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#41 |
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Junior Member
Join Date: Dec 2001
Posts: 33
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Guys,
I have the Dr. Orion Lawlor real-time fractal flames code to a point where I am ready to start getting help and collaborating with it. It's nowhere close to being in a release state, but at least it's to a point where it can begin getting worked on. I know MD isn't the place to discuss it, so I just thought I'd make a last post here to note that I replied to my original post at the ES site http://www.electricsheep.org/node/4261 Thanks again for all of the replies. PS - See you there Flexi? |
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#42 |
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wellspring of milk
Major Dude |
sounds good! I have inspected the code and the runnable software, but i had found only one "preset" that worked fast enough (25+fps, below 20 is no fun) for a true realtime animation only my old PC - that's one reason why i left it again. I'm very curious anyway!
I had also missed this post by Scott Draves himself: http://fractron9000.sourceforge.net/ |
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#43 |
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Junior Member
Join Date: Dec 2001
Posts: 33
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Flexi, would you be interested in looking at this? I would like to post the code online in a public repository.
Btw, I am using a GeForce GTX 460 with 1GB of RAM, which seems to give decent frame rates. This stuff is admittedly not something that is backward looking in terms of hardware, which is why it's only recently being done. I've played with Fractron and inspected the code as well. Pretty cool, and written in C# ! But note that Fractron uses the usual forward, direct method. What's cool about Orion Lawlor's method is that it uses the inverses of the functions. However, it does have some serious drawbacks. |
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#44 |
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wellspring of milk
Major Dude |
I'd be game. But i keep track of a few other hobby projects too and I'm a busy guy...
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#45 |
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Junior Member
Join Date: Dec 2001
Posts: 33
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Ok, I'll let you know when I get it uploaded. It will be posted on Google code.
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#46 |
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Junior Member
Join Date: Jun 2011
Posts: 15
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I dont want to open a new topic and since youre already talking about presets functions I just ask here. Is there any difference between
shape_0_init1=t1 = rand(100)*0.01; and shape_0_init1=t1 = int(rand(100))*0.01; ? Im sorting and found some nearly identical presets except theses difference and just got interested. |
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#47 |
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Major Dude
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Yes
rand(100) yields a float, which means the result can be any value between 0 and 100 int(rand(100)) rounds this to whole numbers only, i.e. 0,1,2....99. |
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#48 |
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Junior Member
Join Date: Jun 2011
Posts: 15
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Is there a reason why there are duplicates of presets where int is added?
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#49 |
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Major Dude
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Well, I guess the author had a reason to change it. Maybe to maintain compatibility of the preset with the actual milkdrop version. I remember that in a very old version the rand() function always delivered whole (integer) numbers, so the preset may not have worked properly with a newer version, where rand() was changed to float. Adding the int() function would maintain backwards compatibility.
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#50 |
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Junior Member
Join Date: Jun 2011
Posts: 15
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So it is be better if I keep the ones with int() to avoid problems in the future? Actually I thought the original versions were better.
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#51 |
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Major Dude
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There is no reason why a future milkdrop version should change the handling of rand() again, so simply keep the ones you like best.
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#52 |
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Junior Member
Join Date: Jun 2011
Posts: 15
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One more question (for now
): the preset that I have attached fails sometimes or at least for the first few seconds, is it possible to fix this?
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#53 |
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Major Dude
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I don't know what you mean by "fails" - it works fine for me except ocasionally it tends to be overbright / white. Is that what you mean ?
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#54 |
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Junior Member
Join Date: Jun 2011
Posts: 15
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Yes, for me its often just white with a few colored outlines and parts.
€: I did some testing and noticed it happens only when switching to next preset by pressing space or when it loads automatically, not when browsing through the list. |
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#55 |
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Major Dude
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Yes I see... here is a quick fix, not perfect but should avoid the white screen. I won't do any more, I find it really a pain to think into another person's code, even if it is as simple as this one.
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#56 |
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Junior Member
Join Date: Jun 2011
Posts: 15
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Thx its way better now.
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#57 |
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Member
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sorry for digging up this old thread, but wouldnt it be cool if milkdrop could do something like this in realtime ...
https://www.youtube.com/watch?featur...&v=S530Vwa33G0 did what i just said make any sense to you? |
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#58 |
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Junior Member
Join Date: Jun 2011
Posts: 15
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These presets have some similarities though they dont have much beat detection.
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#59 |
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Member
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ah thank you for sharing them, these presets look quite impressive
did what i just said make any sense to you? |
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#60 |
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Major Dude
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The above are mashups of my original mandelbox code
http://forums.winamp.com/showpost.ph...9&postcount=56 And I can say with quite some confidence this is the most you can get out of milkdrop when it comes to 3D fractals. |
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