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2nd January 2005, 18:56  #41 
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thats a cute bunny i must say ^.^

5th January 2005, 20:07  #42 
Major Dude
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This thread just dont wanna die
http://PAK9.deviantart.com ...innit 
5th January 2005, 20:48  #43 
Major Dude

so let's keep it as it is now and come back in a year from now...
good bye everyone and see you next january 
23rd October 2007, 23:11  #44 
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Join Date: Oct 2007
Posts: 4

some question to the superscope stuff, im new to the plugins and visualisation stuff but interested in something like an oscilloscope.
i just recently came around this youtube video of a "song" (flac compressed audio data) that was published on the assembly 2007 to make an oscilloscope display fancy animations and "intro"like stuff... http://www.youtube.com/watch?v=s1eNjUgaBg the flac song file can be found here: http://kapsi.fi/~jpa/stuff/other/youscopewave.flac since winamp can play flac stuff and can visualize stuff, i was trying to draw the x and y axis with the values of the song or something like that. any hints into this? thanks for any replies. 
24th October 2007, 08:27  #45 
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are my posted links supposed to appear properly, or are links forbidden in this forum?

24th October 2007, 11:10  #46 
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links by jubior members aren't visible but can be seen by clicking on quote.
http://www.youtube.com/watch?v=s1eNjUgaBg and http://kapsi.fi/~jpa/stuff/other/youscopewave.flac i think i understand what you want, which is very simple indeed.  you have opened the avs editor  preset>new  in [main] check "clear every frame"  +>render>superscope  select the scope delete everything in it.  put this in the point box: code:  and in the init box: code:  there you go, now play the file... it's actually kind of funny, i've never seen stuff like that on avs only problem is, it doesn't look quite as good as the thing on youtube, because avs' oscillograph resolution isn't so good. gc Last edited by Grandchild; 24th October 2007 at 11:35. 
24th October 2007, 15:33  #47 
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thats cool, thanks for the quick reply mate and help with the task
cheers. 
24th October 2007, 18:02  #49 
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hehe sweetness. thanks for the update on the effects

31st October 2007, 12:49  #50 
Major Dude
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Revived for the fourth time, its like night of the living thread.
sorry http://PAK9.deviantart.com ...innit 
2nd November 2007, 16:46  #51 
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well that pun wasn't too bad

27th November 2007, 04:39  #52 
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Here's so basic shapes that are easy to make:
Oscope line: x=i*21; y=v Rotating oscope line: t=//angle in radians; x=sin(t+v)*i; y=cos(t+v)*i; Oscope circle: i=i*2*$pi; x=sin(i)*acos(v)/3; y=cos(i)*acos(v)/3; Instead of using v, you could do something like this: vNew=getosc(i,0,0) Crazy? (saw this off of FramesOfReality's black hole): x=getosc(i/2,0,0); y=getosc(i/2+.5,0,0) Hope that helps. Sorry it's so uber basic ^_^ 
18th December 2007, 12:44  #53 
Forum King

Let this die! FFS!
Also see PAK's excellent AVS guide for help with SSC. Also the help. As usual, you can all do it with no reference... because we did! 
27th May 2015, 07:41  #54 
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Join Date: May 2015
Posts: 2

