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#1 |
Junior Member
Join Date: Jun 2013
Posts: 22
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AVS in Javascript
Hi guys,
Im working on a Winamp AVS like clone for HTML5/WebGL/Webaudio. Please check https://github.com/azeem/webvs Only fairly basic work done so far. Hoping to build AVS objects one by one and fill the gaps. What is working currently:
Presets are defined as JSON. The demo loads a soundcloud track and runs the animation in the background. Paste a soundcloud track url (or use the prefilled value) and hit "Play". You can edit the JSON and hit "Run Preset" to reload it. Any Help/Contributions/Suggestions/Criticism are welcome. Thanks |
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#2 |
[STILL a retard!]
Join Date: Apr 2002
Location: Bristol, UK
Posts: 1,168
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This is really cool, it's like you read my mind.
That said, this doesn't work in firefox as it spews a lot of security errors. (I assume it's due to cross domain file access) I also broke it when I copied over some DM code from a jheriko preset. (I was using chrome) But cool nevertheless. |
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#3 | |
Junior Member
Join Date: Jun 2013
Posts: 22
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Quote:
Yes the expression support is pretty basic right now. Only simple trigonometric and math functions are supported. Could you give me the DM code/Preset that broke? will be helpful in debugging. The way im going about right now is picking Presets starting from simpler ones and then try to implement AVS objects and or make improvements such that they run on webvs. It will be useful if anyone can suggest some simple presets to work with. There is also a very simple APE like setup for writing components. |
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#4 |
[STILL a retard!]
Join Date: Apr 2002
Location: Bristol, UK
Posts: 1,168
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Firefox supports system codecs now, I guess it's not supported on your system then.
(Here's the bug for it, and you can quickly check what browsers support on your machine with the html5test) Just testing a superscope now and the rand function is wrong, it should return an integer. This should fix it: code: Adding a randf function might be nice, in the future. I've been out since I tested this earlier and I can't reproduce the error I had (it was function overloading related), so I wouldn't worry about that for now. (It was the DM from the bottom of Jheriko - Pack VIII - Tachyon Based Data Hub) For simple presets, winamp used to ship a pack called "newpicks", these presets are pretty ancient in AVS terms. I've attached it for your convenience. |
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#5 |
Forum King
Join Date: Jan 2002
Location: AT-DE
Posts: 3,363
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if only the format of avs was more understandable, would love to contribute a conversion tool
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#6 | |
Junior Member
Join Date: Jun 2013
Posts: 22
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Quote:
I was checking the AVS cpp code to see how the files are read/written. Here is what i've understood so far, if its of any help to anyone. Will need more help from someone with better understanding of the code. The basic preset reading starts at __LoadPreset method in r_list.cpp. From there it goes on to read a root effectlist, and subsequently all the effects in the preset, The basic structure is something like this:
The structure for each effect including effectlist (other than the root) is as follows.
Further, for externally loaded effects, it seems that the Config Code Section again has a structure like
Meanwhile, on WebVS side, i ve added more stuff
Not sure how far i can maintain compatibility with AVS. I am also adding some improvements, like
I am also trying to figure out a way to do an AVS editor like UI. Last edited by z33m; 7th July 2013 at 23:45. |
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#7 |
[STILL a retard!]
Join Date: Apr 2002
Location: Bristol, UK
Posts: 1,168
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Webgl/shader stuff is alien to me, so I've started working on an editor for this.
Here's a screen shot of how it currently looks: ![]() The idea I have for this is that besides the main editor (Which is resizeable), you can pop out effects into their own window. It should also allow for the visualisation to be shown in the page background, or in a window. And in an ideal world you'll be able to drag & drop avs presets on to the window to load them. I'll post a link to it when it starts getting usable. I don't have WebVS running locally because I don't have whatever is used to build it (I assume it's node), so there is no integration with that currently. |
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#8 | |
Junior Member
Join Date: Jun 2013
Posts: 22
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Quote:
I have also put together a somewhat basic HTML5 UI that could replace the textbox in the demo. Here is a screenshot of what it looks like: ![]() ![]() Somewhat basic stage right now, please check the code, i have put it on a separate branch on the repo (https://github.com/azeem/webvs/tree/editor). The UI is pretty much similar to AVS itself. Popout and Drag and Drop are great ideas, the visualization can be played in the background, just like the demo we have right now. WebVS uses grunt for building. You need to have nodejs, npm and grunt installed. Clone the repo and run code: This will install all the build tools. To build, i run .code: This will generate all the files in the build directory. To test, i run a simple http server in the repo directory with code: and hit localhost:8000 in the browser. Also, if you run code: it'll run a continuous build, whenever you save files it'll regenerate, so you just have to refresh the browser. |
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#9 |
Junior Member
Join Date: Jun 2013
Posts: 22
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A more ambitious idea is to have a WebVS editor + Gallery kind of site.
