Old 12th August 2001, 18:06   #1
Zylot
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Join Date: Jul 2001
Location: Pa, US(of)A
Posts: 803
even more

--------------------------
Reactor Core
--------------------------

[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.098900
fWaveScale=100.000000
fWaveSmoothing=0.750000
fWaveParam=-0.520000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.100000
wave_g=0.100000
wave_b=0.100000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .1*sin(time*.05);
per_frame_8=decay = .5
per_pixel_1=ray = 3.1415926 * pow(rad,2);
per_pixel_2=zoom = if(above(rad,.8),0,sin(ray*.1*time))+(2*tan(ang*2+time*1+(sin(time*.5))));

---------------------------
Rays
---------------------------

[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.644630
fWaveSmoothing=0.750000
fWaveParam=-0.520000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.100000
wave_g=0.100000
wave_b=0.100000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .01*sin(time*.05)
per_pixel_1=ray = 3.1415926 * pow(rad,2);
per_pixel_2=zoom = (ray/rad)*1.7;

----------------
Spirits of the Night Sky
----------------

[preset00]
fGammaAdj=1.980000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=1.605409
fWaveScale=2.987793
fWaveSmoothing=0.750000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=1.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=dx = -.001;
per_frame_3=dy = -.001;
per_frame_4=wave_r = wave_r + .5*sin(time*222);
per_frame_5=wave_g = wave_g + .5*sin(time*100);
per_frame_6=wave_b = wave_b + .5*sin(time*50);
per_pixel_1=point = .5 + .3*sin(time*.2);
per_pixel_2=zoom = zoom+(rad-point)*.1;

----------------
Mystical Center of All
----------------

[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.010000
fWaveSmoothing=0.750000
fWaveParam=-0.520000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.100000
wave_g=0.100000
wave_b=0.100000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .01*sin(time*.05);
per_frame_8=decay = .3
per_pixel_1=ray = 3.1415926 * pow(rad,2);
per_pixel_2=zoom = if(above(rad,.8),.-100,tan(ray/rad))+(100*tan(ang*5+time*1+(sin(time*.5))));

-------------
Cut Glass Majesty
-------------

[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.644630
fWaveSmoothing=0.750000
fWaveParam=-0.520000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.100000
wave_g=0.100000
wave_b=0.100000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .01*sin(time*.05)
per_pixel_1=ray = 3.1415926 * pow(rad,2);
per_pixel_2=zoom = if(above(rad,.8),.-100,tan(ray/rad));

------------------------
Inner as the Soul
------------------------

[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.644630
fWaveSmoothing=0.750000
fWaveParam=-0.520000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.100000
wave_g=0.100000
wave_b=0.100000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .01*sin(time*.05)
per_pixel_1=ray = 3.1415926 * pow(rad,2);
per_pixel_2=zoom = tan(ray/rad);

-----------------
Heart if Fire, Mind of Light
-----------------

[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.010000
fWaveSmoothing=0.750000
fWaveParam=-0.520000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.100000
wave_g=0.100000
wave_b=0.100000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .1*sin(time*.05);
per_frame_8=decay = .5
per_pixel_1=ray = 3.1415926 * pow(rad,2);
per_pixel_2=zoom = if(above(rad,.8),0,sin(ray*.1*time))+(2*tan(ang*2+time*1+(sin(time*.5))));

----------------------------------------------------------
Choice: Watch the same animes again, or work on MD presets...

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Old 13th August 2001, 13:47   #2
Krash
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Posts: 977
Cut Glass Majesty - WOW
inner as the soul - not as good - the static around the edges just looks wierd.
rays - nice, simple. effective.
I don't like the other 3. I can't put my finger on why. I think maybe the low decay value makes them really flickery.

Still, you can't win 'em all =]

- Krash
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Old 13th August 2001, 17:18   #3
bmelgren
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Join Date: Jun 2001
Location: Springfield, Missouri
Posts: 53
Z's Latest batch

Hey I really liked Reactor Core. Replace time with mid_att on your per pixel zoom line, brighten it up a bit and watch it go. I also liked Rays. While playing with it I managed to make it shoot photon torpedos instead of rays. Forgot to save it, but was sure cool.
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Old 14th August 2001, 02:10   #4
Zylot
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Posts: 803
Wow, I thought Heart of Fire, Mind of Light and Rays were goona be the big winner overs this time 'round. Guess yah can't win um all

History: Rays evolves Inner as the Soul evolves Cut Glass Majesty
so that's the deal with that.

As for the photon torpedos, try again, I wanna see that!

I've gotta bunch more presets now, but posting is difficult because they be on my comp, I see when i can get them up.
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Old 15th August 2001, 12:55   #5
bmelgren
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Location: Springfield, Missouri
Posts: 53
Photon Torpedo effect

Working on it. Will post it when I figure it back out.
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Old 15th August 2001, 23:35   #6
geiss
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Join Date: May 2001
Posts: 147
Zylot - where are you man? I mailed you and haven't heard back yet, though you've posted stuff here since then. Anyway, I'm ready to release MilkDrop 1.0 as soon as I get word from you that it's okay to include a few of your excellent presets. Is this cool? Please mail me when you get a chance and let me know: ryan@geisswerks.com.

Thanks,
Ryan
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Old 16th August 2001, 02:34   #7
Zylot
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pardon my laziness

I sent the email, but dpending on what you do first: Sure sure, go ahead and throw um in there

Pardon the goofiness about directories in the email too, i was drunk on Som City and O'Reilly (Is that possible?) The "Zylot -" Sounds like good stuff

--anxiously awaiting the release of 1.0

-------------
What do you wish for?
--Instrumentality

Last edited by Zylot; 16th August 2001 at 03:42.
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Old 16th August 2001, 17:42   #8
bmelgren
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Join Date: Jun 2001
Location: Springfield, Missouri
Posts: 53
Dude!

Z,
I still haven't reclaimed the torpedo effect, but I'm having BIG fun playing with rays all the same. Check out this derivation, I think you'll like it. What should we call it?
Thanks,
Bill

[preset00]
fRating=3.000000
fGammaAdj=1.300000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.644630
fWaveSmoothing=0.750000
fWaveParam=-0.520000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.100000
wave_g=0.100000
wave_b=0.100000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + bass*.3;
per_frame_3=wave_g = wave_g + treb*.3;
per_frame_4=wave_b = wave_b + mid*.3;
per_frame_5=dx = dx -.001;
per_frame_6=dy = dy - .001;
per_frame_7=rot = .1*sin(mid_att*.05)
per_pixel_1=ray = pow(rad,1.9)+.055;
per_pixel_2=zoom = (ray/rad)*1.9;
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Old 16th August 2001, 23:09   #9
Zylot
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I think it fits "Getter Sun"

from the anime, Shin Getter Robo, Last Days of the Earth!

If yah think of tanything better, let me know.

-------------
What do you wish for?
--Instrumentality
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