Superscoope tuturial
Here's a tuturial of making superscoope:
First modify init (dots drawn to form a line) Second modify frame (movement) also init Third modify beat (changes in movement on beat) Final use pixel (shape or scoope) Examples: Tilting Ring init: n=180+br; br=t; frame:t=t+dr;u=u+dd; beat: dr=rand(100)/10000.05; dd=rand(100)/10000.05sin(dr)*0.23; pixel: x=sin(i*8+t);y=cos(i*8+t);red=sin(i*2+t);blue=cos(i*2t);green=tan(i*2t); 3D HalfSimple init: n=1000; frame: t=t+drdd; beat: dr=rand(100)/10000.05; dd=getosc(1,0,dr)*0.15; pixel:x=sin(r)*d; y=cos(r)*d0/05+v*.7; r=t; d=i*9; Slight 3D Pie with offline curved end (2 superscoopes) very long expression and Global Register 1st Superscoope for Global Register init: //Camera global; reg1=z; //Lymph Code; z=znyz;znyz=znnz;znnz=xyz;xyz=xnyz;xnyz=rnz;rnz=rnnz;rnnz=1 frame: reg1=cos(t); reg2=sin(nx); reg3=sin(v); nx=sin(reg4); reg4=sin(t)+nxa; t=t+0.01; reg20=reg1+reg2+reg3+reg4; nxa=sin(dr)*.15; reg=nxa+sin(z*.05); red=sin(reg+reg20); blue=cos(reg*reg20); green=tan(regreg20); beat: dr=sin(dr2); dr2=getosc(dr,2,1); pixel: (blank code for pixel this superscoope are just for global register) 2nd Superscoope Init: n=800; //:Pie Chart Frame: //Reg Controlling t=reg20; focus=reg20; dynamic=reg20; intersecting=reg; dynx=sin(reg+deg)*.15; anx=cos(reg+dig)*.15; //Facial Expressions; hey=cos(bea)*.15; bee=sin(bea)*.15; Beat: deg=getspec(1,2,cos(dr)); dr=rand(100)/10000.05; dig=getosc(deg,bea,dr); bea=sigmoid((1,2),1); Pixel (longest code): //Point Expression x=sin(com+.05); y=cos(com+1); //Combination com=(lymph+measure+far+source+allxy+bla); //Lymph Data lymph=z+i; z=znyz;znyz=znnz;znnz=xyz; xyz=xnyz;xnyz=rnz;rnz=rnnz; rnnz=sin(1); //Length and Width area=(l*w); perimeter=((l*2)+(w*2)); l=9;w=6; measure=(t+area+perimeter); //Fairies far=sin(vid+tin+fw)+cos(ro+sil+ir); vid=sin(focusi);tin=cos(anx+hey);fw=sin(intersecting); ro=cos(i*dynx*bee);sil=sin(i*ir);ir=cos(focus+t*i); //Audio Code and Video Code souce=sin(audio)+cos(video); audio=sin(dry+y+ro);video=cos(drx+x+ro); drx=i+dry;dry=i+drx; //Optical Measures x1=i*sin(x2+i);x2=i*cos(x3+i);x3=i*sin(x4+i);x4=i*cos(x1+i); //Squaric and Unsquaric Plans y1=i*cos(y2+i);y2=i*sin(y3+i);y3=i*cos(y4+i);y4=i*sin(y1+i); allxy=sin(x1+cos(y1)); //Brad's Exprssions bla=sin(beg); beg=a; a=u;u=au;au=ua;ua=auu;auu=uaa;uaa=uuaa;uuaa=aauu;aauu=t; //Color Plan gi=getosc(g1,g2,g3); g1=sin(dynamic);g2=cos(dynamic);g3=tan(dynamic+sin(dynamic)); ro1=sin(i*gi);sil1=cos(i*gi*gi); ti1=tan(i*gi+i*gi); //Color Data red=sin(reg+reg20*ro1*i*t*i*ti+i/it); blue=cos(reg*reg20*sil1+ro1*i*ti+i/i); green=tan(regreg20*tin1*i*ti+i/i+t): Click this url or see that thumbnail for image of 3rd example of my AVS http://forums.winamp.com/attachment....1&d=1432712458 Click this link or see a hyperlink below to download this preset: http://forums.winamp.com/attachment....1&d=1432712458 
27th May 2015, 07:48  #55 
Junior Member
Join Date: May 2015
Posts: 2

Superscoope tuturial
Here's a tuturial of making superscoope:
First modify init (dots drawn to form a line) Second modify frame (movement) also init Third modify beat (changes in movement on beat) Final use pixel (shape or scoope) Examples: Tilting Ring init: n=180+br; br=t; frame:t=t+dr;u=u+dd; beat: dr=rand(100)/10000.05; dd=rand(100)/10000.05sin(dr)*0.23; pixel: x=sin(i*8+t);y=cos(i*8+t);red=sin(i*2+t);blue=cos(i*2t);green=tan(i*2t); 3D HalfSimple init: n=1000; frame: t=t+drdd; beat: dr=rand(100)/10000.05; dd=getosc(1,0,dr)*0.15; pixel:x=sin(r)*d; y=cos(r)*d0/05+v*.7; r=t; d=i*9; Slight 3D Pie with offline curved end (2 superscoopes) very long expression and Global Register 1st Superscoope for Global Register init: //Camera global; reg1=z; //Lymph Code; z=znyz;znyz=znnz;znnz=xyz;xyz=xnyz;xnyz=rnz;rnz=rnnz;rnnz=1 frame: reg1=cos(t); reg2=sin(nx); reg3=sin(v); nx=sin(reg4); reg4=sin(t)+nxa; t=t+0.01; reg20=reg1+reg2+reg3+reg4; nxa=sin(dr)*.15; reg=nxa+sin(z*.05); red=sin(reg+reg20); blue=cos(reg*reg20); green=tan(regreg20); beat: dr=sin(dr2); dr2=getosc(dr,2,1); pixel: (blank code for pixel this superscoope are just for global register) 2nd Superscoope Init: n=800; //:Pie Chart Frame: //Reg Controlling t=reg20; focus=reg20; dynamic=reg20; intersecting=reg; dynx=sin(reg+deg)*.15; anx=cos(reg+dig)*.15; //Facial Expressions; hey=cos(bea)*.15; bee=sin(bea)*.15; Beat: deg=getspec(1,2,cos(dr)); dr=rand(100)/10000.05; dig=getosc(deg,bea,dr); bea=sigmoid((1,2),1); Pixel (longest code): //Point Expression x=sin(com+.05); y=cos(com+1); //Combination com=(lymph+measure+far+source+allxy+bla); //Lymph Data lymph=z+i; z=znyz;znyz=znnz;znnz=xyz; xyz=xnyz;xnyz=rnz;rnz=rnnz; rnnz=sin(1); //Length and Width area=(l*w); perimeter= Last edited by Louie Unsaved'o; 27th May 2015 at 08:17. Reason: Delete this Message because already making and also broken 

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