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Junior Member
Join Date: May 2008
Posts: 6
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Mystery noise in uv
Is there a Milkdrop 2 preset author who could try the attached test preset for me and post a screenshot of the result?
It's a blank preset with this one-line warp shader: ret = (uv.y*5000)%2 < 1; in a window 416 pixels high (as shown by the monitor at top right). Here, the output id this: ![]() (or a variant, depending on window height) continually changing, not a static pattern of unbroken horizontal lines as expected. |
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