Where users can create, save, share, rate, view and fork presets. Something similar to http://sketchpad.cc and the likes, but for AVS presets. Thats still a long way though :P |
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#10 |
[STILL a retard!]
Join Date: Apr 2002
Location: Bristol, UK
Posts: 1,168
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It's HTML5.
![]() I had a simple window system laying around that I was going to use as a backend for websites, but I never got around to that, so I've re-purposed it. I'll have a look at your editor branch in the morning, but you seem to have made some good progress judging from those screens. Certainly ahead of me, even if it's not as pretty. Along with D&D for presets it would be trivial to support audio too that way. Ah, great! Thank you for the build instructions. |
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#11 |
Junior Member
Join Date: Jun 2013
Posts: 22
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#12 |
Forum King
Join Date: Jan 2002
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that's awesome. since it's still in early stages, think of adding an option to the editor to load custom css (rather than demanding users to use a userstyle/greasemonkey script etc.)
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#13 |
Forum King
Join Date: Jan 2002
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i did a pull request on github in which i added working cdn links for codemirror and jquery. also, the (current) editor is now draggable.
haven't figured out your soundcloud code yet, but i think it'd be great to have support for playlists as well. also, i tried adding an option to hide the fps counter through a url parameter (e.g. "?showfps=false"), but i don't even know how the html source is generated. Last edited by Yathosho; 12th July 2013 at 23:22. |
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#14 |
Forum King
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a couple of other things i noticed:
webkit/bink based browsers: - works in chrome - doesn't work in chromium (no sound) - doesn't work in opera 5 or opera next (no sound) - doesn't work in safari (no sound, no visual - just the editor) i also noticed that when i edited the default soundcloud track in the demo, a second instance of the track started sometimes (in particular with this track, others worked fine). when reloading the page, i sometimes experienced chopped sounds. since the actual html of the demo seems to be rendered the javascript, it would be nice if you could put the un-minified files on github. reading one-letter variable names can be very confusing. |
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#15 |
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i've committed a second example that allows passing url parameters to control the initial zoom factor, the initial soundcloud track and to hide controls.
demos: -zoom=4 -different soundcloud track -controls=hide parameters can be combined as well |
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#16 |
Forum King
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i played around a bit more with the editor and there are a couple of things i'd like to add. however, i would like you to explain a couple of things first.
1. is demo.min.js what a preset file would look like or is it a combination of the preset (as json) and some extra stuff? 2. i tried to add the code from the codemirror theme demo to the editor, but i'm not sure how that editor works. the input fields are being displayed a pre tags, not input or textareas. i think it would be a nice option to be able to change the theme of the syntax highlighter. 3. what else is codemirror doing than providing the editor with syntax highlighting? |
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#17 | ||
Junior Member
Join Date: Jun 2013
Posts: 22
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Thanks for the changes you've submitted. The url param idea is cool. An interesting hack would be to encode the entire preset as base64 and accept it as a urlparam. This would allow us to share preset code as well in the url.
