Old 28th April 2018, 15:37   #401
hakanh
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Dandier! It was the first thing that came to mind. https://youtu.be/Yq1d5mEaFCw?t=17m41s
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Old 26th October 2018, 03:45   #402
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Quote:
Originally Posted by geiss View Post
And as if all of the 3D effects weren't enough, the Mandelbox jump was a whole new level.
Can anyone please link to the Mandelbox Jump preset Geiss is referring to? Thank you!
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Old 26th October 2018, 16:11   #403
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He meant my mandelbox presets like these here.
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File Type: milk martin - mandelbox explorer - wreck diver.milk (21.0 KB, 310 views)
File Type: milk martin - frosty caves 2.milk (19.8 KB, 288 views)
File Type: milk martin - frosty caves.milk (18.2 KB, 299 views)
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Old 26th October 2018, 19:11   #404
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Oh yes those are all amazing! I thought maybe there was one I missed.
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Old 26th October 2018, 21:04   #405
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Thanks for the links martin, will check out when I can .

Creativity turned into madness. And then back again.
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Old 20th November 2018, 17:20   #406
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It's autumn

It is autumns and there are leaves everywhere...
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Old 21st November 2018, 09:21   #407
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Very nice! I find it relaxing because of how it only subtly reacts to the music instead of spastically moving or rotating the camera.
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Old 30th December 2018, 14:19   #408
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Jewelry

Something different
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Old 30th December 2018, 14:35   #409
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Old 31st December 2018, 22:27   #410
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Wow! Jewelry is sublime. Fit for the HD screens of kings and queens the world over. Totally in love with the lighting and shadow work.

Happy New Years to you Nitorami, and all other Winampers!
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Old 2nd January 2019, 10:45   #411
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Very good. Congratulations.
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Old 2nd January 2019, 13:32   #412
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Hi Martin if its alright to do a recreation of the PlayStation 3 theme into milkdrop with sparkles as.the chainbreaker code

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Old 3rd January 2019, 20:54   #413
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Hi En D
I may look into that but no promise.
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Old 4th January 2019, 00:46   #414
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It's nice. Happy new year to all.
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Old 20th January 2019, 17:44   #415
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Colorwall

This was inspired by a a video produced by Peer Play using Unity in 2017: https://www.youtube.com/watch?v=WYdKi4I_1RA
Thanks to hakanh for suggesting this in his thread http://forums.winamp.com/showpost.ph...70&postcount=1
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Old 20th January 2019, 20:13   #416
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Damn impressive, as usual, I'm so glad it's 2019 and you're still making presets =) . Wish you'd have been able to achieve flat bars instead of those semi-textured ones, but IIRC it's not actually easy.. or was it just your call?
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Old 20th January 2019, 20:22   #417
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The texture is on purpose, to make the reflection more realistic. To remove it, search for variable float2 ka in the comp shader and multiply it by zero.
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Old 20th January 2019, 20:37   #418
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Cool!!!!!
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Old 29th January 2019, 09:37   #419
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Martin, I like your new ones!
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Old 6th May 2019, 21:07   #420
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Martin, I have a question regarding your Rogue Wave preset (both PS/PS3 versions), I'm using milkdrop as an embedded visualizer in Foobar2000, so not fullscreen or in desktop mode.

For some reason when the viewport is square(ish) there's a weird band in the top of the viewport that shouldn't be there and which is not visible when watching the preset in Fullscreen/Desktop mode (aspect ration influences the display). See attached screenshot.

being a total noob with HSLS, Could you point me to what I need changing to fix it and make this beautiful preset aspect ratio independant?
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Old 7th May 2019, 20:51   #421
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Hi IssaMe

you can fix this by deleting the line
code:
uv.y = uv.y-.1;


in line 7 of the comp shader section.
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Old 13th May 2019, 11:21   #422
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THanks very much Martin, that looks a whole lot better
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Old 13th May 2019, 20:34   #423
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Ah, can't edit posts...

Martin, given your amazing milkdrop skills I doubt you'll need much in the way of inspiration, but if you find yourself wanting and have an iOS device to your disposal, take a look at Tunr from SoundSpectrum
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Old 17th July 2019, 20:40   #424
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Martin I cant wait for more of your content and probably stay tuned to it for a long time
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Old 3rd August 2019, 20:11   #425
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Hi Martin, MAYBE I've already suggested this, so there goes a "sorry" in advance (I'm getting old hah); if this kind of vis (or an approach) is doable, would be awesome >> https://youtu.be/upS3PEjQKNQ
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Old 4th August 2019, 19:46   #426
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This is essentially a particle simulation, and no, cannot be done with MD. Particles in MD are limited to 4096 and the machine will already choke on them because the processing is done on the CPU. For visuals like that you'll probably need some 50.000 or more particles, and that's a job for the GPU. Unfortunately, MD provides no way to do that.
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Old 5th August 2019, 03:56   #427
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I suspected something like that, thanks for the detailed explanation!
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