Old 2nd January 2005, 18:56   #41
hboy
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thats a cute bunny i must say ^.^
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Old 5th January 2005, 20:07   #42
PAK-9
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This thread just dont wanna die

http://PAK-9.deviantart.com

...innit
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Old 5th January 2005, 20:48   #43
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so let's keep it as it is now and come back in a year from now...
good bye everyone and see you next january

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Old 23rd October 2007, 23:11   #44
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some question to the superscope stuff, im new to the plugins and visualisation stuff but interested in something like an oscilloscope.

i just recently came around this youtube video of a "song" (flac compressed audio data) that was published on the assembly 2007 to make an oscilloscope display fancy animations and "intro"-like stuff...

http://www.youtube.com/watch?v=s1eNjUgaB-g

the flac song file can be found here:
http://kapsi.fi/~jpa/stuff/other/youscope-wave.flac

since winamp can play flac stuff and can visualize stuff, i was trying to draw the x and y axis with the values of the song or something like that.

any hints into this?

thanks for any replies.
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Old 24th October 2007, 08:27   #45
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are my posted links supposed to appear properly, or are links forbidden in this forum?

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Old 24th October 2007, 11:10   #46
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links by jubior members aren't visible but can be seen by clicking on quote.
http://www.youtube.com/watch?v=s1eNjUgaB-g
and
http://kapsi.fi/~jpa/stuff/other/youscope-wave.flac

i think i understand what you want, which is very simple indeed.
- you have opened the avs editor
- preset>new
- in [main] check "clear every frame"
- +>render>superscope
- select the scope delete everything in it.
- put this in the point box:
code:
x=getosc(i,0,2);
y=-getosc(i,0,1);


- and in the init box:
code:
n = 1000

- there you go, now play the file...

it's actually kind of funny, i've never seen stuff like that on avs only problem is, it doesn't look quite as good as the thing on youtube, because avs' oscillograph resolution isn't so good.

gc

Last edited by Grandchild; 24th October 2007 at 11:35.
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Old 24th October 2007, 15:33   #47
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thats cool, thanks for the quick reply mate and help with the task

cheers.
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Old 24th October 2007, 16:46   #48
QOAL
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Lets make it a bit more oscilloscope like then...
Attached Files
File Type: zip youscope.zip (475 Bytes, 475 views)

count!last.fmdastylishplanner
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Old 24th October 2007, 18:02   #49
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hehe sweetness. thanks for the update on the effects
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Old 31st October 2007, 12:49   #50
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Revived for the fourth time, its like night of the living thread.

sorry

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Old 2nd November 2007, 16:46   #51
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well that pun wasn't too bad
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Old 27th November 2007, 04:39   #52
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Here's so basic shapes that are easy to make:

Oscope line:
x=i*2-1;
y=v

Rotating oscope line:
t=//angle in radians;
x=sin(t+v)*i;
y=cos(t+v)*i;

Oscope circle:
i=i*2*$pi;
x=sin(i)*acos(v)/3;
y=cos(i)*acos(v)/3;

Instead of using v, you could do something like this:
vNew=getosc(i,0,0)

Crazy? (saw this off of FramesOfReality's black hole):
x=getosc(i/2,0,0);
y=getosc(i/2+.5,0,0)

Hope that helps. Sorry it's so uber basic ^_^
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Old 18th December 2007, 12:44   #53
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Let this die! FFS!

Also see PAK's excellent AVS guide for help with SSC. Also the help.

As usual, you can all do it with no reference... because we did!

-- Jheriko

'Everything around us can be represented and understood through numbers'
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Old 27th May 2015, 07:41   #54
Louie Unsaved'o
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Superscoope tuturial