Quote:
when you build the code 1.) all the webvs library files are assembled into one js file 2.) most of the other stuff are just copied into build directory, so you can run the demo from there. when you build the code with "grunt dist". It generates all the same stuff in dist directory, but with minification. Its this dist directory that i have put on the demo page. Quote:
I do not know what could be the scope of the JSON editor based UI. I am working on the an AVS editor like UI, which should be much more simpler to use. The JSON format was meant to be a structure consumable by the WebVS library. I would like to push the editor UI out into master and use it as the main app. Please take a look at the code in /editor in the editor branch. |
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#18 | ||
Forum King
Join Date: Jan 2002
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Posts: 3,363
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Quote:
Quote:
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#19 |
Forum King
Join Date: Jan 2002
Location: AT-DE
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quick and dirty loader that reads preset files from a directory. i won't be able to refine this before later tonight or tomorrow. it currently only works after the second selection (applying the first) and it currently appends an editor window to the bottom. will get there eventually, but if someone wants to post suggestions in the meantime...
ps: i previously reported simultaneous tracks playing at times, i guess that can be caused when using multiple editors |
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#20 |
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Join Date: Jan 2002
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okay, since i shared that terribly miserable loader prototype, i not only travelled 50km by bike, i also gave webvs a little thought.
1. webvs as a service the loader is the first demo that relies ln the usage of a server-side language, namely the immensely horrible php scripting language. the script populates the dropdown menu for the presets. would i be fluent in cool languages like python, i wouldn't have taken such matters, while rails wasn't applicable as a quick solution. anyway, clear is on thing: webvs can run online and certain stuff will have to be done dynamically on the server side. 2. webv as an app one would want to avoid duplicate work wherever possible. the combination of modern javascript and html5 enables webvs to run on all platforms that provide modern browser technology. since the current version of webvs runs on google chrome only (bizarrly other webkit browsers are not supported), i think it's worth thinking about using nodejs as a platform to deploy webvs on the desktop. this would eliminate the need of a variety of languages and little to no adjustments to let webvs run on the server or locally. that said, i probably should have populated the afforementioned preset dropdown using javascript. so far i have enjoyed playing around with the available code, especially to test out what could be done on the frontend. i'm not particularly happy about the use of codemirror, as it seem a bit over the top for a rather simple task. also i'd prefer using real html textareas in the editor. regarding the syntax highlighting, there are several simpler solutions in the form of javascript. also, i'm not too happy about the current state of modules. things should be kept simple and modular, the current demo.js contains both the presets plus some additional code. what are your plans for webvs' future regarding the scale of avs-compatibility and how do judge the level of accuracy? what are your plans regarding web platform and desktop deployment? |
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#21 |
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i think i will rebuild the frontend from ground up, replacing the editor library with something simpler, then add support to load (and later save) presets. i will then think about how to run server-side code on the nodejs platform. (did i mentioned how extremely well nodejs performs multithreaded?)
for the future, i could see some great ways to integrate music playback. besides soundcloud, other audio and video platforms should be integrated, interacting with all the user features (favourites, libary) that platform offers. needless to say, local music playback should be supported as well, again including library capability and favourites from popular players. z33m: you started a fire! |
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#22 |
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and one more idea:
so far the code is mostly clean and modular (apart from demo.js), so i think if somebody doesn't agree with my ideas for the ui (or simply prefers the classic avs editor approach qoal has taken), the ui part should be kept just as simple as the rest of the plugin. users should be able to install and select a various frontend themes. the webvs core should make it easy for such third party addons to use a variety of libraries (in a similar way jsfiddle offers jquery, mootools etc.). syntax highlighting should be optional from the frontend decisions (though a theme could override that), providing a variety of userstyles in a seperate library. most of the javascript highlighting solutions i prefer over the current editor (i.e. enlighter, highlight.js etc.) already support a variety of highlighting themes. |
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#23 | ||||||
Junior Member
Join Date: Jun 2013
Posts: 22
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Quote:
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#24 |
Junior Member
Join Date: Jun 2013
Posts: 22
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I have pushed the new working webvs UI on the demo page http://azeemarshad*****webvs/
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#25 |
[STILL a retard!]
Join Date: Apr 2002
Location: Bristol, UK
Posts: 1,168
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I've attached the editor I worked on as-is.
Sadly I got fed up failing to code recursive drag & drop for the tree list, that coupled with depression and not wanting to fix the small css issues outside of firefox (so frustrating that after all these years there are still miss matches between browsers, even with css3 stuff). (I may fix them at some point) I didn't get around to adding the pop-out windows, it would be a little ↗ icon on the right hand side, opposite the element label. Anyway, I'm sure the code is ghastly for others to see, but it doesn't use any external libraries. |
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#26 |
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@qoal since i noticed you have a github account, could you please put it there? there are some changes i'd like to do for better browser compatibility and i think that would be the best way.
