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Old 18th August 2012, 07:33   #161
Flexi
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Cool stuff that Biome video. I will have to check the generator when I'm back on Windows. Is there an editor for Mac OS X? nevermind!

So, I have gotten the texture to vertex buffer working in raw WebGL, that is straightforward OpenGL ES 2.0 calls written in Javascript. It's quite some boilerplate but the real work is done in the shaders on the graphics card anyway.
It started with an extension of the fluid sim:
http://creativejs.com/2012/07/fluid-simulation/

Then i turned to 3D:
http://cake23.de/moire-block.html

and polynomial differential equations:
http://cake23.de/rikitake-attractor.html
http://cake23.de/rabinovich-fabricant.html
http://cake23.de/lotka-volterra-attractor.html
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Old 3rd February 2013, 09:19   #162
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and Ghost diagrams. excellent cellular automata mod: <<<LINK!!

It looks better in high contrast with the chrome change colors plugin / put the tiles on dark background.
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Old 3rd February 2013, 09:28   #163
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Flexi that was So amazing OMG!!!
http://creativejs.com/2012/07/fluid-simulation/
the fluid its real i am wet! can you do a towel simulation now!
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Old 5th February 2013, 21:06   #164
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It's on the agenda! I still need to figure out how to render a mesh from the same shared texture/geometry buffer, but then there will surely come some next level demos. I only say terrain and erosion...

Btw, a post regarding my latest WebGL (particle) experiments is here to find:
https://plus.google.com/u/0/10953760...ts/iy2ti4UJHx5

As for cellular automatons, check out Ready: http://code.google.com/p/reaction-diffusion/
I haven't tried it myself yet (too busy) but Tim Hutton showed some sweet screenshot of it for all kind of cellular automatons in 2D and 3D.

You might also like http://softology.com.au/voc.htm
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Old 11th February 2013, 11:32   #165
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this is great original version of Conways game of life :
http://0fps.wordpress.com/2012/11/19...rfaces-part-1/

what a coincidence, erosion! there is a good source of erosion emulations on youtube videos.
here is one of the best looking papers I found on the subject-
http://www.sciencedirect.com/science...98300400001679

Here are some kinds of erosion on GPU
http://forum.unity3d.com/threads/167...ter-simulation
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Old 12th February 2013, 18:19   #166
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that's awesome, thanks!

For particle rendering resources, this one especially caught my attention a while ago: http://kesen.realtimerendering.com/PointBasedPaper.html

This one had also tickled my interest recently too: http://www.digital-tools-blog.com/bl...ripting-in-lua

or how about an interactive hypercube? - http://fleetinbeing.net/hypersolid/e...parcoords.html (seen today)

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Old 25th February 2013, 11:39   #167
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Shadertoy is officially released!

https://www.shadertoy.com/

start with an audio-sensitive example here: https://www.shadertoy.com/view/Xds3Rr
and check out the gallery: https://www.shadertoy.com/browse
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