Hey thanks everyone!
Roberto Cuellar, I'll get in touch with you about the glass effect, it's just a Photoshop shape layer with styles applied to it, it is somewhat based on styles I saw somewhere else. (Robouk's site maybe?)
hammerhead, if you want the Glass Opacity script from Mercury, just open it up and pull it out. The only tricky things about it are that it's values are stored in studio.xnf, and making the dynamicly created components use the values was a bit of a pain, but if you look around in there, you'll see how it works, otherwise just PM me your questions.
For those worried about the pulsating neon, I kind of anticipated it would be a love it/hate it for most people so I'm going to make it as customizable as possible, you'll be able to select what triggers it, adjust it's intensity, or disable it entirely.
It's going to have all the goodies of Mercury with many modes in varying sizes, color themes, adjustable everything, etc. I know this main mode is a bit large, but it's the "showoff" mode, not really practical for continuous use, but cool looking to have on your desktop once in a while.
That underlying scoop on the bottom is probably going to get little grooves in it from which a big drawer will pop down with either the configure panel or the EQ. The dimple area on the top is still in flux, I might use that space for some window control buttons, or as a few suggested, chop it off, we shall see how it goes.
mc^^^^, it can be hard to live up to the hype!
This skin still has a ways to go so hopefully I'll be able to impress you by the time it's done.
I'll keep you all posted!