Here's a tuturial of making superscoope:
First modify init (dots drawn to form a line)
Second modify frame (movement) also init
Third modify beat (changes in movement on beat)
Final use pixel (shape or scoope)
Examples:
Tilting Ring
init: n=180+br; br=t;
frame:t=t+dr;u=u+dd;
beat: dr=rand(100)/1000-0.05;
dd=rand(100)/1000-0.05-sin(dr)*0.23;
pixel: x=sin(i*8+t);y=cos(i*8+t);red=sin(i*2+t);blue=cos(i*2-t);green=tan(i*2-t);
3D Half-Simple
init: n=1000;
frame: t=t+dr-dd;
beat: dr=rand(100)/1000-0.05;
dd=getosc(1,0,dr)*0.15;
pixel:x=sin(r)*d;
y=cos(r)*d-0/05+v*.7;
r=t;
d=i*9;
Slight 3D Pie with off-line curved end (2 superscoopes) very long expression and Global Register
-1st Superscoope for Global Register
init:
//Camera global;
reg1=z;
//Lymph Code;
z=znyz;znyz=znnz;znnz=xyz;xyz=xnyz;xnyz=rnz;rnz=rnnz;rnnz=1
frame:
reg1=cos(t);
reg2=sin(nx);
reg3=sin(v);
nx=sin(reg4);
reg4=sin(t)+nxa;
t=t+0.01;
reg20=reg1+reg2+reg3+reg4;
nxa=sin(dr)*.15;
reg=nxa+sin(z*.05);
red=sin(reg+reg20);
blue=cos(reg*reg20);
green=tan(reg-reg20);
beat: dr=sin(dr2);
dr2=getosc(dr,2,1);
pixel: (blank code for pixel this superscoope are just for global register)
-2nd Superscoope
Init: n=800;
//:Pie Chart
Frame:
//Reg Controlling
t=reg20;
focus=reg20;
dynamic=reg20;
intersecting=reg;
dynx=sin(reg+deg)*.15;
anx=cos(reg+dig)*.15;
//Facial Expressions;
hey=cos(bea)*.15;
bee=sin(bea)*.15;
Beat: deg=getspec(1,2,cos(dr));
dr=rand(100)/1000-0.05;
dig=getosc(deg,bea,dr);
bea=sigmoid((1,2),1);
Pixel (longest code):
//Point Expression
x=sin(com+.05);
y=cos(com+1);
//Combination
com=(lymph+measure+far+source+allxy+bla);
//Lymph Data
lymph=z+i;
z=znyz;znyz=znnz;znnz=xyz;
xyz=xnyz;xnyz=rnz;rnz=rnnz;
rnnz=sin(1);
//Length and Width
area=(l*w);
perimeter=((l*2)+(w*2));
l=9;w=6;
measure=(t+area+perimeter);
//Fairies
far=sin(vid+tin+fw)+cos(ro+sil+ir);
vid=sin(focus-i);tin=cos(anx+hey);fw=sin(intersecting);
ro=cos(i*dynx*bee);sil=sin(i*ir);ir=cos(focus+t*i);
//Audio Code and Video Code
souce=sin(audio)+cos(video);
audio=sin(dry+y+ro);video=cos(drx+x+ro);
drx=i+dry;dry=i+drx;
//Optical Measures
x1=i*sin(x2+i);x2=i*cos(x3+i);x3=i*sin(x4+i);x4=i*cos(x1+i);
//Squaric and Unsquaric Plans
y1=i*cos(y2+i);y2=i*sin(y3+i);y3=i*cos(y4+i);y4=i*sin(y1+i);
allxy=sin(x1+cos(y1));
//Brad's Exprssions
bla=sin(beg);
beg=a;
a=u;u=au;au=ua;ua=auu;auu=uaa;uaa=uuaa;uuaa=aauu;aauu=t;
//Color Plan
gi=getosc(g1,g2,g3);
g1=sin(dynamic);g2=cos(dynamic);g3=tan(dynamic+sin(dynamic));
ro1=sin(i*gi);sil1=cos(i*gi*gi);
ti1=tan(i*gi+i*gi);
//Color Data
red=sin(reg+reg20*ro1*i*t*i*t-i+i/i-t);
blue=cos(reg*reg20*sil1+ro1*i*t-i+i/i);
green=tan(reg-reg20*tin1*i*t-i+i/i+t):
Click this url or see that thumbnail for image of 3rd example of my AVS
http://forums.winamp.com/attachment....1&d=1432712458
Click this link or see a hyperlink below to download this preset:
http://forums.winamp.com/attachment....1&d=1432712458
Attached Thumbnails
Click image for larger version

Name:	nimbus-image-1431418085427.png
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Size:	236.8 KB
ID:	51813  
Attached Files
File Type: avs Winamp- First Reg Expression.avs (2.7 KB, 144 views)
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Old 27th May 2015, 07:48   #55
Louie Unsaved'o
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Posts: 2
Superscoope tuturial

Here's a tuturial of making superscoope:
First modify init (dots drawn to form a line)
Second modify frame (movement) also init
Third modify beat (changes in movement on beat)
Final use pixel (shape or scoope)
Examples:
Tilting Ring
init: n=180+br; br=t;
frame:t=t+dr;u=u+dd;
beat: dr=rand(100)/1000-0.05;
dd=rand(100)/1000-0.05-sin(dr)*0.23;
pixel: x=sin(i*8+t);y=cos(i*8+t);red=sin(i*2+t);blue=cos(i*2-t);green=tan(i*2-t);
3D Half-Simple
init: n=1000;
frame: t=t+dr-dd;
beat: dr=rand(100)/1000-0.05;
dd=getosc(1,0,dr)*0.15;
pixel:x=sin(r)*d;
y=cos(r)*d-0/05+v*.7;
r=t;
d=i*9;
Slight 3D Pie with off-line curved end (2 superscoopes) very long expression and Global Register
-1st Superscoope for Global Register
init:
//Camera global;
reg1=z;
//Lymph Code;
z=znyz;znyz=znnz;znnz=xyz;xyz=xnyz;xnyz=rnz;rnz=rnnz;rnnz=1
frame:
reg1=cos(t);
reg2=sin(nx);
reg3=sin(v);
nx=sin(reg4);
reg4=sin(t)+nxa;
t=t+0.01;
reg20=reg1+reg2+reg3+reg4;
nxa=sin(dr)*.15;
reg=nxa+sin(z*.05);
red=sin(reg+reg20);
blue=cos(reg*reg20);
green=tan(reg-reg20);
beat: dr=sin(dr2);
dr2=getosc(dr,2,1);
pixel: (blank code for pixel this superscoope are just for global register)
-2nd Superscoope
Init: n=800;
//:Pie Chart
Frame:
//Reg Controlling
t=reg20;
focus=reg20;
dynamic=reg20;
intersecting=reg;
dynx=sin(reg+deg)*.15;
anx=cos(reg+dig)*.15;
//Facial Expressions;
hey=cos(bea)*.15;
bee=sin(bea)*.15;
Beat: deg=getspec(1,2,cos(dr));
dr=rand(100)/1000-0.05;
dig=getosc(deg,bea,dr);
bea=sigmoid((1,2),1);
Pixel (longest code):
//Point Expression
x=sin(com+.05);
y=cos(com+1);
//Combination
com=(lymph+measure+far+source+allxy+bla);
//Lymph Data
lymph=z+i;
z=znyz;znyz=znnz;znnz=xyz;
xyz=xnyz;xnyz=rnz;rnz=rnnz;
rnnz=sin(1);
//Length and Width
area=(l*w);
perimeter=

Last edited by Louie Unsaved'o; 27th May 2015 at 08:17. Reason: Delete this Message because already making and also broken
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