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#28 | |
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Quote:
https://github.com/Libvisual/libvisu...avs_format.txt |
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#29 | |
Senior Member
Join Date: Oct 2005
Location: Germany
Posts: 333
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Just to let people know that I've started working on an automatic converter from .avs to (what yathosho and I feel should be called) .webvs files.
https://github.com/grandchild/AVS-File-Decoder Quote:
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#31 |
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#32 |
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Hello again,
the Decoder is basically done - and I would appreciate some help hacking apart the various effects that are available. It'd be great if some people would pick apart some of the many basic built-in "checkbox/slider/number/color"-type of effects. Read https://github.com/grandchild/AVS-Fi...s-file-decoder I'll be mostly doing APEs for now because those might require some slightly deeper digging and function writing in the code... |
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#33 |
Senior Member
Join Date: Oct 2005
Location: Germany
Posts: 333
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nevermind the call for help... i'm mostly done by myself now.
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#34 |
[STILL a retard!]
Join Date: Apr 2002
Location: Bristol, UK
Posts: 1,168
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Okay, I feel ill at the end of last week (so I'm sorry for not lending a hand), but I'm better now so I feel like suggesting an IRC channel for WebVS related development. Maybe on freenode?
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#35 |
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updated online decoder so people can test the conversion for errors or unsupported effects
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#36 |
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what's wrong with the forum or github? the big shortcoming of irc is that everybody needs to be online all the time to be able to follow the discussion.
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#37 | ||
Junior Member
Join Date: Jun 2013
Posts: 22
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wow. lot of cool stuff. Ive been off for a little while, and AVS forum stopped sending me notifications for some reason.
Been working on some major refactoring (https://github.com/azeem/webvs/tree/refactr) of webvs core code. cleaning up lot of the shader code and internals. Also writing some tests. I guess these changes + other fixes etc. can be put together as the first numbered version. I will write some detailed documentation or maybe a blog post about the internal wirings and how to write Effect components, would like lots of help on this. I have separated out the editor UI project into a separate repo (https://github.com/azeem/webvsed), the webvs library contains only the core library, the examples directory contains individual examples and tests. Also checkout https://github.com/rogerwang/node-webkit this is an awesome platform. Its basically nodejs+stripped-down-chrome that allows javascript applications to work standalone and it supports webgl too. I was able to quickly put together a standalone version of webvs that works on the desktop. This IMO is super exciting. Also working on the firefox issues. FF 24 release supports mp3 so the streaming issue is fixed, meanwhile some other problems have cropped up with dancer.js. Either ways webvs uses an adapter to interface with audio, so im thinking of looking at a more reliable audio library like using the flash support with soundmanager2 or something. Need to look at the beat detection also. The one in dancer.js is not very good. Quote:
Quote:
I agree, forum is better. Particularly for me, i think my timezone is 5+ hours ahead of most of you guys, been hanging out at the avs irc channel for sometime but rarely see any activity because of this. Having to put all discussion under one thread is getting a bit hairy though. |
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#38 |
Junior Member
Join Date: Jun 2013
Posts: 22
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Can any explain the difference between trans/Movement and trans/DynamicMovement internally. In Webvs ive written only a dynamicmovement effect, i thought movement is equivalent to dynamic movement with the code inside perpixel. However some effects look significantly different.
Im going crazy trying debug this, getting weird artifacts in some cases. Could be because of difference in floating point calculations in webgl vs all integer calc in avs. Also coudnt find trans/movement code in the avs source. Found dynamic movement code in r_dmove.cpp. |
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#39 | |
[STILL a retard!]
Join Date: Apr 2002
Location: Bristol, UK
Posts: 1,168
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According to the comments in Grandchild's converter, Trans/Movement is in r_trans.cpp.
As for forum notifications, this explains the default setting: Quote:
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#40 |
Senior Member
Join Date: Oct 2005
Location: Germany
Posts: 333
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@azeem: Yes, have a look at
https://github.com/grandchild/AVS-Fi.../components.js and its comments, there is every source file as a comment behind the name, and every now and then i wrote the ranges or even the formula i saw in AVS or in the source code behind the fields. the same goes for https://github.com/grandchild/AVS-Fi...r/js/tables.js only there are less comments. |
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