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Old 26th October 2013, 17:45   #1
Sabine Klare
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Can all kind of Milkdrop Presets be used in projectM?

I think, this thread will belong to Winamp Forums > Visualizations > MilkDrop and not to Winamp Forums > Winamp > Winamp for Android.

An artist-colleague had complained, that there would be no visualizations in mp3 players on Android devices, and I gave him the link to projectM on Google Play:
https://play.google.com/store/apps/d...sperl.projectM

"Beim ersten Start wird projectM 150 Presets in / sdcard / projectM herunterladen. Dies ist nur zum Einstieg. Es gibt Tausende von Presets avaialble Online ausprobieren."... If other presets can be pasted, then I should ask, if all kind of presets can be used, because some presets have PS1, some presets have PS2 and some presets have PS3.

I don't know, if there are limits with the pixel shader mode for projectM on Android now, and the same question should be asked for projectM for iOS, of course:
https://itunes.apple.com/us/app/proj...ign-mpt=uo%3D4

I should leave also the link to the main page:
http://projectm.sourceforge.net/

"Zur Erhöhung der Qualität oder der Leistung, passen Texturgröße unter Einstellungen. Maschenweite ist auch nützlich, wenn Textur-Größe ist nicht genug."... Then also textures can be used? But I think, new textures have to be in .jpg and 256x256 pixel.

When I gave him the link to Google Play, I mentioned, that I have also a .zip-folder with many further presets. I just want to ensure, that also very "heavy presets" can be used in projectM on Android, iOS, Mac, Linux or whatever.

I think, also other people want to know that...

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Old 11th November 2013, 16:43   #2
rbongers
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I don't believe that it is compatible. According to this page
http://http.developer.nvidia.com/Cg/cg_3_1_0013.html
the cg toolkit that projectM uses does not support pixel shader 1 / 2 / 3 through OpenGl. I know my graphics card is ps3 compatible, and that I have shaders enabled in projectM, but martin's presets don't work.
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Old 23rd November 2013, 08:42   #3
AuralArchitect
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Oh no!

Quote:
Originally Posted by rbongers View Post
I don't believe that it is compatible. According to this page
http://http.developer.nvidia.com/Cg/cg_3_1_0013.html
the cg toolkit that projectM uses does not support pixel shader 1 / 2 / 3 through OpenGl. I know my graphics card is ps3 compatible, and that I have shaders enabled in projectM, but martin's presets don't work.
ARRRGH!!! Damn, are you serious?! That SUCKS! But I'm glad I know now rather than after I reattempt to spend hours trying to get ProjectM to build with the cg toolkit enabled. I suppose there's no way to just use a newer version that would add support of pixel shaders either…
So why do they even bother trying to claim that the latest version of ProjectM does support MD2 presets if/when compiled properly (with the use_cg flag turned on and properly linked to those files)?! That's super ignorant & annoying! Their site specifically claims to have added support for the use of pixel shaders & support for playing MD2 presets…

What a disappointment!
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Old 22nd April 2014, 23:09   #4
ElliottB1
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ProjectM came with VLC (it's like winamp but with more playable filetypes) and I wondered the same thing.
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