Old 27th May 2001, 01:44   #1
spookytay
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Posts: 19
Check it out
=======================
[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=1.728000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=4
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
fWaveAlpha=2.200000
fWaveScale=1.170000
fWaveSmoothing=0.600000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.611000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.031000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=-0.018000
warp=0.313000
sx=0.952000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.140000
per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.849*time) + 0.40*sin(1.090*time) );
per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.711*time) + 0.40*sin(0.982*time) );
per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.737*time) + 0.40*sin(1.012*time) );
per_frame_4=cy = cy + 0.030*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_5=sx = sx + 0.010*( 0.60*sin(0.313*time) + 0.40*sin(0.383*time) );
per_frame_6=sy = sy + 0.010*( 0.60*sin(0.367*time) + 0.40*sin(0.272*time) );
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Old 29th May 2001, 06:27   #2
D&B
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Nice

I like it!
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Old 8th June 2001, 12:53   #3
Krash
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I thought it was a good start - though not swirly enough for my liking. I borrowed code from the waterfall effect and the octopus effects, and came up with this:

[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=1.728000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=4
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
fWaveAlpha=2.200000
fWaveScale=1.170000
fWaveSmoothing=0.600000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.611000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.031000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=-0.018000
warp=0.313000
sx=0.952000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.140000
per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.849*time) + 0.40*sin(1.090*time) );
per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.711*time) + 0.40*sin(0.982*time) );
per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.737*time) + 0.40*sin(1.012*time) );
per_frame_4=cy = cy + 0.030*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_5=sx = sx + 0.010*( 0.60*sin(0.313*time) + 0.40*sin(0.383*time) );
per_frame_6=sy = sy + 0.010*( 0.60*sin(0.367*time) + 0.40*sin(0.272*time) );
per_pixel_1=q1=cos(1.41*time);
per_pixel_2=q2=time + 0.3*sin(time*1.47);
per_pixel_3=rot=rot+0.05*sin(x*13.5 + q2*1.3 + q*1.31);
per_pixel_4=zoom=zoom+0.05*sin(y*10.0 + x*7.5 + q2*1.63 + q);
per_pixel_5=dy = dy -0.1*cos(x*0.32 + y*0.3 + dx*0.2) +0.1*y;

sorry it's not in a text file.

- Krash
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Old 14th June 2001, 07:19   #4
Thor
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Krash, how do you call that one ?
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Old 14th June 2001, 10:23   #5
Krash
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I just called it flames. It's mostly not my own work, so just call it whatever you like.

- Krash
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Old 14th June 2001, 10:36   #6
Thor
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ok
I called it Krash Flames.milk ...
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