be done on a black background much better than your original preset, so I changed composite shader part. Already in Martin's mode, the background has a blackish tone and it looks really cool.

In fact, now it became a tester version. I hope you can see easily the difference.
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Old 29th January 2018, 23:00   #205
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v6a seems to produce better screenshots and looks cool in motion too. Also reverted to the previous beat detection scheme.

Ok here goes hakanh .

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Old 1st February 2018, 23:52   #206
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The v6 SN series features some real heavy hitters in the visual department. Tough for me to beat, but finally it seems my imagination is taking form in reality. The paint drop / fringed edges effect is perfect for this preset. V6b features some visual gymnastics that I haven't seen in the previous two versions, so hopefully its better overall. At the very least, it features a center circle that should be more active to the beat. I've lazily included some screenshots as well.

Edit: Oh, and I'm offering this version for winamp v5.8 .
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Name:	Fumbling_Foo + Flexi, Martin, Orb, Unchained - Star Nova v6h - 03.jpg
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Old 1st February 2018, 23:54   #207
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More screens.
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Old 2nd February 2018, 04:30   #208
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It seems an intermediate version is looking better than v6b, and its only fair I post it since most of the last screenshots are from this intermediate version. Again, as usual, submitting this version for the possibility of winamp v5.8 .

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Old 3rd February 2018, 03:44   #209
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I must be a bit hypomanic coming out with all these new ideas for improvement . I can only hope they are actual improvements and not a result of "tunnel vision." But I imagine the improvements will be drawing to a close with this latest version, at least insofar as the current schema allows for. Star Nova as it is now is well matured like fine wine. I'm quite surprised at how far the visuals have come since the earlier versions.

The latest version features an again tweaked center circle, per-vertex code, and warp shader code. The results should be, if my eyes indeed see them, an even more "painted" effect with incrementally improved motion and prettier patterns more often, both in the periphery and in the center circle. The colors and brightness are a bit more stable now too. I've gone and posted a bunch of screenshots, so I'll pass this time. I can at least say though that the improved visuals are making what would normally be ordinary quite good, and what is extraordinary (1 in 10 or 100 screenshots) even better.

I had a friend come by and look at the preset. Well, some actually over time. One of them said it changes too fast, which it does indeed do on a lot of music. So, I'll ask the community: Should the beat detection for the whole-screen changes be slower? It might be a bit faster than v5.

Edit: Oh and it goes without saying that I hope winamp v5.8 comes out and I hope this latest version makes the winamp v5.8 cut .

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Old 5th February 2018, 19:42   #210
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Star Nova v7 is here

Greetings everyone, looks like I'm indeed a bit hypo-manic, because I already have another version of Star Nova ready for release, and its a pretty significant update. This time, though, for both the center circle and the periphery I focused on the beat detection and motion instead of the screenshots, so it will look better when viewing (for those who don't use Star Nova for screenshots, which is probably pretty much everyone lol). The center circle and the periphery more aggressively act on the beat of the music.

Well, it turns out that the screenshots also got better with the motion getting better. 1 in 10 screenshots became common (maybe about 1 in 2 or 1 in 3), and to be fair, 1 in 100 screenshots probably became about 1 in 20 or 1 in 15. Unfortunately, I was only able to narrow down the screenshots to 52 out of 247, so I'll pass on posting screenshots.

Still, the preset may be a bit fast for some on some music, which I should be able to fix without taking away too much from the visuals if anybody requests a slower preset. Anyways, I hope everyone enjoys the new preset, it may indeed be the best version yet by a good margin.

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Old 7th February 2018, 19:52   #211
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I know things are slow around here, but its been 5 days and nobody has given any feedback about the beat detection, so I'll assume that means the beat detection isn't too fast.

I've updated Star Nova's beat detection so that it goes with the music better. It really makes the preset musical in mysterious ways. I haven't really taken a lot of screenshots or analyzed them, but hopefully with the better beat detection it will make for better stills (after all, a preset in motion is simply a bunch of still frames back to back).

So, without further ado, here's Star Nova v7a . Again, I hope this latest version is considered in winamp v5.8, which I hope gets released some day. And, I hope everyone enjoys this latest version, perhaps for a long, long time. It may be a long time before I come out with a new version, unless somebody requests slower beat detection. I think this version embodies what I sought for in Star Forge / Star Nova very well, and I'm satisfied once again.

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Old 12th February 2018, 00:18   #212
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By now I'm sure everyone is used to the dynamic visuals of Star Nova, but still I'd like to post some screenshots as a marker of the progress of the preset compared to earlier screenshot groupings (well, hopefully. The competition from the other versions' screenshots is pretty steep). All of these screenshots are from v7a (shown as v7c4 in the screenshots). The main improvement here is better larger scale form but micro-detail may be improved as well.

I'm glad I managed to narrow down what I had to the ten most interesting. It wasn't easy, I excluded a lot of others that were different from all these and interesting in their own right.
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Old 12th February 2018, 00:20   #213
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Screenshots continued...
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Old 12th February 2018, 00:33   #214
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Considering the forum is still letting me upload screenshots, here are 5 bonus ones also from v7a .
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Old 12th February 2018, 17:12   #215
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I spent some time re-reading through the thread, and I've gained some insights. I feel that I owe the community an apology.

I can't believe how so unnecessarily have I become jaded over time about the relative lack of attention my preset versions seem to gain over time. I've been very proud of my preset for a while, but I've only just now discovered that my pride was becoming a problem for me here. I thought nobody cared about my preset any more, but perhaps I've been driving people away. In any case, its okay if the preset is losing its appeal; the pride isn't worth it.

I must apologize for my complaining and rambling in the topic. After rereading through the thread, I came to realize how little weight I was giving to those who have gone to and/or posted in my topic. I didn't even realize that I was doing this until now, and it is a blunder. Really, everyone here has been the best. I can't believe how kind this community has been and how patient everyone has been through the development of Star Forge and Star Nova. Thank you very much .

I don't know if an apology really is due, but please accept it of it is . I'm sorry for being an ass to everyone .

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Old 12th February 2018, 18:40   #216
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No need for any apology, Fumbling_Foo, you should be proud of your preset. Thanks for sharing with us.

Speaking of members here, haven't seen Sabine Klare in awhile. I hope she's ok.
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Old 12th February 2018, 18:47   #217
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Thanks xmuzack . Yeah, I've been wondering how she's doing too. I checked her account and she hasn't signed in since December 5th .

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Old Yesterday, 14:35   #218
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Fumbling_Foo, here's a couple of remixes based on your pulsating borders.
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Old Yesterday, 22:04   #219
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Awesome remixes, xmuzack . I really, really liked v2a. Looks great and even better has some potentially very useful code. I might even be able to play with the code and integrate it into Star Nova, especially the warp shader code. I'd really like to since it looks better and seems to be newer and more features than what I got out of the original Flexi's "Infused With the Spiral". Thanks !

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