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#161 |
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wellspring of milk
Major Dude |
Cool stuff that Biome video. I will have to check the generator when I'm back on Windows. Is there an editor for Mac OS X? nevermind!
![]() So, I have gotten the texture to vertex buffer working in raw WebGL, that is straightforward OpenGL ES 2.0 calls written in Javascript. It's quite some boilerplate but the real work is done in the shaders on the graphics card anyway. It started with an extension of the fluid sim: http://creativejs.com/2012/07/fluid-simulation/ Then i turned to 3D: http://cake23.de/moire-block.html and polynomial differential equations: http://cake23.de/rikitake-attractor.html http://cake23.de/rabinovich-fabricant.html http://cake23.de/lotka-volterra-attractor.html |
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#162 |
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Junior Member
Join Date: Jan 2013
Posts: 6
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and Ghost diagrams. excellent cellular automata mod: <<<LINK!!
![]() It looks better in high contrast with the chrome change colors plugin / put the tiles on dark background. |
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#163 |
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Junior Member
Join Date: Jan 2013
Posts: 6
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Flexi that was So amazing OMG!!!
http://creativejs.com/2012/07/fluid-simulation/ the fluid its real i am wet! can you do a towel simulation now!
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#164 |
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wellspring of milk
Major Dude |
It's on the agenda! I still need to figure out how to render a mesh from the same shared texture/geometry buffer, but then there will surely come some next level demos. I only say terrain and erosion...
Btw, a post regarding my latest WebGL (particle) experiments is here to find: https://plus.google.com/u/0/10953760...ts/iy2ti4UJHx5 As for cellular automatons, check out Ready: http://code.google.com/p/reaction-diffusion/ I haven't tried it myself yet (too busy) but Tim Hutton showed some sweet screenshot of it for all kind of cellular automatons in 2D and 3D. You might also like http://softology.com.au/voc.htm |
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#165 |
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Junior Member
Join Date: Jan 2013
Posts: 6
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this is great original version of Conways game of life :
http://0fps.wordpress.com/2012/11/19...rfaces-part-1/ what a coincidence, erosion! there is a good source of erosion emulations on youtube videos. here is one of the best looking papers I found on the subject- http://www.sciencedirect.com/science...98300400001679 Here are some kinds of erosion on GPU http://forum.unity3d.com/threads/167...ter-simulation |
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#166 |
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wellspring of milk
Major Dude |
that's awesome, thanks!
For particle rendering resources, this one especially caught my attention a while ago: http://kesen.realtimerendering.com/PointBasedPaper.html This one had also tickled my interest recently too: http://www.digital-tools-blog.com/bl...ripting-in-lua or how about an interactive hypercube? - http://fleetinbeing.net/hypersolid/e...parcoords.html (seen today)
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#167 |
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wellspring of milk
Major Dude |
Shadertoy is officially released!
https://www.shadertoy.com/ start with an audio-sensitive example here: https://www.shadertoy.com/view/Xds3Rr and check out the gallery: https://www.shadertoy.com/browse |
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