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Old 28th August 2022, 15:52   #1
serge000
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BeatDrop2077 : my small attempt to make BeatDrop a little better :)

Hey lovely people,

I managed to recompile BeatDrop Music Visualizer with Microsoft Visual Studio 2019.
It took me a week just for that as I don't code in c++

https://github.com/milkdrop2077/BeatDrop2077

To recompile the exe without any fatal error, you'll need to install too the DirectX SDK (DXSDK_Jun10.exe)
from here: https://www.microsoft.com/en-ca/down...s.aspx?id=6812
(Windows Update needs to be enabled for installing the DirectX SDK)

Here is what I had to change to be able to recompile BeatDrop:
Quote:
plugin.rc:
[replaced, line:10] #include "afxres.h" >>> #include "WinResrc.h"

plugin.h
[added,line:41] #include <string>
[replaced,line:431] std::wstring >>> std::string

plugin.vcxproj
[replaced, line:17] <WindowsTargetPlatformVersion>10.0.14393.0 >>> <WindowsTargetPlatformVersion>10.0
[replaced, line:22] <PlatformToolset>v141 >>> <PlatformToolset>v142
[replaced, line:28] <PlatformToolset>v141 >>> <PlatformToolset>v142
[replaced, line:132] <AdditionalIncludeDirectories>..\..\musikcube\src;C:\Program Files >>> <AdditionalIncludeDirectories>C:\Program Files
[added,line:146] <DisableSpecificWarnings>4996</DisableSpecificWarnings>

plugin.cpp
[removed,line:1065] m_presetHistory[i] = L"";
[removed,line:6298] m_presetHistory[0] = m_szCurrentPresetFile;
[removed,line:6873] LoadPreset( m_presetHistory[m_presetHistoryPos].c_str(), fBlendTime);
[removed,line:6915] LoadPreset( m_presetHistory[m_presetHistoryPos].c_str(), fBlendTime);
[removed,line:7185] m_presetHistory[m_presetHistoryPos] = szPresetFilename;
As you can see I had to remove a few lines in the plugin.cpp file for the m_presetHistory,
I had this error example for the line 1065 : C2679 binary '=': no operator found which takes a right-hand operand of type 'const wchar_t [1]' (or there is no acceptable conversion)
Any idea how to fix that?


Here is the list of tweaks I added:
Quote:
m_max_fps_fs = 0; (0 for 'unlimited')
m_max_fps_w = 0; (0 for 'unlimited')
m_show_press_f1_msg = 0;
m_save_cpu = 0;
m_nCanvasStretch = 100; (100=None, much better quality)
m_nTexSizeX = -1; (-1 = exact match to screen, much better quality)
m_nTexSizeY = -1; (-1 = exact match to screen, much better quality)
m_nGridX = 64; (nMeshSize)
m_nMaxImages = 64;
m_nMaxBytes = 2000000000;
So technically, BeatDrop2077 should run better than the normal version!

Download : https://github.com/milkdrop2077/Beat...tDrop.2077.zip
it comes with 10 epic presets

Please if you code in c++ and see something wrong let me know!
I would like to add the latest small update from wacup to BeatDrop (like see more lines of text),
shouldn't be too hard comparing the code from https://github.com/WACUP/vis_milk2 with https://winmerge.org/ right?
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Old 5th September 2022, 22:58   #2
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Hey guys I did a big upgrade on BeatDrop2077:

first I managed to compile the original files changing less code :
Quote:
plugin.h
[added,line:41] #include <string>

plugin.rc
[replaced, line:10] #include "afxres.h" >>> #include<windows.h>
OR thick the box when installing visual studio 2019: "C++ MFC for v142 build tools (x86 & x64)" and you don't need to change anything in plugin.rc!
That's it!

then I managed to update the font size, and be able to see more lines when loading a preset, in defines.h:
Quote:
#define SIMPLE_FONT_DEFAULT_SIZE 12 >>> 24
#define DECORATIVE_FONT_DEFAULT_SIZE 22 >>> 24
#define HELPSCREEN_FONT_DEFAULT_SIZE 12 >>> 24
#define PLAYLIST_FONT_DEFAULT_SIZE 16 >>> 24

#define MAX_PRESETS_PER_PAGE 32 >>> 128
I've changed a few keys too:
F4 Show preset name
F5 Show FPS
F6 Show preset rating

Now BeatDrop2077 looks way better than the original version of BeatDrop.
Unlimited FPS, no more CanvasStretch or messy nTexSize, everything looks sharper!!!
Download v2.0 here: https://github.com/milkdrop2077/Beat...tDrop.2077.zip
it come with an epic collection of 300+ presets!!!
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Old 5th September 2022, 23:16   #3
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I have a bug that I can't fix myself, I need help for that:

when loading the menu with 'm' and choosing 'do a preset mash-up',
the names of the presets chosen are not displaying, instead I can see some Chinese character:

Click image for larger version

Name:	Capture.JPG
Views:	109
Size:	224.8 KB
ID:	55048

I believe it may have something to do with the #include <string> that I added in plugin.h messing with the std::wstring, but as I don't code in C++ it's hard for me.
Any ideas why? thanks
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Old 18th September 2022, 03:03   #4
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I made a version 2.2 that support Always On Top window and multiple monitor stretching
new key mapping :

ALT+SHIFT toggle multiple monitor stretching
F1 help
F4 Show preset name
F5 Show FPS
F6 Show preset rating
F7 Always on top
F10 Pause
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Old 22nd September 2022, 08:44   #5
CannibalGR
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Greetings and thanks for all your hardwork. Is it possible to include a compiled .exe in your github?

Thanks!
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Old 24th September 2022, 05:19   #6
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by the way I've just noticed I've uploaded an exe with debug infos that didn't run without Visual Studio installed

here is the new link that work on every computer (you just need the directx files installed from the folder Redist\DirectX\DXSETUP.exe included in the zip file:
v2.3: https://github.com/milkdrop2077/Beat...tDrop.2077.zip


edit : this fixed the bug I had displaying the Chinese character !!!
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Old 26th September 2022, 05:59   #7
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Great! Works as intended! Thanks!
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