Old 14th November 2003, 20:25   #1
UnConeD
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Colormap and Texer

Colormap and Texer will be included in AVS2.7 as a separate .ape file (not integrated like channelshift and the others).

These are the final versions so you can use the new features. You don't need to spread these around anymore.

Texer 2 should be included into AVS as well (as .ape file), but I need to finish the help before I can send off the final version. Waiting for the last APE API update.

http://acko.net/dump/apes.zip

Changes to cmap:
- Fixed bug where cmap wouldn't cycle if you closed the avs editor while editing a cmap.
- Removed links to acko.net (no n00bies on acko plz )
- Added cycle speed for cmap
- Added noskip option: if turned on, a transition will always be completed until the next is started, even if more beats occur during the transition.

Texer:
- No functional changes

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Old 14th November 2003, 23:24   #2
sidd
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noskip feature will be very good.
Thanks for this.
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Old 15th November 2003, 09:17   #3
Deamon
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great to hear it'll all be in wa5, and that we don't need to spread them around with installers.

Great work, UnconeD

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Old 15th November 2003, 15:35   #4
sidd
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about the noskip feature. If we wanted to synch effects so that, for example, a dm morphs at the same time, we would need to build in our own noskip code into the dm.

So, how does the morphing between maps work? is the speed static, or is it per frame? And if so, how could we come to an equivilant in ssc/dm code.
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Old 15th November 2003, 18:09   #5
dirkdeftly
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and why don't you ever add a function that will still switch even when there's still morphing going on, but will do a smooth interpolation into the next map instead of cutting off the previous map altogether?

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than history's most obscene marorders" --E. E. Cummings
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Old 16th November 2003, 06:45   #6
[Ishan]
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yeah well i would like to see a smooth transition option there.(is it too tough to code?)


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Old 16th November 2003, 08:31   #7
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hm... here is a bug in texer, xor sometimes doesn't give the xor effect... i attach file. i get reds and blues, but never any greens
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File Type: zip texer bug.zip (1.4 KB, 128 views)
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Old 16th November 2003, 10:52   #8
sidd
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I found this also. Dont worry though ucd, after a bit of experimenting, i found its not the XOR code that is at fault, its the resizing.

The bilinear filtering over the resized texer image is enough to change each channel by a the smallest amount, and we all know how touchy XOR is.

What i suspect was happening is that the green parts ar turned down maybe just one point (of 255), and the other parts get their green channel marked up just a point or two. Now the binaries is all messy. so after it is xored it is completely weirded up.

//edit.. looks like i was somewhat wrong. Example, get a single white texer bit on a black background. Put xoring on. Put resizing on.

Purple???!??

i guess my theory doesnt really account for this. Anyone know wtf is happening here?

//edit2 conclusion: when resizing in enabled, green color channel is ignored for XOR blend mode only..

Last edited by sidd; 16th November 2003 at 11:08.
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Old 16th November 2003, 10:57   #9
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here: a nice pretty display of xoring over 3 texers

now, put on the resizing and cry.

needs tehtuggtexers
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File Type: zip texer bug spray.zip (428 Bytes, 140 views)
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Old 16th November 2003, 17:17   #10
QuadHeliX
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Thanks Unconed!! Hey guys is there a tutorial on this. I want to make something really cool! mees not a rocket scientist.
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Old 16th November 2003, 20:30   #11
horse-fly
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Quote:
Originally posted by siddhartha_one
here: a nice pretty display of xoring over 3 texers

now, put on the resizing and cry.
i hope this bug gets fixed
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Old 16th November 2003, 21:03   #12
sidd
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oh, btw everyone else. This is a texer2 bug, nothing to do with this thread.
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Old 18th November 2003, 11:05   #13
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O__o The size of these files blows me away - 40kb colormap (I remember it was 68) and 28 (!) kb texer... a LOT of code optimizing I guess

Yathosho will like new versions - PimpBot generated installers will be even smaller

Thankyou thankyou!
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Old 18th November 2003, 19:34   #14
UnConeD
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You didn't really pay attention now did you.

Oh and the size reducing is because of me flicking around with compiler settings. Optimizations won't affect code size much.

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