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  • Nitorami
    Major Dude
    • Mar 2008
    • 953

    Hi IssaMe

    you can fix this by deleting the line
    code:
    uv.y = uv.y-.1;

    in line 7 of the comp shader section.

    Comment

    • IssaMe
      Junior Member
      • May 2019
      • 4

      THanks very much Martin, that looks a whole lot better

      Comment

      • IssaMe
        Junior Member
        • May 2019
        • 4

        Ah, can't edit posts...

        Martin, given your amazing milkdrop skills I doubt you'll need much in the way of inspiration, but if you find yourself wanting and have an iOS device to your disposal, take a look at Tunr from SoundSpectrum

        Comment

        • En D
          Junior Member
          • Aug 2018
          • 15

          Martin I cant wait for more of your content and probably stay tuned to it for a long time

          Comment

          • Victhor
            Late skinner & Moderator
            • May 2003
            • 1629

            Hi Martin, MAYBE I've already suggested this, so there goes a "sorry" in advance (I'm getting old hah); if this kind of vis (or an approach) is doable, would be awesome >> https://youtu.be/upS3PEjQKNQ
            · · Big Bento Modern

            Comment

            • Nitorami
              Major Dude
              • Mar 2008
              • 953

              This is essentially a particle simulation, and no, cannot be done with MD. Particles in MD are limited to 4096 and the machine will already choke on them because the processing is done on the CPU. For visuals like that you'll probably need some 50.000 or more particles, and that's a job for the GPU. Unfortunately, MD provides no way to do that.

              Comment

              • Victhor
                Late skinner & Moderator
                • May 2003
                • 1629

                I suspected something like that, thanks for the detailed explanation!
                · · Big Bento Modern

                Comment

                • Nitorami
                  Major Dude
                  • Mar 2008
                  • 953

                  Space Debris

                  An atmospheric spectrum analyser
                  Attached Files

                  Comment

                  • xmuzack
                    Senior Member
                    • Sep 2016
                    • 121

                    Absolutely gorgeous preset Martin. Blown away by how calming it is.

                    Fascinating that you got the spectrum analyser part in the composite shader section. I'm a slow learner but I hope to complete an an original preset one day.

                    Comment

                    • Nitorami
                      Major Dude
                      • Mar 2008
                      • 953

                      Glad you like it.
                      The way to get the spectrum analyser data into the composite shader is by drawing the data to the border of the screen and then reading the brightness in the comp shader. I needed this trick because MD gives me only variables q1...q32 to communicate to the shader. It's not very precise, but sufficient.

                      I also hope to see a preset of yours one day. Best as long as this forum is still online...

                      Martin

                      Comment

                      • old and quite mad
                        Major Dude
                        • May 2000
                        • 811

                        Originally Posted by Nitorami View Post
                        An atmospheric spectrum analyser
                        Superb.
                        The search for the ultimate signature continues apace. I have journeyed from the peaks of Nepal to the depths of oceanic trenches. I have crossed deserts, jungles, swamps, savannas, steppes and frozen wastelands. I have consulted with seers, swamis, sages, scholars and savants. The peregrination proceeds purposefully.

                        Comment

                        • Nitorami
                          Major Dude
                          • Mar 2008
                          • 953

                          Preview

                          Thanks.
                          Here is a preview of what I'm currently working on. It resurrects the lava theme used in "extreme heat" and my old "Bridge of Khazad Dum". I just like the motive of volcanoes and melting lava... But I'm still looking for the ultimative name. The search continues apace ... Any proposals ?

                          Martin
                          Attached Files

                          Comment

                          • xmuzack
                            Senior Member
                            • Sep 2016
                            • 121

                            Looks intriguing. My name suggestion is probably cheesy: Io's missing beat or something along those lines.

                            I'm really, really, really enjoying your Stratospheric Turbulences preset.

                            Comment

                            • neebster
                              Junior Member
                              • Jan 2008
                              • 46

                              Originally Posted by Nitorami View Post
                              Any proposals ?
                              Hades' Discotheque

                              Comment

                              • Virtual Self
                                Junior Member
                                • Mar 2018
                                • 30

                                Originally Posted by Nitorami View Post
                                Thanks.
                                Here is a preview of what I'm currently working on. It resurrects the lava theme used in "extreme heat" and my old "Bridge of Khazad Dum". I just like the motive of volcanoes and melting lava... But I'm still looking for the ultimative name. The search continues apace ... Any proposals ?

                                Martin
                                Tectonic (Audio) Spectrum or Angry Lava Loudspeaker or Hot Lava Loudspeaker

                                Comment

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