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#1 |
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Forum King
Join Date: Jan 2002
Location: AT-DE
Posts: 3,366
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posted the link in the vjforums. what about an osx version?
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#2 |
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Member
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Could be doable if we get someone coding that knows osx. I'm goin for compatibility and standards with what im coding, so hopefully porting it wouldn't be too bad.
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#4 |
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Junior Member
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VisNG
![]() Visualizations THE NEXT GENERATION! |
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#5 |
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Major Dude
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uh...the name has been decided before.Dilate.
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#6 |
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Forum King
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This seems like a great project.. I'd love to contribute, unfortunately I have no good development environment at the moment... this computer is far too crappy and lacks any tools or the space to install such tools. I should have my old machine back soon though.. then i might be able to lend a hand. I have no real knowledge at all of compilers and parsers, I made a really shit command line interpreter once but thats about it. However I have a pretty fair knowledge of 3d programming and opengl. I've made lots of small 3d side projects before.. 3d rendering in qbasic several spinning cubes, particle systems and other such basic pap in opengl and endless vb and gdi crap too.
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#7 |
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Member
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Well, I would love to have some extra help!
![]() Currently the project has changed course a bit, and im working on developing a virtual machine... dont ask me if this is the best route to go, but it does seem to be the most fun Maybe I should split the two projects apart, and focus solely on the visualizer >.<Anyway, I am going to need help later on building visualization portion of the virtual machine bits... I havn't really posted any information on the architechure that I have sort of planned for this thing, but if anyone wants to start chatting on the sf.net forums for dilate, we could probably start to work thing out there ![]() Anyway, currently I have it all building in Linux, but would like to move towards having it be cross platform, so any help from windows developers would be very much appreciated! sf.net forums for dilate: http://sourceforge.net/forum/?group_id=87119 We also have the ability to setup a mailing list if that works better for anyone. |
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#8 |
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Forum King
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Hmm.. don't think I can help much... all I know is Win32 and OpenGL.. everything else is very much a blur.
Developing for Linux? Is this a wise idea.. your target audience is going to be about .1% that of a Windows based vis. |
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#9 |
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Member
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Well, like I said, I'm looking to make this a cross platform thing, which is why I was looking for some Win32 developers to help out with getting it running in windows. I'm not using any linux specific libraries right now, so it should compile just fine in windows.
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#10 |
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Member
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Well, I'm beginning to realize that this virtual machine project is more of a personal thing, that I would like to do, and isn't necessarily going to make the development of dilate go any quicker. So I found the ferite language parser, which looks pretty awesome, and very flexible. We could use that as the language parser for the preset, as it has a fairly small footprint, and just develop the interface to the various mp3 players out there seperatly. Sound ok?
btw, Ferite is cross platform, so as long as we use something like SDL to do the windowing, we should be able to keep everything but the interface to the various players cross platform ![]() http://sf.net/projects/ferite |
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#11 | |
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Forum King
Join Date: Jan 2002
Location: AT-DE
Posts: 3,366
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Quote:
definitely wrong, there's quite a lot free vj-tools for linux. i hope developing it for linux will ease porting it to osx. |
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#12 |
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Member
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Actually, it should make it very easy
![]() I started developing ferite-sdl bindings, and the work is going fairly well. The thing that you might be interested in knowing is that ferite will build for osx, and so does sdl. This way, it should be pretty easy to port. Also, I just got an ibook, so I expect to be doing some work on porting it to osx
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