Old 23rd August 2006, 06:52   #1
The Earthquaker
Member
 
The Earthquaker's Avatar
 
Join Date: Jan 2006
Location: Environment
Posts: 87
Rockets game

I have finished my work on Rockets game - Stage 2 project.
Here is the pre-release of it in two archives.
Total zip size:~130 kb
Zip 1: preset, required GVM model, some atworks
Zip 2: another required atwork
Includes Keyboard function based on Grandchild's Text SSC, Keyboard is also linked with and used in Assistance (hint) mode.

Any feedbacks on the project are highly apperciated.
Please report if the patch was broken, and also if any other inconveniences or mistakes in preset are present.

EDIT: After further test, I've found 3 problems:
If mission is complete, the stone position isn't reset after end of game (pershaps this appeared after the last edits, I didn't experience this earlier)
Inaccurate code of health meter (sometimes showing health<0)
Mistakes and inaccuracies in armor counter part of shot texer-II's, which make flying direction of last shot change after it is left when armor=0)
I post a new file now

EDIT2: Changed text line "Text by Grandchild" by
"Text SSC by Grandchild", which is more correct.
I post a new file now
Attached Files
File Type: zip equaker - rockets stage 2 zip 1.zip (35.3 KB, 357 views)

Last edited by The Earthquaker; 23rd August 2006 at 08:24.
The Earthquaker is offline   Reply With Quote
Old 23rd August 2006, 06:58   #2
The Earthquaker
Member
 
The Earthquaker's Avatar
 
Join Date: Jan 2006
Location: Environment
Posts: 87
The mission and instructions are included in the first comment.
Attached Files
File Type: zip equaker - rockets stage 2 zip 2.zip (80.1 KB, 337 views)
The Earthquaker is offline   Reply With Quote
Old 23rd August 2006, 21:13   #3
Nanakiwurkz
Senior Member
 
Nanakiwurkz's Avatar
 
Join Date: Apr 2006
Location: Planet Shintovia
Posts: 383
sounds nice

well i enjoyed you winter sports game. so knowing anything this will be a nice one too. good luck.

As far as idiots go i'm not sure.
But as far as genius goes again i'm not sure. Now when it comes to imagination now thats another story.
Nanakiwurkz is offline   Reply With Quote
Old 25th August 2006, 00:14   #4
Nanakiwurkz
Senior Member
 
Nanakiwurkz's Avatar
 
Join Date: Apr 2006
Location: Planet Shintovia
Posts: 383
Great Job Man.

On looking foward to seeing this preset as i said in the last post. I am greatly impressed by the complexity and great coding that was used to make this preset. i give you a 100 over 10. heh anyway i do have some suggestions. try to make your collision program a bit more sensitive. also according to your instructions i was supposed to kill the monster that was shooting right well he was not shooting and i was able to clear the game without killing him. you might want to look into that. any way great work.

As far as idiots go i'm not sure.
But as far as genius goes again i'm not sure. Now when it comes to imagination now thats another story.
Nanakiwurkz is offline   Reply With Quote
Old 27th October 2006, 11:54   #5
The Earthquaker
Member
 
The Earthquaker's Avatar
 
Join Date: Jan 2006
Location: Environment
Posts: 87
Rockets stage 3 sketch

The Sketch of Stage 3.
Fixed almost all mistakes in RS2, added Follower mode, warp object, gmegabuf graphics model, constructed new stage from draft that was started before RS2 was started .
As this is sketch, approx in a half of stage collisions and/or graphics are missing.
Grandchild's Text SSC beta is included and used in this preset to support Keyboard/assistance mode*

Zip 1.
Preset
Gvm model
Main atworks

Zip 2.
Joystick.bmp
Additional atworks

*link:Text SSC [beta]
Attached Files
File Type: zip rockets_3_sketch_part_1.zip (73.5 KB, 254 views)
The Earthquaker is offline   Reply With Quote
Old 27th October 2006, 12:24   #6
The Earthquaker
Member
 
The Earthquaker's Avatar
 
Join Date: Jan 2006
Location: Environment
Posts: 87
Rockets stage 3 sketch atwork

Now everything is ready.
Attached Files
File Type: zip rockets_3_sketch_part_2.zip (69.2 KB, 251 views)
The Earthquaker is offline   Reply With Quote
Old 30th October 2006, 22:26   #7
Nanakiwurkz
Senior Member
 
Nanakiwurkz's Avatar
 
Join Date: Apr 2006
Location: Planet Shintovia
Posts: 383
Earthquaker i was impressed with the first. but now i'm losing interest. also i found a glitch. your firing code for alt-left,up,down,right is failing to work. but anyway good job thou alot of work has gone into this that much i can see. you know with your skills you should try making a tetris game like UnConeD did.

As far as idiots go i'm not sure.
But as far as genius goes again i'm not sure. Now when it comes to imagination now thats another story.
Nanakiwurkz is offline   Reply With Quote
Old 31st October 2006, 03:19   #8
The Earthquaker
Member
 
The Earthquaker's Avatar
 
Join Date: Jan 2006
Location: Environment
Posts: 87
Glitch in Rockets stage 3 sketch

I had discovered a glitch with shooting code in Rockets stage 2. There, when you were shooting and had reset the game, you fail to shoot so many times as there were shots rendered before game reset.
And there was other glitch, where the shot passes through the moving (mission) wall.
Those glitches were tested to be fixed in stage 3. I will test for them further; The only case when shooting does not work is perhaps when armor counter shows "zero".
The Earthquaker is offline   Reply With Quote
Old 31st October 2006, 03:38   #9
Nic01
Major Dude
 
Nic01's Avatar
 
Join Date: Mar 2002
Location: The Biggest Little City
Posts: 508
Send a message via AIM to Nic01
Quote:
Originally posted by Nanakiwurkz
you should try making a tetris game like UnConeD did.
Wait, he did that?

[soon to leave, sirs]
Nic01 is offline   Reply With Quote
Reply
Go Back   Winamp & Shoutcast Forums > Visualizations > AVS > AVS Presets

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump